«Το πράσινο είναι το χρώμα που συναντά κανείς σε μεγαλύτερη αφθονία στη φύση και το ανθρώπινο μάτι βλέπει περισσότερο πράσινο από οποιοδήποτε άλλο χρώμα στο φάσμα» αναφέρει ο Leatrice Eiseman, εκτελεστικός διευθυντής του Pantone Color Institute. «Όπως έχει κάνει κατά τη διάρκεια όλης της ιστορίας, το πολύπλευρο σμαραγδί συνεχίζει να λάμπει και να συναρπάζει. Συμβολικά, φέρνει μία αίσθηση σαφήνειας, ανανέωσης και αναζωογόνησης, η οποία είναι σημαντική για το σημερινό πολύπλοκο κόσμο. Αυτός ο ισχυρός και «ελκυστικός» για ολοκληρο τον κόσμο χρωματικός τόνος μπορεί εύκολα να αξιοποιηθεί τόσο στη μόδα όσο και στους εσωτερικούς χώρους του σπιτιού.»
Να σημειώσουμε ότι το χρώμα της περσινής χρονιάς ήταν το «Tangerine Tango», μια κοκκινοπορτοκαλί απόχρωση, που, σύμφωνα με την Pantone, «παρείχε την ενεργειακή ώθηση που χρειαζόμασταν για να φορτίσουμε τις μπαταρίες μας και να προχωρήσουμε μπροστά…»
12 Δεκεμβρίου 2012
CAMERA IN-OUT SPACE SURVEILLANCE
RGB————————-TRANSFORMATIONS
Αυτό είναι το επίσημο χρώμα του 2013.
HAPTICS-SUPERMISS-RUN RUN
transsubjective-Of or pertaining to reality beyond the sphere of direct experience or of immediate knowledge.
http://geotheory.wordpress.com/aesthesis/
Aesthesis
Deleuze, G. (1991) Bergsonism (Athlone: London)
Haptics
from Greek haptesthai: of, or pertaining to, touch
Rather than discrete and separate, these senses act in concert to help give us our embodied perceptions of space. Touch is not only of the skin surface, but also involves the tactile-muscular and tactile-kinaesthetic senses, and these are inherently spatial.
Touch immerses the subject in fluid continuity with the object, and for the touching subject the object reciprocates the touching, blurring the border between self and other…
Sight slips over the surface of the universe. The hand knows that an object has physical bulk, that it is smooth or rough, that it is not soldered to heaven or earth from which it appears to be inseparable. The hand’s action defines the cavity of space and the fullness of the objects which occupy it. Surface, volume, density and weight are not optical phenomena. Man first learned about them between his finger and the hollow of his palm. He does not measure space with his eyes but with his hands and feet. The sense of touch fills nature with mysterious forces. Without it, nature is like the pleasant landscapes of the magic lantern, slight, flat and chimerical. (Focillon 1989:162-163)
–
Haptic Space and Bodily Expressions:
A Bi-directional Relation of Affect
Myrto Karanika
1
Abstract. Extensive research on bodily and emotional
expression has followed the increased interest in virtual reality as
well as the recent developments of motion tracking technologies.
However, most of these technologies are vision-based,
consequently lacking the physicality of bodily expression itself.
Moreover, such technologies tend to isolate the expressive body
from its surroundings, thus interfering in the relationship
between the body’s expressions and the environment that
engenders it. This position paper presents an attempt to explore
bodily expressions in a tactile manner through the tangible
properties of physical space itself.
1
1 INTRODUCTION
Investigating the bi-directional relation that we share with our
surroundings, my work is narrowing down the focus on the
relationship between spatial experience and bodily expression.
Historically, spatiality has been addressed as a matter of
measures and distances, with little room left for its tangible,
affective dimension. As a result, the variable array of bodily
senses has been greatly disregarded in an attempt to emphasise
on a distant, idealized visuality. However, spatial experience is
always embodied and multisensory, equally dependant on vision,
hearing, smell and touch.
In this paper, I will be briefly discussing the fundamental
relation of the sensuous body with spatial experience, and I will
be presenting my current work, which is an attempt to create a
responsive haptic environment that shares a bi-directional
relationship of affect with the body.
I am proposing such an
environment to be entirely constructed of a multi-textured fabric
interface that not only evokes bodily expressions but also
captures them in a tactile manner without use of sensors or
vision-based tracking systems.
