24 Απριλίου 2013
20 Απριλίου 2013
hitchock–jean cocteau-movies-sweet/sem3-movies-arch-art/ sem3-4- 5-6 film-video-montazI,II
http://www.youtube-nocookie.com/v/_N6we7OUOOk?hl=en_US&version=3
http://www.youtube-nocookie.com/v/Ue_0lDD3MpY?version=3&hl=en_US
http://www.youtube-nocookie.com/v/umfiwI-7I0M?version=3&hl=en_US
fast editting-stf bk- http://www.youtube-nocookie.com/v/fjj32CavzU0?hl=en_US&version=3
p-30/09
Xωρισμός ομάδωνΑποσπάσματα από τις ταινίες
“Το αίμα του ποιητή”— δείτε αναλυτικά κείμενα
http://www.youtube.com/watch?v=zePsu3lzycM
[youtube http://www.youtube.com/watch?v=CnBaAgXQ5Rg]
Το Αίμα Του Ποιητή (1930)
Le Sang D’Un Poet
Το «Αίμα του ποιητή» είναι χωρισμένο σε επεισόδια, κάποια από αυτά ενώνονται, κάποια όχι. Πιθανώς το πιο γνωστό είναι αυτό που απεικονίζει ένα διάσημο ποιητή ο οποίος προχωρώντας σε ένα διάδρομο ξενοδοχείου, σταματάει στις πόρτες των δωματίων και κοιτάζει μέσα από τις κλειδαρότρυπες.
A young artist draws a face at a canvas on his easel. Suddenly the mouth on the drawing comes into life and starts talking. The artist tries to wipe it away with his hand, but when he looks into the hand he finds the living mouth on his palm. He tries to wipe it off on the mouth of an unfinished statue of a young woman. The statue comes into life and tells him that the only way out of the studio is through the looking glass. The artist jumps into the mirror and comes to the Hotel of Dramatic Lunacies. He peeps through the keyholes of a series of hotel rooms. In the last room he sees desperate meetings of hermaphrodites. One of them has a signboard saying “Mortal danger”. Back in the studio the artist crushes the statue with a sledgehammer. Because of this he himself becomes a statue, located at the side of a square. Some schoolboys start a snowball fight around the statue. One of the boys is killed by a snowball. A fashionable couple start playing cards at a table beside the corpse. The woman tells the man that unless he holds the ace of hearts he is doomed. The man takes the ace of hearts from the dead boy. The child’s guardian, a black angel, appears and takes away the corpse as well as the card. Losing the ace of hearts the man shoots himself. The woman is transformed into the unfinished statue from the studio, and walks away
Για την ταινία το αίμα του ποιητή (μ1)
Το έργο έχει πολλές ομοιότητες με τον «Ανδαλουσιανό σκύλο» του 1929. Η ομοιότητα του με την ταινία του Buñuel και του Dali οδήγησε τους σχολιαστές της εποχής να το χαρακτηρίσουν «σουρεαλιστικό». Αυτό ενόχλησε ιδιαίτερα τον Andre Breton, ηγέτη των σουρεαλιστών με ιδιαίτερα σκληροπυρηνικές απόψεις. Ο Cocteau υποδυόταν ότι είχε προσβληθεί επίσης από αυτό το χαρακτηρισμό, αν και μάλλον ευχαριστιόταν με το γεγονός της ενόχλησης του Breton.
Το «Αίμα του ποιητή» είναι ταυτόχρονα επανάληψη και νέα αρχή για τον δημιουργό του. Αν ειδωθεί στα πλαίσια της προηγούμενης δουλειάς του Cocteau, μπορεί να θεωρηθεί ανθολογία από αγαπημένα του θέματα και σκηνές, περιλαμβάνοντας καθρέφτες (ναρκισσισμός), μάτια (ηδονοβλεψία), αγάλματα (κλασικισμός), πόρτες (τα όρια ανάμεσα σε διαφορετικούς κόσμους) και αίμα (τα βάσανα του καλλιτέχνη). Επίσης η ταινία εμπεριέχει πολλά αυτοβιογραφικά στοιχεία καθώς και αναφορές στις προηγούμενες δουλειές του. Άλλες προφανείς, (ο χιονοπόλεμος από τα «Τρομερά παιδιά»), και άλλες κωδικοποιημένες, (η μαγική «μεταφορά» του ποιητή σε παράλληλους κόσμους). Αν ειδωθεί στα πλαίσια της μετέπειτα καριέρας του, μπορεί να θεωρηθεί τετράδιο σημειώσεων για μελλοντικές ταινίες, καθώς πολλές από τις τεχνικές οι οποίες αργότερα έγιναν σήμα κατατεθέν του Cocteau δοκιμάστηκαν εδώ για πρώτη φορά. Η χρήση της αργής και της ανάποδης κίνησης, η ύπαρξη αφηγητή, και το πιο γνωστό εφε της ταινίας, το χτίσιμο των τοίχων στο πάτωμα του στούντιο. Ο Cocteau κινηματογραφώντας από μπροστά τους ηθοποιούς του που σέρνονταν στο πάτωμα, δημιουργούσε την εντύπωση πως οι τοίχοι στο φανταστικό κόσμο ήταν σαν μαγνήτες και μπορούσε κάποιος να σκαρφαλώσει πάνω τους. Το συγκεκριμένο εφε ήταν ομολογουμένως πολύ τρομαχτικό αλλά ο σκηνοθέτης το χρησιμοποιούσε συνέχεια γιατί του άρεσε πολύ. Τελικά είναι δύσκολο να μη συμφωνήσουμε με την ίδια την κριτική του Cocteau για την ταινία του, ως ένα θέμα «..αδέξια παιγμένο με ένα δάχτυλο», που όμως τελειοποίησε στον «Ορφέα». Παρόλη την αδεξιότητα της ταινίας, η σχεδόν παιδική απόλαυση που αντλούσε ο Cocteau από τις δυνατότητες του πρωτόγνωρου για εκείνον μέσου, δίνουν στο «Αίμα του ποιητή» μια ενέργεια και ένα παιχνίδισμα που μόνο ο Buñuel και ο Dali μπορούσαν να ξεπεράσουν.
Ο Cocteau δεν σκηνοθέτησε άλλη ταινία για τα επόμενα 16 χρόνια. Ο ίδιος σχολιάζοντας αυτό το κενό, έγραψε: «Το γεγονός ότι άφησα είκοσι χρόνια να περάσουν ανάμεσα σε αυτή την ταινία- την πρώτη μου- και τις άλλες, δείχνει ότι τη θεώρησα περισσότερο ως ποίημα ή πίνακα, ένα ποίημα ή έναν πίνακα τόσο ακριβό που δεν μπορούσα να συλλογιστώ καν τη δημιουργία παραπάνω από ενός». Οι δηλώσεις του Cocteau ότι δεν σκέφτηκε να γυρίσει δεύτερη ταινία είναι ανεπαρκείς. Φοβήθηκε από τα αντιφατικά αισθήματα που προξένησε η ταινία του; Σκέφτηκε κάποιο καινούριο σχέδιο αλλά δεν κατάφερε να βρει χρηματοδότηση; Ένιωσε πως είχε χρησιμοποιήσει όλες του τις κινηματογραφικές τεχνικές; Ή απλά δεν ενδιαφερόταν ακόμα για τις ταινίες; Μπορούμε μόνο να υποθέτουμε..
