Selected Courses on Digital Art-UOWM

8 Φεβρουαρίου 2014

3d max sections

Filed under: 3DMAX,ΛΟΓΙΣΜΙΚΑ-SOFTWARE — admin @ 12:03
·         3
0102 An Overview On 3ds Max
01:46
·         4
0103 Configuring 3ds Max For This Title
02:37
·         5
0104 About The Working Files
01:54
·         SECTION 2: 
02. GETTING STARTED
·         6
0201 The Production Process
06:32
·         7
0202 Traditional Art Concepts And Principles
04:00
·         8
0203 Using Reference Material
03:33
·         9
0204 Understanding 3D Space
04:18
·         10
0205 Improve Your Production Workflow
05:10
·         11
0206 The Help System
04:38
·         SECTION 3: 
03. INTERFACE ESSENTIALS
·         12
0301 The Interface
06:27
·         13
0302 Navigating The Viewports
09:21
·         14
0303 Setting Up How Things Are Measured
04:39
·         15
0304 Customizing The User Interface To Fit Your Work Style
06:53
·         16
0305 Useful Right Click Mouse Commands
05:52
·         SECTION 4: 
04. WORKING WITH FILES
·         17
0401 Starting From Scratch – The New And Reset Commands
07:10
·         18
0402 Opening, Importing And Merging Files
05:36
·         19
0403 Saving And Exporting Files
08:40
·         20
0404 Using Hold And Fetch
06:27
·         21
0405 The Summary Info And Object Properties
04:12
·         SECTION 5: 
05. WORKING WITH OBJECTS
·         22
0501 Selection Techniques
09:44
·         23
0502 Naming Objects
03:28
·         24
0503 Transformation Gizmo
05:15
·         25
0504 Moving Objects
09:14
·         26
0505 Rotating Objects
06:29
·         27
0506 Scaling Objects
05:18
·         28
0507 Coordinate Systems
10:25
·         29
0508 Introduction to Pivot Points
07:36
·         30
0509 Hiding and Freezing Object
06:14
·         31
0510 Cloning
12:13
·         32
0511 Grouping Objects
06:42
·         SECTION 6: 
06. CREATING OFF THE SHELF GEOMETRY
·         33
0601 Creating Standard 3D Primitives – Part 1
08:42
·         34
0602 Creating Standard 3D Primitives – Part 2
08:17
·         35
0603 Creating Extended Primitive Objects
10:28
·         36
0604 Important Considerations When Drawing Lines
10:03
·         37
0605 Creating 2D Shapes
13:45
·         38
0606 Nesting Creating 2D Shapes
06:27
·         39
0607 Creating Architectural Objects – Part 1
10:56
·         40
0608 Creating Architectural Objects – Part 2
04:45
·         41
0609 Using Grids When Modeling
05:22
·         42
0610 Creating A Pencil Using Primitives
11:45
·         SECTION 7: 
07. SPECIFIC MODELING TECHNIQUES
·         43
0701 Extruding Objects
08:02
·         44
0702 Lathing Objects
12:55
·         45
0703 Lofting Objects
11:26
·         46
0704 Boolean and ProBoolean Commands
07:08
·         47
0705 Box Modeling Techniques – Part 1
06:25
·         48
0706 Box Modeling Techniques – Part 2
09:22
·         49
0707 Project: Create Telescope – Part 1
09:31
·         50
0708 Project: Create Telescope – Part 2
08:08
·         51
0709 Paint Deformation
08:30
·         52
0710 Surface Normals
12:10
·         SECTION 8: 
08. PROJECT: CONSTRUCTING A ROOM USING MULTIPLE MODELING TECHNIQUES
·         53
0801 Creating The Bowling Pin And Ball
09:12
·         54
0802 Creating The Alley And Gutters
07:08
·         55
0803 Creating The Floor And Back Wall
05:31
·         56
0804 Creating The Alley Backboard
04:35
·         57
0805 Creating The Scoreboard
04:28
·         58
0806 Creating The Ball Return
07:57
·         SECTION 9: 
09. WORKING AT THE SUB OBJECT LEVEL
·         59
0901 Sub Object Types
04:26
·         60
0902 Sub Object Selection
08:12
·         61
0903 Adding A Modifier Vs. Converting Down To Edit
05:03
·         62
0904 Moving, Rotating, And Scaling At The Sub Object Level
10:08
·         63
0905 2D Sub Object Modeling Commands
05:03
·         64
0906 3D Sub Object Modeling Commands – Part 1
07:55
·         65
0907 3D Sub Object Modeling Commands – Part 2
07:19
·         66
0908 Ignore Backfacing
07:53
·         67
0909 Using Soft Selection
03:59
·         SECTION 10: 
10. WORKING WITH MODIFIERS
·         68
1001 Using The Modifier Stack
03:53
·         69
1002 Things To Know About The Stack
06:36
·         70
1003 Importance Of Modifier Order
03:44
·         71
1004 Applying Modifiers In The Middle Of The Stack
06:07
·         72
1005 How To Collapse The Modifier Stack
07:07
·         73
1006 Copying And Pasting Modifiers
04:40
·         74
1007 Freeform Deformation Modifiers
04:56
·         75
