Selected Courses on Digital Art-UOWM

11 Φεβρουαρίου 2014

anonimo

Filed under: DREAM — admin @ 10:19

[youtube https://www.youtube.com/watch?v=WJ2SmFT3-do]

9 Φεβρουαρίου 2014

”ροή”

Filed under: Uncategorized — Ετικέτες: , — admin @ 04:18

8 Φεβρουαρίου 2014

μανταρινια

Filed under: Uncategorized — Ετικέτες: , — admin @ 20:20

3d max sections

Filed under: 3DMAX,ΛΟΓΙΣΜΙΚΑ-SOFTWARE — admin @ 12:03
·         3
0102 An Overview On 3ds Max
01:46
·         4
0103 Configuring 3ds Max For This Title
02:37
·         5
0104 About The Working Files
01:54
·         SECTION 2: 
02. GETTING STARTED
·         6
0201 The Production Process
06:32
·         7
0202 Traditional Art Concepts And Principles
04:00
·         8
0203 Using Reference Material
03:33
·         9
0204 Understanding 3D Space
04:18
·         10
0205 Improve Your Production Workflow
05:10
·         11
0206 The Help System
04:38
·         SECTION 3: 
03. INTERFACE ESSENTIALS
·         12
0301 The Interface
06:27
·         13
0302 Navigating The Viewports
09:21
·         14
0303 Setting Up How Things Are Measured
04:39
·         15
0304 Customizing The User Interface To Fit Your Work Style
06:53
·         16
0305 Useful Right Click Mouse Commands
05:52
·         SECTION 4: 
04. WORKING WITH FILES
·         17
0401 Starting From Scratch – The New And Reset Commands
07:10
·         18
0402 Opening, Importing And Merging Files
05:36
·         19
0403 Saving And Exporting Files
08:40
·         20
0404 Using Hold And Fetch
06:27
·         21
0405 The Summary Info And Object Properties
04:12
·         SECTION 5: 
05. WORKING WITH OBJECTS
·         22
0501 Selection Techniques
09:44
·         23
0502 Naming Objects
03:28
·         24
0503 Transformation Gizmo
05:15
·         25
0504 Moving Objects
09:14
·         26
0505 Rotating Objects
06:29
·         27
0506 Scaling Objects
05:18
·         28
0507 Coordinate Systems
10:25
·         29
0508 Introduction to Pivot Points
07:36
·         30
0509 Hiding and Freezing Object
06:14
·         31
0510 Cloning
12:13
·         32
0511 Grouping Objects
06:42
·         SECTION 6: 
06. CREATING OFF THE SHELF GEOMETRY
·         33
0601 Creating Standard 3D Primitives – Part 1
08:42
·         34
0602 Creating Standard 3D Primitives – Part 2
08:17
·         35
0603 Creating Extended Primitive Objects
10:28
·         36
0604 Important Considerations When Drawing Lines
10:03
·         37
0605 Creating 2D Shapes
13:45
·         38
0606 Nesting Creating 2D Shapes
06:27
·         39
0607 Creating Architectural Objects – Part 1
10:56
·         40
0608 Creating Architectural Objects – Part 2
04:45
·         41
0609 Using Grids When Modeling
05:22
·         42
0610 Creating A Pencil Using Primitives
11:45
·         SECTION 7: 
07. SPECIFIC MODELING TECHNIQUES
·         43
0701 Extruding Objects
08:02
·         44
0702 Lathing Objects
12:55
·         45
0703 Lofting Objects
11:26
·         46
0704 Boolean and ProBoolean Commands
07:08
·         47
0705 Box Modeling Techniques – Part 1
06:25
·         48
0706 Box Modeling Techniques – Part 2
09:22
·         49
0707 Project: Create Telescope – Part 1
09:31
·         50
0708 Project: Create Telescope – Part 2
08:08
·         51
0709 Paint Deformation
08:30
·         52
0710 Surface Normals
12:10
·         SECTION 8: 
08. PROJECT: CONSTRUCTING A ROOM USING MULTIPLE MODELING TECHNIQUES
·         53
0801 Creating The Bowling Pin And Ball
09:12
·         54
0802 Creating The Alley And Gutters
07:08
·         55
0803 Creating The Floor And Back Wall
05:31
·         56
0804 Creating The Alley Backboard
04:35
·         57
0805 Creating The Scoreboard
04:28
·         58
0806 Creating The Ball Return
07:57
·         SECTION 9: 
09. WORKING AT THE SUB OBJECT LEVEL
·         59
0901 Sub Object Types
04:26
·         60
0902 Sub Object Selection
08:12
·         61
0903 Adding A Modifier Vs. Converting Down To Edit
05:03
·         62
0904 Moving, Rotating, And Scaling At The Sub Object Level
10:08
·         63
0905 2D Sub Object Modeling Commands
05:03
·         64
0906 3D Sub Object Modeling Commands – Part 1
07:55
·         65
0907 3D Sub Object Modeling Commands – Part 2
07:19
·         66
0908 Ignore Backfacing
07:53
·         67
0909 Using Soft Selection
03:59
·         SECTION 10: 
10. WORKING WITH MODIFIERS
·         68
1001 Using The Modifier Stack
03:53
·         69
1002 Things To Know About The Stack
06:36
·         70
1003 Importance Of Modifier Order
03:44
·         71
1004 Applying Modifiers In The Middle Of The Stack
06:07
·         72