Designed as a dense conductive
grid, this textile spatial element can accurately translate bodily
gestures into arrays of coordinates which are in turn fed into
MAX/MSP to be translated into sound. Therefore, user
engagement with the interface not only depends on their bodily
gestures but also requires a close interrelation of their senses of
vision, touch and hearing.
The following section will start with a short introduction to
basic concepts of haptic space and its relation with embodied
experience and emotional response. From there, I will continue
with an overview of my work and how it is placed within the
fore mentioned theoretical platform. The last section will be
concerned with the technical details of the textile haptic interface
I have designed and the gesture tracking method it employs. For
the purposes of the AISB 2009 Symposium on Mental States,
1
Dept. of Computing, Goldsmiths Univ. of London, SE14 6NW, UK.
Email: ma701mk@gold.ac.uk.
Emotions and their Embodiment, I am proposing a live
demonstration of gesture tracking, using a sample of the fabric
prototype.
2 HAPTIC SPACE: A CONTINUUM OF
BODILY AND EMOTIONAL RESPONSE
Spatial experience is a synthesis of all of our senses; within this
synthesis all senses are interrelated and co-dependent and that
constitutes their distinctness or separation purposeless when it
comes to spatial perception [1]. In their famous A Thousand
Plateaus, Deleuze and Guattari [2] argue that haptic space ‘may
be as much visual or auditory as tactile’, acknowledging that
haptic embraces the sensory interrelation of the eye, the ear and
the limbs.
From this point of view, haptic is extended to address
the essence of our embodied spatial perception; a perception that
is simultaneously orchestrated
by our vision, hearing and touch,
and that therefore reflects our bodily experience of space’s
textural qualities: weight, mass, density, pressure, humidity,
temperature, presences, and resonances.
However, haptic can also be extended to involve emotional
connotations and to reflect affective response. Translating the
words haptic, sense and emotion in Greek, my mother language,
the interconnection of the three concepts becomes obvious at
once. Haptic originates in the Greek word απτό, which means
something that can be touched or grasp-ed. Sense, translated as
aesthesi / αίσθηση, in Greek involves notions of feeling, grasping and understanding. Consequently, the concept of ‘grasp’, in
other words perceive, is core in both sense and haptic. Emotion
on the other hand, translated in Greek as αίσθηµα / aesthema,
shares the shame root with aesthesi, as both derive from the word
αισθάνοµαι / aesthanome, whose ambiguous meaning can be
equally translated as ‘I sense’ or ‘I feel’. Among these three
words -haptic, sense, and emotion- there is an underlying relation
that, if examined closely, reveals the very nature of haptic as a
sense that is ultimately bounded with emotional grasping.
The idea of ‘haptic’ embodying notions of emotional
experience / attachment has been repeatedly used by theoreticians
like Merleau-Ponty [3], Kant [4] and Paterson [5]. Berenson [6]
notes that our bodily response to the ‘tactile properties’ of our
surroundings –and space- highly depends on our understanding of
their ability to affect and ‘touch’ us, while Fisher [7] addresses
haptic as the merging of the bodily senses and the affective aspect
of what creates them.
Drawing on the above, my study on the relation of bodily and
emotional response with the space that encompasses them starts
with the design of a responsive haptic environment that addresses
all sensory data as an inseparable narrative pathway upon which
our spatial experience is unfolded. That is an environment whose
qualities can trigger our senses, affect our bodily expressions and
can be affected by them. Such an environment should be able to not only evoke bodily expressions but also to capture them and
‘feed’ them back to its ‘organism’.
Of course, similar approaches
have repeatedly taken place since the advance of computational
systems that can provide interactive modes of communication
between a space and its users. In most of the cases though,
communication is established through distant modes of
interaction such as sensors and vision-based tracking systems.
It is my intention to engender a bi-directional relation of affect
between the body and its surrounding environment that is entirely
based on the two agents of the interaction: the space and the
body, without having to embed ‘external’ systems into their
channel of communication. This mode of interaction springs, like
Palasmaa [8] puts it, from the tactile sensibility of ‘enhanced
materiality, nearness and intimacy’.
To model such a form of
intimate, tangible interaction, my focus has been on the design of
a spatial interface that is capable of ‘perceiving’ bodily
expressions itself, and which also presents a range of textural
qualities that challenge bodily responses.
My approach is greatly
influenced by the work of Finnish architect Juhani Pallasmaa [9]
who notes that space should be re-sensualised ‘through a
strengthened sense of materiality, hapticity, [and] texture’; also
by the work of Bloomer and Moore [9] which propose textural
change as a generator of sensations that link the haptic materiality
of a space with the bodies that inhabit it.