Το «Αίμα του ποιητή» είναι η τελευταία «αμφισβητούμενη» δουλειά του Cocteau. Καθώς το διπλωματικό κλίμα σκοτείνιαζε στη δεκαετία του ʼ30 και η avant garde γινόταν όλο και πιο πολιτικοποιημένη, ο δημιουργός στράφηκε στη Γαλλική λογοτεχνία και κατάφερε να καθιερωθεί. Εξελίχθηκε σε έναν παραγωγικό αρθρογράφο και έγραψε μια σειρά από κλασσικά μελοδράματα όπως το πολύ πετυχημένο «Οι τρομεροί γονείς». Με το τέλος της δεκαετίας, ο Cocteau, ο avant garde προβοκάτορας είχε γίνει ο Cocteau, ο διάσημος θεατρικός συγγραφέας.
Η σκιά, σαν αυτή που βλέπουμε στη δεύτερη από τις έξι σεκάνς, ίσως είναι το καταλληλότερο σύμβολο για να περιγράψει την Τέχνη. Η σκιά αποτελεί την αβίαστη και καταναγκαστική συνάμα μεταμόρφωση της τρισδιάστατης πραγματικότητας σ’ ένα δισδιάστατο σχέδιο. Παραλλαγμένο με ελαφρύ ή τερατώδη τρόπο. Κατά αντιστοιχία λειτουργεί και η καλλιτεχνική διαδικασία. Η Τέχνη (εκ)πορεύεται αβίαστα και καταναγκαστικά με πρωτογενή υλικά αυτά της πραγματικότητας και της καθημερινής ζωής. Ο δημιουργός, σε όποιο καλλιτεχνικό πεδίο και αν δραστηριοποιείται, αναλαμβάνει χρέη γλύπτη. Πλάθει την πραγματικότητα καθ’ εικόνα και καθ’ ομοίωση των εσωτερικών προβολών, των ερεθισμάτων και των ανησυχιών του. Παράγοντας εξ’ ολοκλήρου έναν νέο κόσμο. Ένα ελαφρά ή καθολικά αντεστραμμένο γλυπτό της πραγματικότητας.
Η Τέχνη ορίζει έναν νέο κόσμο. Ο χώρος και ο χρόνος αποκτούν άλλες διαστάσεις. Το κενό και το άδειο ενέχουν άλλο νόημα. Θα παρατηρήσουμε μια μυθική σκηνή, όπου πολυβόλα στραμμένα στο κενό φτύνουν σφαίρες σε συντεταγμένες διαφορετικές από αυτές που συντάσσεται το κυρίως υποκείμενο. Και όμως το καθηλώνουν νεκρό στο έδαφος. Ο χρόνος γνωρίζει κινήσεις επάλληλες και αντίστροφες, ρέοντας σε μια χαοτική αναρχία. Ενώ τα πρόσωπα και τα σώματα αλλοιώνονται απ’ τη λάβα του ποιητή που τα κουρσεύει συθέμελα! Μόνο το αίμα του ποιητή, μέχρι σταγόνας τελευταίας, χρειάζεται για να αποκτήσει πνοή ο χωροχρόνος της Τέχνης.
Ο Cocteau θα προβεί σε μια ακόμα πολύ ενδιαφέρουσα δήλωση. Αυτή της Τέχνης ως το αντίθετο της καταστροφής. Όπως βλέπουμε το κυρίως καλλιτεχνικό κείμενο αναπτύσσεται μεταξύ μιας όμοιας σκηνής καταστροφής(κατεδάφιση καμινάδας) που επαναλαμβάνεται κατά το άνοιγμα και την πτώση της αυλαίας. Η καταστροφή, που ενυπάρχει τραυματικά στο καλλιτεχνικό κείμενο, δηλώνεται ως μια δράση αντίρροπη της αιωνιότητας και της αθανασίας. Ως αιωνιότητα δεν νοείται ένας αέναος χρόνος. Αλλά ένας στιγμιαίος τόπος απεραντοσύνης. Μια θάλασσα αδιάστατη. Τέτοια που να εμπεριέχει το σύμπαν στην ολότητά του. Μια τέτοια απεραντοσύνη συναντάται στην Τέχνη του Cocteau, όπου το καλλιτεχνικό κείμενο δε γνωρίζει περίγραμμα. Και μορφώνεται ως μια δυναμική αντανάκλαση του αναγνωστικού κοινού. Μια συγκοινωνούσα και μη πεπερασμένη αντανάκλαση που αχρονικά, ως καθρέφτης έτερων υπάρξεων, τείνει προς το άπειρο της συμπαντικής ολότητας.
Όταν ο Cocteau έκανε αυτή την ταινία ήταν ήδη καταξιωμένος ποιητής, συγγραφέας, δραματουργός και εικαστικός καλλιτέχνης. Η ταινία βασίζεται στη δική του προσωπική μυθολογία. Αποτελεί το ρομαντικό πορτραίτο του καλλιτέχνη, του ποιητή στην προκειμένη περίπτωση, ο οποίος επιθυμώντας την αθανασία και δέσμιος της ίδιας του της δημιουργικότητας, πρέπει να περάσει μέσα από τον καθρέφτη-την έμπνευση και τη δημιουργία- σε έναν απόκοσμο προσωπικό ονειρικό κόσμο. Με αυτή του την ταινία ο Cocteau πλησιάζει όσο πιο κοντά γίνεται τον κινηματογράφο με την ποίηση.
Ο ΚΟΚΤΏ ΓΙΑ ΤΟ «ΑΙΜΑ ΤΟΥ ΠΟΙΗΤΗ»
«Συχνά λέγεται ότι το ΑΙΜΑ ΤΟΥ ΠΟΙΗΤΗ είναι μια σουρεαλιστική ταινία. Όμως ο σουρεαλισμός δεν υπήρχε όταν εγώ την σκέφτηκα».
«Ένα από τα χαρακτηριστικά του ονείρου είναι ότι τίποτα δεν μας ξαφνιάζει σε αυτό. Χωρίς να το μετανιώνουμε, συμφωνούμε να ζήσουμε μέσα του με ξένους, τελείως αποκομμένοι από τις συνήθειες και τους φίλους μας».
«Η κάθοδος στο Εγώ, το όνειρο χωρίς ύπνο, ένα σπασμένο κερί που σβήνει, άγνωστο πως, ενώ το μεταφέρει η νύχτα του ανθρώπινου σώματος».
«Με την πρώτη έπεσα με τα μούτρα σε μια δουλειά όπου έπρεπε να επινοώ τα πάντα. Ο σκοπός μου δεν ήταν να κάνω μια ταινία, αλλά ένα ποίημα· να μεταχειριστώ μια μηχανή όχι για να διηγηθώ μια ιστορία, αλλά για να εξομολογηθώ, να πω με εικόνες πράγματα που κατοικούν μέσα στη βαθιά μας νύχτα και παίρνουν μορφή στην άκρη του ονείρου… Οι εικόνες μπαίνουν σε μια σειρά σύμφωνα με την απαρέγκλιτη λογική ενός εσωτερικού κόσμου, εκεί όπου η συμβατική λογική δεν λειτουργεί πια».
Το ΑΙΜΑ ΤΟΥ ΠΟΙΗΤΗ ήταν ένας προβληματισμός πάνω στην ποίηση και την ποιητική τέχνη.