1005 How To Collapse The Modifier Stack
07:07
·         73
1006 Copying And Pasting Modifiers
04:40
·         74
1007 Freeform Deformation Modifiers
04:56
·         75
1008 Flex Modifier
06:36
·         76
1009 Hair And Fur Modifier
06:40
·         77
1010 The Noise Modifier
09:08
·         78
1011 Modifiers That Add And Reduce Geometry
06:50
·         79
1012 Adding Modifiers At The Sub Object Level
07:06
·         SECTION 11: 
11. MATERIALS AND MAPPING
·         80
1101 Building Materials – It Is More Than Just A Color!
06:16
·         81
1102 Slate Vs. Compact Material Editor
07:34
·         82
1103 The Material Editor Interface
06:20
·         83
1104 Controlling Main Body Color
07:07
·         84
1105 Adding And Controlling Shine
05:20
·         85
1106 Adjusting Transparency
05:02
·         86
1107 Using Self Illumination
05:23
·         87
1108 Applying Materials
08:32
·         88
1109 Retrieving A Material From A Scene
05:05
·         89
1110 Designing A Complex Material
11:46
·         90
1111 Bump Maps
09:55
·         91
1112 Opacity Maps
10:24
·         92
1113 Reflection Maps
09:23
·         93
1114 Editing A Materials Maps
09:28
·         94
1115 Building A Multi/Sub Object Material
08:55
·         95
1116 Mapping Coordinates – Part 1
11:59
·         96
1117 Mapping Coordinates – Part 2
06:28
·         97
1118 Sub Object Mapping
11:12
·         98
1119 Using Photoshop To Edit Maps
07:25
·         99
1120 Adding Materials To The Bowling Alley – Part 1
09:11
·         100
1121 Adding Materials To The Bowling Alley – Part 2
09:05
·         SECTION 12: 
12. LIGHTING
·         101
1201 Comparing Real World And CG Lights
04:57
·         102
1202 Light Types In 3ds Max
06:30
·         103
1203 Omni Lights
08:44
·         104
1204 Spot Lights
09:06
·         105
1205 Shadow Maps
08:35
·         106
1206 Using Raytrace And Area Shadows
04:46
·         107
1207 Adjusting How Far A Light Shines
09:32
·         108
1208 Excluding Scene Objects From Light And Shadows
09:28
·         109
1209 Using A Projector Map In A Light
10:48
·         110
1210 Adding Volume Light
07:24
·         111
1211 The Light Lister
02:31
·         112
1212 Alley Lighting
16:28
·         SECTION 13: 
13. CAMERAS
·         113
1301 Comparing Real World And CG Cameras
02:05
·         114
1302 Camera Types In 3ds Max
09:10
·         115
1303 Camera Viewport Navigation Controls
06:01
·         116
1304 Changing A Cameras Lens Length
05:12
·         117
1305 Using Depth Of Field To Control Focus
05:02
·         118
1306 Applying Motion Blur
07:31
·         119
1307 Adjusting A Cameras Clipping Planes
04:48
·         120
1308 Using A Cameras Safe Frame Feature
07:01
·         121
1309 Putting A Camera On A Path
09:19
·         122
1310 Having A Camera Travel Thru A Tunnel
03:24
·         123
1311 Locking A Camera Onto An Object
04:20
·         SECTION 14: 
14. ANIMATION
·         124
1401 Principles Of Animation
07:29
·         125
1402 Understanding The CG Animation Process
03:17
·         126
1403 3ds Max Animation Controls
04:47
·         127
1404 Using Auto Key To Animate
09:27
·         128
1405 Using Set Key To Animate
10:00
·         129
1406 Moving Keyframes
08:47
·         130
1407 Copying Keyframes
04:33
·         131
1408 Deleting Keyframes
07:13
·         132
1409 Using The Dope Sheet
11:53
·         133
1410 Using The Curve Editor
11:39
·         134
1411 Linking And Unlinking Objects
11:01
·         135
1412 Animating An Object Following A Path
11:22
·         136
1413 Using The Path Deform Modifier For Path Animation
06:49
·         137
1414 Alley Animation – Part 1
12:17
·         138
1415 Alley Animation – Part 2
05:35
·         SECTION 15: 
15. RENDERING
·         139
1501 Rendering Techniques
09:01
·         140
1502 Using Active Shade To Get Quick Render Updates
06:00
·         141
1503 Creating Previews Of An Animated Sequence
06:56
·         142
1504 Using The RAM Player
07:17
·         143
1505 Saving A Rendered Image Or Animation
06:51
·         144
1506 Loading Background Images For A Render
07:27
·         145
1507 Using Mental Ray And iRay
10:49
·         SECTION 16: 
16. SPECIAL F/X
·         146
1601 Introduction To Particle Systems
07:09
·         147
1602 Adjusting Particle System Parameters
12:27
·         148
1603 Using The Wind Space Warp
07:35
·         149
1604 Having Gravity Affect A Particle System
07:10
·         150
1605 Deflecting Particles Using A Space Warp
11:57
·         151
1606 Creating Steam Using Particles
13:58
·         SECTION 17: 
17. CONCLUSION