3 AN AUDIO-HAPTIC INTERFACE
To meet these goals, I have designed a custom-made fabric to
be used as an enveloping interface for an installation space. This
fabric prototype is knitted with non-conductive thread (PA,
diameter of 0.20mm), and has conductive wire (tin copper,
diameter of 0.10 mm) embedded on both its outer sides,
horizontally on the one and vertically on the other, thus forming a
conductive grid.
Figure 1. Example of Vertically Embedded Conductive Bands
The conductive bands are wired to a complex of keypad
encoders, which is in turn connected to an Arduino
microcontroller. That allows for the physical textile nodes to be
perceived within the Arduino programming environment as
elements of a matrix whose rows and columns are accordingly
equivalent to the parallel and vertical conductive bands of the
fabric. Eventually, that enables the prototype to simulate a tactile,
numerical interface whose resolution depends on the density of
the conductive grid. The conductive elements do not make
contact within the same plane unless they are compressed by
touch. When the fabric is being touched, the encoders detect
which conductive elements make a connection.
Figure 1. Interaction Design System
This way, the gestures of the users upon the interface are captured
as arrays of compressed grid nodes, and are ‘transduced’ into
arrays of integers that respond to the matrix elements. These
integers are then passed to MAX/MSP to generate sound
accordingly to the users bodily gestures.
Before, explaining in more detail how sound is produced from
the gestural movements of the users upon the fabric prototype, it
is important to refer to the physical qualities of the interface when
exhibited in space as well as to the reasons for which I have
decided to relate the interface with sound generation. Both sides
of the prototype are layered with a translucent tulle surface upon
which I am embroidering a variety of different stitches using
yarns that vary in colour and weight. Apart from embroidery, I
am also using a number of different techniques to process the
tulle such as printmaking and collage. These processes result into
a highly textured surface that acts as the skin of the prototype
interface.
Figure 3. Details of the Embroidered Surface
With the conductive grid acting as the ‘nerves’ of the interface
and the processed tulle acting as its skin, a quite abstract
representation of the textile spatial element as a living organism
evolves; a representation that sets the ground for a bi-directional
relation of affect between the interface-enveloped space and the
bodies it encloses. The textured surface of the envelope attempts
to intrigue the users senses of vision and touch, aiming to evoke
bodily engagement. As soon as the users engage with the
interface through the medium of touch, their gestures are
translated into sound. That enables a straightforward relation
between the visual / haptic qualities of the interface and the
generated sound, allowing for gestural patterns to be
‘choreographed’ and perceived both by the haptic qualities that
engender them and by the audio output they generate.
A number of different audio samples map the different textural
/ chromatic qualities of the processed prototype skin, with
‘warmer‘ sounds mapping the interface areas that are dominated
by warm colours and/or smooth materials and vice versa. Within
each textural area, a central grid node is assigned a given sound,
and acts as the ‘command centre’ for its peripheral nodes. That
means that within a certain radius –defined by the size of each distinct textural area- the sound of all neighbouring nodes is
interpolating with respect to their distance from the central node.
Figure 4. Example of Audio Interpolation Mapping
When more than one person is engaging with the interface the
sound is being produced as the merged outcome of their
embodied engagement with the interface and with each other. The
envelope can be approached from both its inner and outer side; as
its weaving allows a certain level of translucency, the users’
figures become part of the interface patterns. Thus, apart from an
auditory-oriented collaboration of the users’ gestures, a visual
level of interaction among them holds also an important role in
the orchestration of their bodily expressions.
4 CONCLUSION
In this paper I have presented my attempt to design a
responsive haptic environment that explores bi-directional
relations of affect between space and its users by addressing the
close collaboration of the senses of vision, hearing and touch as a
medium for a fully embodied spatial experience. Within this
relation both space and body are considered as living organisms
that can equally affect and be affected by each other. The mode of
affection between the two agents is immanent in their interaction
without the need for ‘external’ systems, such as sensors or camera
tracking methods, into their channel of communication.
Such an environment consists of a space that is being
enveloped by a highly-textured conductive fabric prototype,
which can ‘perceive’ the users gestures as arrays of matrix
elements. These elements are then being translated into sound,
thus merging vision and touch (input) with hearing (output / and
input) into a sensuous loop that ‘orchestrates’ the users bodily
expressions and changes the space’s audio qualities.