{..}Ο Κοκτώ, σαν ποιητής που είναι, επινοεί χρησιμοποιώντας και το πιο ασήμαντο περιστατικό για να το μετατρέψει σε ποίηση. Θα δώσω τρία παραδείγματα της μεγαλοφυΐας του, μολονότι υπάρχουν και αρκετά άλλα:
1. Οι τεχνικοί, περνώντας τον για τρελό, τον πειράζουν διαρκώς με τρόπο άκρως καυστικό. Ένα παράδειγμα: τη στιγμή που ολοκληρώνεται το γύρισμα δίνουν εντολή στους ανθρώπους που καθαρίζουν το στούντιο να το σκουπίσουν κατά τη διάρκεια των τελευταίων πλάνων. Στην προβολή το βράδυ ο Κοκτώ βρίσκει πως η ομορφιά των εικόνων γεννιέται από το φως των προβολέων όταν αυτό διαπερνά τη σκόνη που σηκώνεται κατά το σκούπισμα. Έτσι κρατάει αυτά τα πλάνα.
2. Καθώς ο Ενρίκ Ριβερό παίζει γυμνός από τη μέση και πάνω, ο Κοκτώ αντιλαμβάνεται πως έχει πάνω στον ώμο μια πρόσφατη ουλή από τραύμα σφαίρας. Αμέσως σχεδιάζει ένα αστέρι γύρω από το τραύμα, το αστέρι της υπογραφής του. Αυτή του η ελευθερία είναι που πιο αργά θα αναγνωριστεί από τους νέους Γάλλους κινηματογραφιστές, όπως ο Ζωρζ Φρανζύ, που θα γράψει με αφορμή Το αίμα ενός ποιητή: «Ταινία… που παραμένει η αμίμητη απόδειξη μιας αδέσμευτης μεγαλοφυΐας».
3. Άλλο παράδειγμα της αυθεντικότητας του Κοκτώ: για τους δύο βασικούς ρόλους δεν παίρνει επαγγελματίες ηθοποιούς. Ο ζωγράφος Ενρίκ Ριβερό ενσαρκώνει τον Ποιητή, ενώ το μανεκέν Λη Μίλερ, σύντροφος του μεγάλου φωτογράφου Μαν Ρέυ, ερμηνεύει το ρόλο του Αγάλματος.
Δεν θα αναλύσω την ταινία. Αξίζει καλύτερα να τη δει κανείς. Εδώ ο Κοκτώ εμπλέκει τα επεισόδια κατά τον τρόπο των Μυστηρίων του Πάθους του Χριστού. Πάνω σε ονειρικές εικόνες παραθέτει ένα λιτό σχόλιο. Την ίδια μέθοδο ακολουθεί και για τη μουσική της ταινίας. Επειδή δεν θέλει η μουσική να συμβαδίζει με τις εικόνες, επινοεί αυτό που αποκαλεί «τυχαίο συγχρονισμό», ο οποίος θα εμπνεύσει και πολλούς άλλους στη συνέχεια. «Τίποτα δεν μου μοιάζει πιο χυδαίο», δηλώνει ο ίδιος, «από το μουσικό συγχρονισμό. Είναι τουλάχιστον πλεονασμός… Ο μόνος συγχρονισμός που με ευχαριστεί είναι ο τυχαίος».
Για το “Αίμα ενός ποιητή” αλλάζει τη σειρά των μουσικών, δίνοντας μ’ ένα είδος κοντράστ μια πιο ανάγλυφη εικόνα.
Για όποιον γνωρίζει τη θεματική του Κοκτώ, το “Αίμα ενός ποιητήʼ, ταινία δηλωμένα πολύπλοκη και σκοτεινή από ορισμένους, μας αποκαλύπτει όλη την προσωπική του μυθολογία, αυτήν που ξαναβρίσκουμε στα ποιήματα του, στις ζωγραφιές του, στην παράσταση “Ορφέαςʼ του 1925, ή στο μυθιστόρημα του “Τα τρομερά παιδιά”, το οποίο ενέπνευσε σημαντικές σκηνές της ταινίας, όπως ο περίφημος χιονοπόλεμος, «ενορχηστρωμένος» από τον μαθητή Νταρζελός.
Εδώ υπεισέρχεται μια σημαντική θεματική σε όλο το έργο του Κοκτώ, ένα θέμα που έχει ήδη επεξεργαστεί στο ΑΙΜΑ ΤΟΥ ΠΟΙΗΤΗ, αυτό της «φοινικολογίας», έναν όρο τον οποίο ο Κοκτώ δανείζεται από τον Σαλβαντόρ Νταλί, τον οποίο όμως μετατρέπει ολοκληρωτικά. Ο Φοίνικας, ζώο μυθικό, καίγεται για να ξαναγεννηθεί από τις στάχτες του{..}
——
from wiki
Because of the film’s religious themes and political ambiguity, it was not released domestically in the officially atheist and authoritarian Soviet Union for years after it was completed except for a single screening in Moscow. A version of the film was shown at the 1969 Cannes Film Festival, where it won the FIPRESCI prize.[2] In 1971, acensored version of the film was released in the Soviet Union. The film was further cut for commercial reasons upon its U.S. release in 1973. As a result, several versions of the film exist.
http://www.youtube-nocookie.com/v/qOVxHhoe5Ck?hl=en_US&version=3
http://www.youtube.com/watch?v=GG9Anstjlro&feature=share&list=PLE593BFAE42AA383B
andrei rublev film 1
http://www.youtube.com/watch?v=1PAhbcy8mP4&list=PLE593BFAE42AA383B
jarmous-american cinema-american documentary-cuba group
the weaping meadow-theodoros angelopoulos
http://www.youtube-nocookie.com/v/hRxc77-Cqxw?version=3&hl=en_US
venders-ex. lisboa story
video clips aisthetics in general ()
http://www.youtube-nocookie.com/v/0iPw6YIT5xI?hl=en_US&version=3
http://www.youtube-nocookie.com/v/Eyek86rKeVg?version=3&hl=en_US
http://www.youtube-nocookie.com/v/2bOhxGBRXAU?hl=en_US&version=3
hitchock–jean cocteau-movies-sweet/sem3-movies-arch-art/ sem3-4- 5-6 film-video-montazI,II
zak tati- transparential architecture-more info – specify scenes
analyze scenes according to the diagram
specify the keyframes/ describe key tranformations for :
light, positions of cameras, duration of scenes, main visual arrangment,
focal length**
*here we can make a link to focalegth(__)
19 Απριλίου 2013
17 Απριλίου 2013
the body vision in -documentary-eve-stef-body-performance art- moralty-
the body and the landscape ( γυψόγαζες)
the body and the video (yoko ono, …)
the body vision in –
documentary-types of docomentary—-eve-stef-
body-performance ——————acconci,abramovic,stelarc,klein, kounelis
art- moralty————–memorial
vacon-abramovic-vito acconci- ecological activism-personal mythology-soma topio-storytelling
SHORT HISTORY OF PERFORMANCE-Introduction
http://www.blouinartinfo.com/news/story/34134/klaus-biesenbach-on-the-abramoviculay-reunion
[youtube http://www.youtube.com/watch?v=ldw488zpw7U]
http://www.youtube-nocookie.com/v/tCyN5JzaQQI?version=3&hl=en_US
Marina Abramović was born in 1946 in Belgrade, Yugoslavia. Since the beginning of her career, during the early 1970s where she attended the Academy of Fine Arts in Belgrade, Abramović has pioneered the use of performance as a visual art form. The body has been both her subject and medium. Exploring the physical and mental limits of her being, she has withstood pain, exhaustion and danger in the quest for emotional and spiritual transformation. As a vital member of the generation of pioneering performance artists that includes Bruce Nauman, Vito Acconci and Chris Burden, Abramović created some of the most historic early performance pieces and continues to make important durational works.