7 Φεβρουαρίου 2014

Michalis Siganidis – doc-fic-o

Filed under: ΚΑΛΛΙΤΕΧΝΕΣ-ARTISTS — admin @ 12:16
Ο Μιχάλης Σιγανίδης είναι έλληνας μουσικός, συνθέτης και στιχουργός. Παίζει κοντραμπάσο και κιθάρα και αποτελεί μέλος της ελληνικής τζαζ σκηνής. Είναι σταθερό μέλος των Χειμερινών Κολυμβητών και των Primavera en Salonico. Συνεργάζεται ακόμα στις προσωπικές του δουλειές με μουσικούς της σύγχρονης αυτοσχεδιαζόμενης μουσικής σκηνής στην Ελλάδα υπό διάφορα σχήματα, όπως το Συγκρότημα Λαμπράκη, οι Φίλοι Μίλτου Σαχτούρη (Φ.Μ.Σ.), The Hus-Band, Siganidis Tours, κ.α. Η μουσική του χαρακτηρίζεται από έντονο αυτοσχεδιαστικό στυλ με επιρροές από την παραδοσιακή μουσική. Χρησιμοποιεί ακόμα στις συνθέσεις του ηχητικά κολάζ ηχογραφήσεων.

6 Φεβρουαρίου 2014

Slow Disclosure

Filed under: NOTES ON CINEMA — admin @ 15:15

[youtube http://www.youtube.com/watch?v=nM0w1dTNAH0]

[youtube http://www.youtube.com/watch?v=95ugWMcepVY]

38

Familiar Image

Filed under: NOTES ON CINEMA — admin @ 13:44

[youtube http://www.youtube.com/watch?v=OVitz4Hg9Q8]

[youtube http://www.youtube.com/watch?v=vQHaLvxevg0]

28.57

5 Φεβρουαρίου 2014

ΜΑΘΗΜΑ ΓΙΑ ΤΗ ΓΛΩΣΣΑ ΤΩΝ ΕΙΚΟΝΩΝ ΚΑΙ ΤΟΝ ΚΙΝΗΜΑΤΟΓΡΑΦΟ:

Filed under: NOTES ON CINEMA — admin @ 16:01
http://live.grnet.gr/stoabibliou/auditorium1/

Στοά του ΒιβλίουΑίθουσα 1

ΜΑΘΗΜΑ ΓΙΑ ΤΗ ΓΛΩΣΣΑ ΤΩΝ ΕΙΚΟΝΩΝ ΚΑΙ ΤΟΝ ΚΙΝΗΜΑΤΟΓΡΑΦΟ: Συλλαβίζοντας τη γλώσσα της εικόνας. — 06/02/2014 17:00

milo mou prasino

Filed under: DREAM — admin @ 11:27

purlpe

Filed under: DREAM — admin @ 11:21

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