1008 Flex Modifier
06:36
·         76
1009 Hair And Fur Modifier
06:40
·         77
1010 The Noise Modifier
09:08
·         78
1011 Modifiers That Add And Reduce Geometry
06:50
·         79
1012 Adding Modifiers At The Sub Object Level
07:06
·         SECTION 11: 
11. MATERIALS AND MAPPING
·         80
1101 Building Materials – It Is More Than Just A Color!
06:16
·         81
1102 Slate Vs. Compact Material Editor
07:34
·         82
1103 The Material Editor Interface
06:20
·         83
1104 Controlling Main Body Color
07:07
·         84
1105 Adding And Controlling Shine
05:20
·         85
1106 Adjusting Transparency
05:02
·         86
1107 Using Self Illumination
05:23
·         87
1108 Applying Materials
08:32
·         88
1109 Retrieving A Material From A Scene
05:05
·         89
1110 Designing A Complex Material
11:46
·         90
1111 Bump Maps
09:55
·         91
1112 Opacity Maps
10:24
·         92
1113 Reflection Maps
09:23
·         93
1114 Editing A Materials Maps
09:28
·         94
1115 Building A Multi/Sub Object Material
08:55
·         95
1116 Mapping Coordinates – Part 1
11:59
·         96
1117 Mapping Coordinates – Part 2
06:28
·         97
1118 Sub Object Mapping
11:12
·         98
1119 Using Photoshop To Edit Maps
07:25
·         99
1120 Adding Materials To The Bowling Alley – Part 1
09:11
·         100
1121 Adding Materials To The Bowling Alley – Part 2
09:05
·         SECTION 12: 
12. LIGHTING
·         101
1201 Comparing Real World And CG Lights
04:57
·         102
1202 Light Types In 3ds Max
06:30
·         103
1203 Omni Lights
08:44
·         104
1204 Spot Lights
09:06
·         105
1205 Shadow Maps
08:35
·         106
1206 Using Raytrace And Area Shadows
04:46
·         107
1207 Adjusting How Far A Light Shines
09:32
·         108
1208 Excluding Scene Objects From Light And Shadows
09:28
·         109
1209 Using A Projector Map In A Light
10:48
·         110
1210 Adding Volume Light
07:24
·         111
1211 The Light Lister
02:31
·         112
1212 Alley Lighting
16:28
·         SECTION 13: 
13. CAMERAS
·         113
1301 Comparing Real World And CG Cameras
02:05
·         114
1302 Camera Types In 3ds Max
09:10
·         115
1303 Camera Viewport Navigation Controls
06:01
·         116
1304 Changing A Cameras Lens Length
05:12
·         117
1305 Using Depth Of Field To Control Focus
05:02
·         118
1306 Applying Motion Blur
07:31
·         119
1307 Adjusting A Cameras Clipping Planes
04:48
·         120
1308 Using A Cameras Safe Frame Feature
07:01
·         121
1309 Putting A Camera On A Path
09:19
·         122
1310 Having A Camera Travel Thru A Tunnel
03:24
·         123
1311 Locking A Camera Onto An Object
04:20
·         SECTION 14: 
14. ANIMATION
·         124
1401 Principles Of Animation
07:29
·         125
1402 Understanding The CG Animation Process
03:17
·         126
1403 3ds Max Animation Controls
04:47
·         127
1404 Using Auto Key To Animate
09:27
·         128
1405 Using Set Key To Animate
10:00
·         129
1406 Moving Keyframes
08:47
·         130
1407 Copying Keyframes
04:33
·         131
1408 Deleting Keyframes
07:13
·         132
1409 Using The Dope Sheet
11:53
·         133
1410 Using The Curve Editor
11:39
·         134
1411 Linking And Unlinking Objects
11:01
·         135
1412 Animating An Object Following A Path
11:22
·         136
1413 Using The Path Deform Modifier For Path Animation
06:49
·         137
1414 Alley Animation – Part 1
12:17
·         138
1415 Alley Animation – Part 2
05:35
·         SECTION 15: 
15. RENDERING
·         139
1501 Rendering Techniques
09:01
·         140
1502 Using Active Shade To Get Quick Render Updates
06:00
·         141
1503 Creating Previews Of An Animated Sequence
06:56
·         142
1504 Using The RAM Player
07:17
·         143
1505 Saving A Rendered Image Or Animation
06:51
·         144
1506 Loading Background Images For A Render
07:27
·         145
1507 Using Mental Ray And iRay
10:49
·         SECTION 16: 
16. SPECIAL F/X
·         146
1601 Introduction To Particle Systems
07:09
·         147
1602 Adjusting Particle System Parameters
12:27
·         148
1603 Using The Wind Space Warp
07:35
·         149
1604 Having Gravity Affect A Particle System
07:10
·         150
1605 Deflecting Particles Using A Space Warp
11:57
·         151
1606 Creating Steam Using Particles
13:58
·         SECTION 17: 
17. CONCLUSION

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