Abramović has presented her work with performances, sound, photography, video, sculpture and Transitory Objects for Human and Non Human Use in solo exhibitions at major institutions in the U.S. and Europe. Her work has also been included in many large-scale international exhibitions including the Venice Biennale (1976 and 1997) and Documenta VI, VII and IX, Kassel, Germany (1977, 1982 and 1992). In 1998, the exhibition Artist Body – Public Body toured extensively, including stops at Kunstmuseum and Grosse Halle, Bern and La Gallera, Valencia. In 2004, Abramović also exhibited at the Whitney Biennial in New York and had a significant solo show, The Star, at the Maruame Museum of Contemporary Art and the Kumamoto Museum of Contemporary Art, Japan.
Abramović has taught and lectured extensively in Europe and America. In 1994 she became Professor for Performance Art at the Hochschule fur Bildende Kunst in Braunschweig where she taught for seven years. In 2004 she was awarded an Honorary Doctorate from the Art Institute in Chicago.
She was awarded the Golden Lion for Best Artist at the 1997 Venice Biennale for her extraordinary video installation/performance piece Balkan Baroque‚ and in 2003 received the Bessie for The House with the Ocean View‚ a 12-day performance at Sean Kelly Gallery.
In 2005, Abramović presented Balkan Erotic Epic at the Pirelli Foundation in Milan, Italy and at Sean Kelly Gallery, New York. That same year, she held a series of performances called Seven Easy Pieces at the Guggenheim Museum in New York. She was honored for Seven Easy Pieces by the Guggenheim at their International Gala in 2006 and by the AICA USA with the “Best Exhibition of Time Based Art” award in 2007. Abramović’s work is included in numerous major public and private collections worldwide. She was the subject of a major retrospective at the MoMA – The Artist is Present – from March 14 through May 31, 2010.
*
Information to visitors: Be advised that the film contains scenes of a sexual nature that some viewers may find disturbing and unsuitable for “children”……
http://www.youtube.com/watch?v=MIN8Cm5rYXY
http://www.youtube-nocookie.com/v/Abk44swuaro?version=3&hl=en_US
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– history time
* overall differences and similariries among
– Earth as a recipient of sexual human activity comperatively to the way Stelack extends his body by applying either mechanical extentions (which they actually duplicaste the hands ability…….or applyng mechanical parts that corresponds to a space enviroment like a mars’s nocturnal enviroment.
–
DIGITAL WORKS AND PERFORMANCE- Stelarc-exoskeleton- digital extention of the human body
http://www.youtube-nocookie.com/v/R2MntBUwUxY?version=3&hl=en_US
i
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«επιτελεστικές εν-καταστάσεις»
(«performative in-stallations») Επιτελέσεις που καταλήγουν σε έργα τέχνης –εγκαταστάσεις. Εγκαίνια 9 Μαΐου 2013 στις 19.00
Ημερομηνίες για τις επιτελέσεις: 9,10,11|05|2013 στις 19.00 & 20.00 14|05|2013 στις 19.00 Artist talks: Σάββατο 25 Μαΐου, στις 14.00 To Κέντρο Τέχνης & Πολιτισμού Beton7, παρουσιάζει από 9 – 30 Μαΐου 2013 επιτελέσεις που καταλήγουν σε έργα τέχνης – εγκαταστάσεις του Δημοσθένη Αγραφιώτη. Οι επιτελέσεις (performances) έχουν χαρακτήρα συμμετοχικό, δηλαδή, απαιτούν την ενεργό συμβολή των ‘θεατών’. Το τελικό αποτέλεσμα συγκροτεί την έκθεση των παραχθέντων υλικών συνθεμάτων.
Στην όλη διαδικασία συνδράμουν οι: Αντρέας Πασιάς, Θοδωρής Παπαθεοδώρου και Απόστολος Πλαχούρης. Η επιτέλεση (performance) ως ανταλλαγή ενέργειας ανάμεσα στο σώμα του καλλιτέχνη και τα σώματα των συμμετεχόντων μπορεί να καταλήξει στη διαμόρφωση τέχνεργων, αντικειμένων, εικόνων, ήχων. Σύμφωνα μ αυτή την εκδοχή της επιτέλεσης, το παραγόμενο σύνολο θα μπορούσε να διεκδικήσει την υπόσταση του ‘έργου τέχνης’, ‘αισθητικού αντικειμένου’, ή ‘εγκατάστασης’ (installation); Με μιαν άλλη έκφραση, η επιτέλεση θα μπορούσε να έχει διπλό ρόλο: (i) να αποτελέσει αυτόνομη καλλιτεχνική διαδικασία, (ii) να λειτουργήσει ως μηχανισμός παραγωγής καλλιτεχνημάτων; ΕΠΤΑ ΕΠΙΤΕΛΕΣΕΙΣ Ο Δημοσθένης Αγραφιώτης είναι ποιητής, εικαστικός καλλιτέχνης διαμέσων (ζωγραφική, φωτογραφική, διαμέσα/intermedia, performance/επιτέλεση, εγκαταστάσεις). Συγγραφέας βιβλίων με δοκίμια και επιστημονικά άρθρα για την τέχνη, την επιστήμη/τεχνολογία, υγεία ως κοινωνικο-πολιτιστικά φαινόμενα και τη νεοτερικότητα. Ατομικές και συλλογικές εκθέσεις ζωγραφικής, φωτογραφικής και οπτικής/εικονοσχηματικής ποίησης στην Ελλάδα και στο εξωτερικό. Συμμετοχές σε εκδόσεις, κοινωνικο-πολιτιστικές εκδηλώσεις, ταχυδρομική τέχνη, πολυμέσα και διαμέσα, εγκαταστάσεις (ιnstallations) επιτελέσεις (performances), “εναλλακτικές” καλλιτεχνικές δραστηριότητες. Ειδικό ενδιαφέρον για τις συζεύξεις τέχνης και νέων τεχνολογιών – τεχνοεπιστήμης. Έκδοση φυλλαδίου τέχνης ‘Κλίναμεν’ (1980-90) περιοδικού «Κλίναμεν» (Εκδ. Ερατώ, 1990-94) και παραγωγή βιβλίων – καλλιτεχνημάτων (artists books) ‘Κλίναμεν’. ‘Κλίναμεν’ ηλεκτρονικό (2001-). LINKS |
15 Απριλίου 2013
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.gy | country-code | University of Guyana | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.hk | country-code | Hong Kong Internet Registration Corporation Ltd. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.hm | country-code | HM Domain Registry | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.hn | country-code | Red de Desarrollo Sostenible Honduras | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.hr | country-code | CARNet – Croatian Academic and Research Network | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.ht | country-code | Consortium FDS/RDDH | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.hu | country-code | Council of Hungarian Internet Providers (CHIP) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.id | country-code | IDNIC-PPAU Mikroelektronika | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.ie | country-code | University College Dublin Computing Services Computer Centre | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.il | country-code | Internet Society of Israel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.im | country-code | Isle of Man Government | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.in | country-code | National Internet Exchange of India | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.info | generic | Afilias Limited | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.int | sponsored | Internet Assigned Numbers Authority | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.io | country-code | IO Top Level Domain Registry Cable and Wireless | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.iq | country-code | Communications and Media Commission (CMC) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.ir | country-code | Institute for Research in Fundamental Sciences | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.is | country-code | ISNIC – Internet Iceland ltd. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.it | country-code | IIT – CNR | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.je | country-code | Island Networks (Jersey) Ltd. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.jm | country-code | University of West Indies | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.jo | country-code | National Information Technology Center (NITC) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.jobs | sponsored | Employ Media LLC | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.jp | country-code | Japan Registry Services Co., Ltd. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.ke | country-code | Kenya Network Information Center (KeNIC) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.kg | country-code | AsiaInfo Telecommunication Enterprise | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.kh | country-code | Ministry of Post and Telecommunications | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.ki | country-code | Ministry of Communications, Transport, and Tourism Development | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.km | country-code | Comores Telecom | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.kn | country-code | Ministry of Finance, Sustainable Development Information & Technology | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.kp | country-code | Star Joint Venture Company | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.kr | country-code | Korea Internet & Security Agency (KISA) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.kw | country-code | Ministry of Communications | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.ky | country-code | The Information and Communications Technology Authority | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.kz | country-code | Association of IT Companies of Kazakhstan | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.la | country-code | Lao National Internet Committee (LANIC), Ministry of Posts and Telecommunications | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.lb | country-code | American University of Beirut Computing and Networking Services | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.lc | country-code | University of Puerto Rico | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.li | country-code | Universitaet Liechtenstein | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.lk | country-code | Council for Information Technology LK Domain Registrar | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.lr | country-code | Data Technology Solutions, Inc. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.ls | country-code | National University of Lesotho | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.lt | country-code | Kaunas University of Technology Information Technology Development Institute | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.lu | country-code | RESTENA | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.lv | country-code | University of Latvia Institute of Mathematics and Computer Science Department of Network Solutions (DNS) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.ly | country-code | General Post and Telecommunication Company | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.ma | country-code | Agence Nationale de Réglementation des Télécommunications (ANRT) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.mc | country-code | Gouvernement de Monaco Direction des Communications Electroniques | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.md | country-code | MoldData S.E. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.me | country-code | Government of Montenegro | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.mf | country-code | Not assigned | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.mg | country-code | NIC-MG (Network Information Center Madagascar) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.mh | country-code | Cabinet Office | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.mil | sponsored | DoD Network Information Center | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.mk | country-code | Ministry of Foreign Affairs | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.ml | country-code | Agence des Technologies de l’Information et de la Communication | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.mm | country-code | Ministry of Communications, Posts & Telegraphs | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.mn | country-code | Datacom Co., Ltd. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.mo | country-code | Bureau of Telecommunications Regulation (DSRT) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.mobi | sponsored | Afilias Technologies Limited dba dotMobi | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.mp | country-code | Saipan Datacom, Inc. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.mq | country-code | MEDIASERV | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.mr | country-code | University of Nouakchott | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.ms | country-code | MNI Networks Ltd. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.mt | country-code | NIC (Malta) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.mu | country-code | Internet Direct Ltd | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.museum | sponsored | Museum Domain Management Association | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.mv | country-code | Dhiraagu Pvt. Ltd. (DHIVEHINET) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.mw | country-code | Malawi Sustainable Development Network Programme (Malawi SDNP) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.mx | country-code | NIC-Mexico ITESM – Campus Monterrey | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.my | country-code | MYNIC Berhad | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.mz | country-code | Centro de Informatica de Universidade Eduardo Mondlane | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.na | country-code | Namibian Network Information Center | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.name | generic-restricted | VeriSign Information Services, Inc. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.nc | country-code | Office des Postes et Telecommunications | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.ne | country-code | SONITEL | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.net | generic | VeriSign Global Registry Services | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.nf | country-code | Norfolk Island Data Services | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.ng | country-code | Nigeria Internet Registration Association | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.ni | country-code | Universidad Nacional del Ingernieria Centro de Computo | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.nl | country-code | SIDN (Stichting Internet Domeinregistratie Nederland) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.no | country-code | UNINETT Norid A/S | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.np | country-code | Mercantile Communications Pvt. Ltd. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.nr | country-code | CENPAC NET | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.nu | country-code | The IUSN Foundation | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.nz | country-code | InternetNZ | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.om | country-code | Telecommunications Regulatory Authority (TRA) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.org | generic | Public Interest Registry (PIR) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.pa | country-code | Universidad Tecnologica de Panama | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.pe | country-code | Red Cientifica Peruana | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.pf | country-code | Gouvernement de la Polynésie française | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.pg | country-code | PNG DNS Administration Vice Chancellors Office The Papua New Guinea University of Technology | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.ph | country-code | PH Domain Foundation | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.pk | country-code | PKNIC | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.pl | country-code | Research and Academic Computer Network | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.pm | country-code | AFNIC (NIC France) – Immeuble International | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.pn | country-code | Pitcairn Island Administration | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.post | sponsored | Universal Postal Union | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.pr | country-code | Gauss Research Laboratory Inc. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.pro | generic-restricted | Registry Services Corporation dba RegistryPro | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.ps | country-code | Ministry Of Telecommunications & Information Technology, Government Computer Center. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.pt | country-code | Fundação para a Computação Científica Nacional | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.pw | country-code | Micronesia Investment and Development Corporation | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.py | country-code | NIC-PY | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.qa | country-code | The Supreme Council of Information and Communication Technology (ictQATAR) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.re | country-code | AFNIC (NIC France) – Immeuble International | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.ro | country-code | National Institute for R&D in Informatics | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.rs | country-code | Serbian National Register of Internet Domain Names (RNIDS) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.ru | country-code | Coordination Center for TLD RU | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.rw | country-code | Rwanda Information Communication and Technology Association (RICTA) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.sa | country-code | Communications and Information Technology Commission | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.sb | country-code | Solomon Telekom Company Limited | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.sc | country-code | VCS Pty Ltd | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.sd | country-code | Sudan Internet Society | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.se | country-code | The Internet Infrastructure Foundation | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.sg | country-code | Singapore Network Information Centre (SGNIC) Pte Ltd | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.sh | country-code | Government of St. Helena | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.si | country-code | Academic and Research Network of Slovenia (ARNES) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.sj | country-code | UNINETT Norid A/S | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.sk | country-code | SK-NIC, a.s. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.sl | country-code | Sierratel | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.sm | country-code | Telecom Italia San Marino S.p.A. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.sn | country-code | Universite Cheikh Anta Diop NIC Senegal | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.so | country-code | Ministry of Post and Telecommunications | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.sr | country-code | Telesur | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.ss | country-code | Not assigned | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.st | country-code | Tecnisys | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.su | country-code | Russian Institute for Development of Public Networks (ROSNIIROS) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.sv | country-code | SVNet | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.sx | country-code | SX Registry SA B.V. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.sy | country-code | National Agency for Network Services (NANS) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.sz | country-code | University of Swaziland Department of Computer Science | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.tc | country-code | Melrex TC | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.td | country-code | Société des télécommunications du Tchad (SOTEL TCHAD) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.tel | sponsored | Telnic Ltd. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.tf | country-code | AFNIC (NIC France) – Immeuble International | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.tg | country-code | Cafe Informatique et Telecommunications | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.th | country-code | Thai Network Information Center Foundation | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.tj | country-code | Information Technology Center | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.tk | country-code | Telecommunication Tokelau Corporation (Teletok) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.tl | country-code | Ministry of Infrastructure Information and Technology Division | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.tm | country-code | TM Domain Registry Ltd | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.tn | country-code | Agence Tunisienne d’Internet | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.to | country-code | Government of the Kingdom of Tonga H.R.H. Crown Prince Tupouto’a c/o Consulate of Tonga | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.tp | country-code | – | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.tr | country-code | Middle East Technical University Department of Computer Engineering | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.travel | sponsored | Tralliance Registry Management Company, LLC. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.tt | country-code | University of the West Indies Faculty of Engineering | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.tv | country-code | Ministry of Finance and Tourism | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.tw | country-code | Taiwan Network Information Center (TWNIC) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.tz | country-code | Tanzania Network Information Centre (tzNIC) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.ua | country-code | Communication Systems Ltd | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.ug | country-code | Uganda Online Ltd. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.uk | country-code | Nominet UK | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.um | country-code | Not assigned | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.us | country-code | NeuStar, Inc. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.uy | country-code | SeCIU – Universidad de la Republica | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.uz | country-code | Computerization and Information Technologies Developing Center UZINFOCOM | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.va | country-code | Holy See Secretariat of State Department of Telecommunications | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.vc | country-code | Ministry of Telecommunications, Science, Technology and Industry | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.ve | country-code | Comisión Nacional de Telecomunicaciones (CONATEL) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.vg | country-code | Pinebrook Developments Ltd | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.vi | country-code | Virgin Islands Public Telcommunications System c/o COBEX Internet Services | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.vn | country-code | Ministry of Information and Communications of Socialist Republic of Viet Nam | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.vu | country-code | Telecom Vanuatu Limited | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.wf | country-code | AFNIC (NIC France) – Immeuble International | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.ws | country-code | Government of Samoa Ministry of Foreign Affairs & Trade | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.测试 | test | Internet Assigned Numbers Authority | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.परीक्षा | test | Internet Assigned Numbers Authority | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.한국 | country-code | KISA (Korea Internet & Security Agency) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.ভারত | country-code | National Internet Exchange of India | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.বাংলা | country-code | Not assigned | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.испытание | test | Internet Assigned Numbers Authority | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.қаз | country-code | Association of IT Companies of Kazakhstan | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.срб | country-code | Serbian National Register of Internet Domain Names (RNIDS) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.테스트 | test | Internet Assigned Numbers Authority | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.சிங்கப்பூர் | country-code | Singapore Network Information Centre (SGNIC) Pte Ltd | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.טעסט | test | Internet Assigned Numbers Authority | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.中国 | country-code | China Internet Network Information Center | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.中國 | country-code | China Internet Network Information Center | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.భారత్ | country-code | National Internet Exchange of India | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.ලංකා | country-code | LK Domain Registry | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.測試 | test | Internet Assigned Numbers Authority | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.ભારત | country-code | National Internet Exchange of India | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.भारत | country-code | National Internet Exchange of India | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.آزمایشی | test | Internet Assigned Numbers Authority | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.பரிட்சை | test | Internet Assigned Numbers Authority | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.укр | country-code | Ukrainian Network Information Centre (UANIC), Inc. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.香港 | country-code | Hong Kong Internet Registration Corporation Ltd. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.δοκιμή | test | Internet Assigned Numbers Authority | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.إختبار | test | Internet Assigned Numbers Authority | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.台湾 | country-code | Taiwan Network Information Center (TWNIC) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.台灣 | country-code | Taiwan Network Information Center (TWNIC) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.мон | country-code | Not assigned | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.الجزائر | country-code | CERIST | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.عمان | country-code | Telecommunications Regulatory Authority (TRA) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.ایران | country-code | Not assigned | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.امارات | country-code | Telecommunications Regulatory Authority (TRA) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.پاکستان | country-code | Not assigned | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.الاردن | country-code | National Information Technology Center (NITC) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.بھارت | country-code | National Internet Exchange of India | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.المغرب | country-code | Agence Nationale de Réglementation des Télécommunications (ANRT) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.السعودية | country-code | Communications and Information Technology Commission | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.سودان | country-code | Not assigned | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.مليسيا | country-code | MYNIC Berhad | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.გე | country-code | Not assigned | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.ไทย | country-code | Thai Network Information Center Foundation | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.سورية | country-code | National Agency for Network Services (NANS) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.рф | country-code | Coordination Center for TLD RU | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.تونس | country-code | Agence Tunisienne d’Internet | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.ਭਾਰਤ | country-code | National Internet Exchange of India | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.مصر | country-code | National Telecommunication Regulatory Authority – NTRA | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.قطر | country-code | Supreme Council for Communications and Information Technology (ictQATAR) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.இலங்கை | country-code | LK Domain Registry | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.இந்தியா | country-code | National Internet Exchange of India | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.新加坡 | country-code | Singapore Network Information Centre (SGNIC) Pte Ltd | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.فلسطين | country-code | Ministry of Telecom & Information Technology (MTIT) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.テスト | test | Internet Assigned Numbers Authority | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.xxx | sponsored | ICM Registry LLC | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.ye | country-code | TeleYemen | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.yt | country-code | AFNIC (NIC France) – Immeuble International | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.za | country-code | ZA Domain Name Authority | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.zm | country-code | ZAMNET Communication Systems Ltd. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
.zw | country-code | Postal and Telecommunications Regulatory Authority of Zimbabwe (POTRAZ) from wiki List of programming languagesFrom Wikipedia, the free encyclopedia
The aim of this list of programming languages is to include all notable programming languages in existence, both those in current use and historical ones, in alphabetical order, except for dialects of BASIC and esoteric programming languages.
[edit]A[edit]B
[edit]C
[edit]D[edit]E[edit]F[edit]G[edit]H[edit]I[edit]J[edit]K[edit]L[edit]M
[edit]N
[edit]O[edit]P
[edit]Q[edit]R[edit]S[edit]T[edit]U[edit]V[edit]W[edit]X[edit]Y[edit]Z |
Number
object’s properties to assign values to several numeric variables:var
biggestNum = Number.MAX_VALUE;
var
smallestNum = Number.MIN_VALUE;
var
infiniteNum = Number.POSITIVE_INFINITY;
var
negInfiniteNum = Number.NEGATIVE_INFINITY;
var
notANum = Number.NaN;
The following example converts the Date
object to a numerical value using Number
as a function:
var
d =
new
Date(
"December 17, 1995 03:24:00"
);
print(Number(d));// print
This displays "819199440000".