The work presented in this paper is still in a very early stage of
development. The description I have provided so far is strictly
based on small scale sample testing I have practiced myself. I am
expecting improvements considering the accuracy of gestural
tracking and sound generation as soon as I have user testings in
larger scale pieces of the prototype. I therefore consider the
AISB 2009 Symposium on Mental States, Emotions and their
Embodiment to be an exceptional opportunity to present and
perform the application live to a wider audience, and I am looking
forward to their feedback.
AKNOWLEDGEMENTS
The work presented in this paper is being developed as part of
my MFA Computational Studio Arts degree. I would like to thank
my tutors Janis Jefferies, Jane Prophet and Andrew Shoben as
well as AHRC for supporting my studies. Also Olly Farshi and
Jeremy Keenan for their contribution to the sound design.
REFERENCES
[1] M. Paterson, The Senses of Touch: Haptics, Affects and Technologies.
Oxford: Berg (2007).
[2] G. Deleuze and F. Guattari. A Thousand Plateaus: Capitalism and
Schizophrenia. London: Athlone (1988).
[3] M. Mereau-Ponty. The Primacy of Perception and other Essays on
Phenomenological Psychology, the Philosophy of Art, History and Politics.
Evanston IL: Northwestern University Press (1964).
[4] I. Kant. Critique of Pure Reason. London: Macmillan (1990).
[5] M. Paterson. The Senses of Touch: Haptics, Affects and
Technologies. Oxford: Berg (2007).
[6] B. Berenson. The Florentine Painters of The Renaissance. London: G.P.
Putnam’s Sons (1906).
[7] J. Fisher. Relational Sense: Towards a Haptic Aesthetics. Parachute
87, 1:4-11 (1997).
[8] J. Pallasmaa. Hapticity and Time. Notes on fragile architecture:
Architectural Review, 207:78-84 (2000).
[9] J. Pallasmaa. The eyes of the skin: Architecture and the senses. London:
Academy Editions (2005).
[10] K. Bloomer and C. Moore. Body, Memory and Architecture. New Haven, CT,
Yale University Press (1978).
December 14, 2012, Vienna
Conference
A Haptic Space: Praxis and Discourse
Academy of Fine Arts Vienna
With Elke Gaugele, Josephine Pryde, Florian Pumhösl, Sascha Reichstein, Willem de Rooij, Yorgos Sapountzis, T’ai Smith, and Leire Vergara Introduction & Moderation: Sabeth Buchmann, Rike Frank, Grant Watson
The conference will focus on the interrelation between (social) history and the history of style. Looking at the related idea of “haptic space”, formulated by the Viennese art historian Alois Riegl, who also worked as curator of textiles at the Museum of Applied Arts, the critical involvement of (post-)formalist art practice and discourse in the debate about the dominance of the optical will thus be contrasted with specific phenomena within formalist modern art and art history. The presentations will discuss the traditional and current status of textiles as intermedia regarding the materiality of transsubjective forms of aesthetic production, cultural knowledge and social relations.
Program
10 – 10.15 | Introduction |
10.15 – 11 am | Elke Gaugele (Cultural Scientist, Vienna), Style&Textile. Alois Riegls dispute against the overestimation of Textile Art. |
11 – 11.45 | Sascha Reichstein (Artist, Vienna), Guiding Patterns |
11.45 – 12 am | Coffee Break |
12 – 12.45 | Willem de Rooij (Artist, Berlin), About |
12.45 – 1 pm | Florian Pumhösl (Artist, Vienna), Textiles and Abstract Pictures |
1.30 – 3 pm | Lunch Break |
3 – 3.45 pm | T’ai Smith (Art Historian, Vancouver), Tactile Lessons |
3.45 – 4.30 pm | Josephine Pryde (Artist, Berlin), Tough Because Responsive |
4.30 – 5 pm | Coffee Break |
5 – 5.45 pm | Leire Vergara (Curator, Bilbao), Nothing to do in Sight: There is no sense of touch |
5.45 – 6.30 pm | Yorgos Sapountzis (Artist, Berlin), Un/identifiable Skin |
6.30 – 7.30 pm | Panel discussion, closing remarks |
Introduction & Moderation: Sabeth Buchmann, Rike Frank, Grant Watson
TEXTILES: OPEN LETTER is a project by Rike Frank (Berlin/Leipzig), Grant Watson (London), Sabeth Buchmann (Vienna), and Leire Vergara (Bilbao). In collaboration with Akademie der Bildenden Künste Wien; Bulegoa z/b, Bilbao; INIVA, London; Galerie für Zeitgenössische Kunst and mzin, Leipzig; Allianz Kulturstiftung, and Kulturstiftung des Freistaates Sachsen.
