ΤΑ ΥΛΙΚΑ ΠΟΥ ΑΡΧΙΚΑ ΧΡΗΣΙΜΟΠΟΙΗΘΗΚΑΝ
Drawings,
cut-outs,
models,
dolls,
puppets,
clay,
projected silhouettes, and
real objects,
including
fluids,
colored gases and smoke,
Hand-drawn animation films are made by
drawing,
etching,
scratching,
painting or
attaching items directly onto a film’s surface without the use of a camera.
computer animation
computer animation
Chapters
1. Pre-Production
1.1. Introduction
1.2. Storyboarding
1.3. Character and Model Design
1.4. Sound Design
1.5. Technical Tests
1.6. Production Scheduling
2. Modeling Basics
2.1. Introduction
2.2. Polygonal Modeling
2.3. Splines and Patches
2.4. Coordinate Systems
2.5. Viewing Windows
2.6. Geometric Primitives
2.7. Transformations
2.8. Common Modeling Techniques
2.9. Hierarchies
2.10. Booleans and Trims
2.11. Basic Deformations
3. Rendering Basics
3.1. Introduction
3.2. The Camera
3.3. Lights
3.4. Surface Characteristics
3.5. Shading Algorithms
3.6. Rendering Algorithms
3.7. Background Images
3.8. Surface Texture Mapping
3.9. Solid Texture Mapping
3.10. Final Rendering
4. Animation Basics
4.1. Introduction
4.2. Keyframing
4.3. Interpolations
4.4. Parameter-curve Editing
4.5. Dope Sheet Editing
4.6. Forward Kinematics
4.7. Inverse Kinematics
4.8. Motion Paths
4.9. Shape Deformations
4.10. Camera Animation
4.11. Animating Lights and Surface Properties
4.12. Pose-based Animation
5. Advanced Modeling
5.1. Introduction
5.2. Virtual Sculpting
5.3. Digitizing Techniques
5.4. Procedural Modeling
5.5. Stitched Patches
5.6. Subdivision Surfaces
5.7. Displacement Mapping
5.8. Hair and Fur
5.9. Paint-based Modeling
5.10. Higher-level Primitives
6. Advanced Rendering
6.1. Introduction
6.2. Atmospheric Effects
6.3. Fractals
6.4. Lighting Subtleties
6.5. Advanced Texturing
6.6. Texturing Polygons
6.7. Background Shaders
6.8. Non-Photorealistic Rendering
6.9. Reflection Maps and Environment Procedures
6.10. More Rendering Algorithms
6.11. Rendering for Output
7. Advanced Animation
7.1. Introduction
7.2. Animated Fillets
7.3. Limits and Constraints
7.4. Metaballs
7.5. Expressions and Driven Keys
7.6. Motion Dynamics: Principles, Rigid Bodies
7.7. Soft-Body Dynamics
7.8. Particle Systems
7.9. Cloth Dynamics
7.10. Motion Capture
7.11. Camera-Motion Mapping
7.12. Character Rigging: Movement Controls
7.13. Character Rigging: Deformation Controls
7.14. Facial Animation
7.15. Non-Linear Animation
8. Post-Production
8.1. Introduction
8.2. Compositing
8.3. Editing