MAX_VALUE
-MAX_VALUE
.MIN_VALUE
-MIN_VALUE
.NaN
NEGATIVE_INFINITY
POSITIVE_INFINITY
prototype
|
s1 = "2 + 2" ; // creates a string primitive s2 = new String( "2 + 2" ); // creates a String object console.log(eval(s1)); // returns the number 4 console.log(eval(s2)); // returns the string "2 + 2" |
String
generic methods
Array
methods.var
num = 15;
alert(String.replace(num, /5/,
'2'
));
/*globals define*/
// Assumes all supplied String instance methods already present (one may use shims for these if not available)
(
function
() {
'use strict'
;
var
i,
// We could also build the array of methods with the following, but the
// getOwnPropertyNames() method is non-shimable:
// Object.getOwnPropertyNames(String).filter(function (methodName) {return typeof String[methodName] === 'function'});
methods = [
'quote'
,
'substring'
,
'toLowerCase'
,
'toUpperCase'
,
'charAt'
,
'charCodeAt'
,
'indexOf'
,
'lastIndexOf'
,
'startsWith'
,
'endsWith'
,
'trim'
,
'trimLeft'
,
'trimRight'
,
'toLocaleLowerCase'
,
'toLocaleUpperCase'
,
'localeCompare'
,
'match'
,
'search'
,
'replace'
,
'split'
,
'substr'
,
'concat'
,
'slice'
,
'fromCharCode'
],
methodCount = methods.length,
assignStringGeneric =
function
(methodName) {
var
method = String.prototype[methodName];
String[methodName] =
function
(arg1) {
return
method.apply(arg1, Array.prototype.slice.call(arguments, 1));
};
};
for
(i = 0; i < methodCount; i++) {
assignStringGeneric(methods[i]);
}
}());
string instances-methods- non-native methods
uowm2013-1lesson-javascript lanqauge code
// explanations about i frme -examples 14years old Nyegen Phong,
-change the gameHeight and gameWidth variables
-change the height and width attributes
iframe.game class, in the style of the index page
//asigning variables
var gameHeight = 320
var gameWidth = 360
var intervalOne,intervalTwo,timeoutOne,x
var angle = 2
var tempX = 0
var tempY = 0
var block = 1
var square = 0
var squareTop = 0
var squareLeft = 0
var squareMotion = 1
var speed = 80
var getPad = 0
var nextScore = 0
var score = 0
var count = 0
var collisionOne = 0
var collisionTwo = 0
var collisionThree = 0
document.body.style.margin = “0px”
document.body.style.padding = “0px”
function setupGame() // about fuctions, doc., pad L.T,R,…
{
document.getElementById(“game”).style.borderRight = “1px solid #aaa”
document.getElementById(“game”).style.borderRight = “1px solid #aaa”
document.getElementById(“game”).style.borderBottom = “1px solid #aaa”
document.getElementById(“game”).style.width = gameWidth+”px”
document.getElementById(“game”).style.height = gameHeight+”px”
document.getElementById(“square0”).style.position = “absolute”
document.getElementById(“square0”).style.width = “40px”
document.getElementById(“square0”).style.height = “40px”
document.getElementById(“square0”).style.backgroundColor = “#444”
document.getElementById(“square0”).style.display = “none”
document.getElementById(“square1”).style.position = “absolute”
document.getElementById(“square1”).style.width = “40px”
document.getElementById(“square1”).style.height = “40px”
document.getElementById(“square1”).style.backgroundColor = “#444”
document.getElementById(“square1”).style.display = “none”
document.getElementById(“pad”).style.position = “absolute”
document.getElementById(“pad”).style.width = “60px”
document.getElementById(“pad”).style.height = “30px”
document.getElementById(“pad”).style.paddingTop = “10px”
document.getElementById(“pad”).style.textAlign = “center”
document.getElementById(“pad”).style.font = “15px Verdana, sans-serif”
document.getElementById(“pad”).style.backgroundColor = “#000”
document.getElementById(“pad”).style.color = “#fff”
document.getElementById(“pad”).innerHTML = “PLAY“
document.getElementById(“play”).style.color = “#fff”
document.getElementById(“play”).style.textDecoration = “none”
padTop = Math.floor(gameHeight/2)-20
padLeft = Math.floor(gameWidth/2)-30
document.getElementById(“pad”).style.top = padTop+”px”
document.getElementById(“pad”).style.left = padLeft+”px”
document.getElementById(“notepad”).innerHTML = “BounceGame”
document.getElementById(“notepad”).style.padding = “10px”
document.getElementById(“notepad”).style.textAlign = “center”
document.getElementById(“notepad”).style.font = “2.0em Georgia, serif”
document.getElementById(“notepad”).style.fontWeight = “normal”
document.getElementById(“notepad”).style.color = “#222”
timeoutOne = setTimeout(“intervalTwo = setInterval(‘demoGame()’, speed)”, 4000)
}
function demoGame()
{
angle = 2
clearTimeout(timeoutOne)
document.getElementById(“square0”).style.display = “block”
document.getElementById(“square1”).style.display = “block”
if(square == 0)
{
x = document.getElementById(“square0”)
square = 1
}
else
{
x = document.getElementById(“square1”)
square = 0
}
bounceGame()
}
function newGame()
{
block = 0
angle = 2
tempX = 0
tempY = 0
square = 0
squareTop = 0
squareLeft = 0
squareMotion = 1
nextScore = 0
score = 0
count = 0
collisionOne = 0
collisionTwo = 0
collisionThree = 0
clearTimeout(timeoutOne)
clearInterval(intervalOne)
clearInterval(intervalTwo)
document.getElementById(“square0”).style.left = “0px”
document.getElementById(“square0”).style.top = “0px”
document.getElementById(“square0”).style.display = “block”
document.getElementById(“square1”).style.left = “0px”
document.getElementById(“square1”).style.top = “0px”
document.getElementById(“square1”).style.display = “block”
document.getElementById(“pad”).style.top = (gameHeight-40)+”px”
document.getElementById(“pad”).innerHTML = “”
document.getElementById(“notepad”).innerHTML = “”
intervalOne = setInterval(“playGame()”, speed)
}
function playGame()
{
if(block)
{
return
}
if(square == 0)
{
x = document.getElementById(“square0”)
square = 1
}
else
{
x = document.getElementById(“square1”)
square = 0
}
bounceGame()
checkCollision()
}
function assignM(aM)
{
squareMotion = aM
}
function bounceGame()
{
if(squareMotion==1)
{
if(squareTop>=(gameHeight-40) && squareLeft>=(gameWidth-40))
{
assignM(3)
moveDR(-40)
}
if(squareTop>=(gameHeight-40))
{
assignM(2)
moveDL(-40)
}
else if(squareLeft>=(gameWidth-40))
{
assignM(4)
moveDL(40)
}
else {
moveDR(40)
}
}
else if(squareMotion==2)
{
if(squareTop=(gameWidth-40))
{
assignM(4)
moveDL(40)
}
if(squareLeft>=(gameWidth-40))
{
assignM(3)
moveDR(-40)
}
else if(squareTop<=0)
{
assignM(1)
moveDR(40)
}
else
{
moveDL(-40)
}
}
else if(squareMotion==3)
{
if(squareTop<=0 && squareLeft<=0)
{
assignM(1)
moveDR(40)
}
if(squareTop<=0)
{
assignM(4)
moveDL(40)
}
else if(squareLeft<=0)
{
assignM(2)
moveDL(-40)
}
else
{
moveDR(-40)
}
}
else if(squareMotion==4)
{
if(squareTop>=(gameHeight-40) && squareLeft<=0)
{
assignM(2)
moveDL(-40)
}
if(squareLeft<=0)
{
assignM(1)
moveDR(40)
}
else if(squareTop>=(gameHeight-40))
{
assignM(3)
moveDR(-40)
}
else
{
moveDL(40)
}
}
}
function moveDR(amount)
{
save = amount
amount = Math.floor(amount/angle)
if(angle == 0)
{
amount = 0
}
squareLeft += amount
x.style.left = squareLeft+”px”
squareTop += save
x.style.top = squareTop+”px”
}
function moveDL(amount)
{
save = amount
amount = Math.floor(amount/angle)
if(angle == 0)
{
amount = 0
}
squareLeft -= amount
x.style.left = squareLeft+”px”
squareTop += save
x.style.top = squareTop+”px”
}
function assignAngle(aa)
{
if(aa==1)
{
angle = 0
nextScore = 1000
}
if(aa==2)
{
angle = 2
nextScore = 100
}
score += nextScore
document.getElementById(“pad”).innerHTML = nextScore
}
function flashScore()
{
if(score > 0)
{
if(nextScore == “BounceGame”)
{
nextScore = score
}
else
{
nextScore = “BounceGame”
}
document.getElementById(“notepad”).innerHTML = nextScore
}
else
{
document.getElementById(“notepad”).innerHTML = “BounceGame”
}
}
function countUp()
{
if(count < (Math.floor(score/10)*8))
{
count += Math.floor(score/10)
}
else if(count >= (Math.floor(score/10)*8) && count <= (Math.floor(score/10)*9))
{
if((Math.floor(score/10)*9) > 200)
{
count += Math.floor(score/10)
}
else
{
count += 10
}
}
else
{
if(Math.floor(score/10) > 30)
{
count += 10
}
else
{
count += 1
}
}
if(count > score)