Academy of Fine Arts, Vienna
Institut für Kunst- und Kulturwissenschaften
Schillerplatz 3, 1010 Wien
www.akbild.ac.at
Technologies
ABRAMOVIC-ARXITECTURA 08
[vimeo http://www.vimeo.com/12226459 w=500&h=281]
Marina Abramovic Webcam Capture Animation Video from Dimitri Chrysanthopoulos on Vimeo.
11 Δεκεμβρίου 2012
Post Newtonianism (War Footage/Call of Duty 4 Modern Warfare Footage)
[youtube https://www.youtube.com/watch?v=-cto649nkjY?list=PLF26E81358F8738C6&hl=en_US]
This piece is a two channel video with sound. The video on the left consists of a loop of actual war footage taken from cameras mounted on American military aircraft, from both airplanes and helicopters. Taken during the first Gulf War in 1991, and the current occupation of Iraq the footage shows the bombing of vehicles, military targets as well as the shooting of insurgents and oppositional forces. In contrast the footage on the right is from the popular video game “Call of Duty 4: Modern Warfare”. The sound track is a mixture of audio taken from the video game and the footage released by Wikileaks approximately two months ago in which the US military killed two reporters working for Reuters as well as a number of unarmed civilians.
Read from left to right the video acts as a timeline, showing the ways in which war has been presented to my generation. First as surreal black and white (sometimes green from night vision) grainy video, to the hyperrealist, slightly less grainy representation in the video games many Americans have grow up playing . As the first true, real time, television war the first Gulf War was experienced by many as grainy, soundless video, devoid of people, clear representations of devastation or human loss. Instead we were confronted with this amazing, surreal, real time footage that was disembodying. Instantly and for the first time the reality of war was primetime entertainment merging both reality and simulacrum. Each step in this binary timeline desensitized us further from the horrors of war. Through hearing the audio we experience the result of our collective desensitization in the brutally insensitive, numbed and distant language used by American soldiers in Iraq. Additionally as the audio plays we become aware of the encroachment upon reality by the media driven simulacrum. At the start of the piece we hear the audio taken from the Wikileaks video, gradually as the video plays the audio becomes entwined and merged with audio pulled from the video game. The end result is an approximately equal mix of sound from real and unreal sources, blurring the line of reality a little further.
Additionally this piece is about the power of the internet, as both a political and artistic tool. Every piece of footage and sound in this video was intentionally harvested from the internet for that purpose. My intention was to make something “high Art” using the internet and youtube, creating a work both political in content and form. Constructed using the “mash up” technique familiar to anyone watching youtube videos it looks and sounds like a youtube video and is made on one of the two platforms most if not all youtube video’s are constructed on (final cut/premiere) .
My inspiration for making this piece comes from three sources; one the conversation we had as a class revolving around the Wikileaks video, two from reading Edward Said’s “Orientalism” and three from reading Alan Lightman’s “Reunion” . The title “Post Newtonianism”, references Henry Kissinger’s essay “Domestic Structure and Foreign Policy” in which he surmised that the inferiority and backwardness of the east lay in its refusal to acknowledge the Newtonian (read scientific) revolution.
This video has been short listed for You Tube Play. See the short list at youtube.com/play
The Gopher Hole-Young London: The Best of 2011
LISBON IN MOTION IS ALL ABOUT SOUND LIGHT AND MOVEMENT
[vimeo http://www.vimeo.com/40263000 w=500&h=281]
“Angola is not a small Kingdom” at The Gopher Hole from Paulo Moreira on Vimeo.
“Angola is not a small Kingdom” at The Gopher Hole from Paulo Moreira 7 months ago Footage of a pop-up show by Paulo Moreira. Venue: The Gopher Hole Place: London Date:Thursday 5th April 2012 Exhibition schedule: 11:00 Opening 11-19 Public viewing 19:00 Screening of 2 short films – UK premiere 20:00 Book launch & conversation 21:00 Party 23:00 Close
77777777777
[vimeo http://www.vimeo.com/36802384 w=500&h=281]
Lisbon IN Motion -preview- from Cristina Zabalaga on Vimeo.
More than 2000 photos with an interval of 2 seconds over a period of several days taken at sunset and during Summer in Portugal.
[vimeo http://www.vimeo.com/27489379 w=500&h=281]
Sunset, somewhere in Portugal from Cristina Zabalaga on Vimeo.