{
count = score
clearInterval(intervalOne)
intervalOne = setInterval(“flashScore()”, 2000)
}
document.getElementById(“notepad”).innerHTML = count
}
function checkCollision()
{
var actualLeft = getPad-30
if(squareTop == 0)
{
document.getElementById(“pad”).innerHTML = “”
}
if((squareTop+40)==(gameHeight-40))
{
difference = Math.floor(squareLeft-actualLeft)
if(difference>=(-39)&&difference<4)
{
collisionOne++
collisionTwo = 0
collisionThree = 0
if(collisionOne > 3)
{
assignM(Math.floor(Math.random() * 2) + 2)
}
else
{
assignM(3)
}
assignAngle(2)
}
else if(difference>=5&&difference<15)
{
collisionOne = 0
collisionTwo++
collisionThree = 0
if(collisionTwo > 3)
{
assignM(Math.floor(Math.random() * 2) + 2)
assignAngle(2)
}
else
{
assignM(3)
assignAngle(1)
}
}
else if(difference>=15&&difference<59)
{
collisionOne = 0
collisionTwo = 0
collisionThree++
if(collisionThree > 3)
{
assignM(Math.floor(Math.random() * 2) + 2) // examples by math creativity-flash creativity paul-
}
else
{
assignM(2)
}
assignAngle(2)
}
}
else if((squareTop+40)==gameHeight)
{
block = 1
clearInterval(intervalOne)
setupGame()
intervalOne = setInterval(“countUp()”, speed)
}
}
function getMouseXY(e)
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if(navigator.appName==”Netscape”)
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tempX = e.pageX
tempY = e.pageY
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else
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tempX = event.clientX + document.body.scrollLeft
tempY = event.clientY + document.body.scrollTop
}
if(tempX < 0)
{
tempX = 0
}
getPad = tempX
if(getPad <= 30)
{
getPad = 30
}
if((getPad-30) > Math.floor(gameWidth-60))
{
getPad = Math.floor(gameWidth-60)+30
}
if(!block)
{
document.getElementById(“pad”).style.left = (getPad-30)+”px”
}
}
document.onmousemove = getMouseXY
setupGame()
13 Απριλίου 2013
EXPERIENCING SPACE:
OLAFUR ELIASSON
By Joachim Bessing
OLAFUR ELIASSON: That’d be my breakdancing. In 1984, I was completely convinced it was art. Today, I doubt that. But my belief back then that it was art wasn’t bad in terms of the performative aspect. That’s what made it, you might say, truly wild. For a teenager, it meant no limits. My father was an artist, after all. Doesn’t get any more banal, actually.
Yes. And sculpted. Photographed a lot. A lot. Very early on, I started taking art lessons from him on top of my school work. Pretty kitschy. When I was a teenager, I thought, “I’ll dance, since that’s art, too – in principle, it’s all the same.” But you have to realize that breakdance in Denmark had absolutely nothing to do with breakdance in America; nor subcultures, nor anything else. It was a trend, like roller-skating. But there was more in it for us.
I was a model for a Scandinavian youth magazine that published a breakdancing course. It was me and a group of about twenty dancers. I won the Scandinavian championship in breakdancing two years in a row.
Yes, wild. It was hardcore, too. I’ve got some pretty funny photos from this period. Where I’m looking all serious with my striped sunglasses …
White gloves. At some point I had to do something with all that. In Asia, they were able to come up with unbelievably beautiful forms of breakdancing. In Korea. Fantastic! Breakdance is one of those things I get interested in and then, of course, I find it extraordinarily … good!
Even when I began studying, I dealt with questions related to gestalt psychology. I wasn’t interested in the theme of space and time, not in any architectonic sense, but more from its inner aspects: Where does a person find himself when he finds himself in a room? What’s actually going on between the subject and the space – and how much of that is happening in his space, his perception? The question of the position of the subject within his space has become the theme of my artistic work.
My projects require an extremely long process before they’re completed, before I’ve taken a problem and, while not exactly solving it, have given it representation. Usually I go through a series of small lab experiments and tests with models on a table. Usually with light. That’s the major part of the work here in the studio. Experimenting, testing – playing, basically. At the same time, though, always keeping the same question in mind: What effect will this attempt have in a room full of visitors? Usually this experiment is then digitized in order to create spatial plans and models. With these, I can recognize problems that are difficult to discover during the small series of experiments. But then I need a third phase in which I have to build a 1:1 model in the workshop in order to take care of any remaining errors. Sometimes, too, you find out it simply doesn’t work, and then, the whole project dies. But if everything’s working, the project goes to a stress analyst who plots it out so that it can be actually constructed. For each one of these steps, I need assistants, since I don’t actually know much about all this myself. I’ve discovered that I’m able to think more precisely when I’m talking with my assistants. And that I also find it more inspiring to work with several people. I barely have any craftsman’s skills myself. I can’t draw digitally at all. Sometimes I’ll perform a lab experiment myself, but since we have to build models, develop lamps, etc.; I need specialists who understand these techniques. That’s why I have a main team of seven people – among them, an architect, a stress analyst, workshop manager, the office. Myself, I’d rather not have anything to do with logistics and the office. So that there’s more time for the art, you could say. Since my works have to be integrated into the spaces where they’re exhibited, it’d be difficult to delegate this logistical work to a gallerist. Other artists do, but for me, that’s just not possible. I’ve taken on the execution myself, but at the same time, I’ve hired the appropriate people for that as well. So, in the end, there are ten people working for me. The number varies, of course, with how much work I get.
This principle isn’t new; you can find it with the Minimalists, with the ready-made artists and, of course, in Pop Art. In my case, it’s obvious that a lot of people are working on my art, but I think it’s often the case. In Germany, there’s a definite interest in a subjective art. It’s an artistic direction in which work of very high quality is being produced here as well. Maybe that’s why this idea that the artist has to be a great creator – and alone – is so dominant in Germany.
Yes, a genius. I don’t have a problem with that. The concept of a genius doesn’t represent a polar opposite to mine. It’s just something different. The field of art – seen spatially – is so unbelievably far and wide … it’s like talking about food: the butcher is not the opposite of a baker, or the other way around. But since there are more artists in Germany who go for this genius concept, my means of working seems to be the exception. But I don’t know if an artist like Andreas Gursky doesn’t also work with assistants.
Even so, I don’t have the feeling that my means of working are special or “different.” It remains me who presents the problem and makes the decisions. And I have to say very clearly that my studio is neither a co-op nor a collective. It’s very clear that my assistants have been hired by me to perform their services for me. From the very beginning, I’ve been interested in the tradition of working with space. So I was lucky to find a mathematician in Einar Thorsteinn who had studied as an architect with Frei Otto. In the ’60s, he took part in the work on the Olympic Stadium in Munich. In the ’70s, he met Buckminster Fuller and he knows about crystallography. I was very taken up with all that at the time as well: Frei Otto, the utopias. In the early ’90s, I was very interested in Buckminster Fuller and, at the time, wanted to build a geodesic structure, but couldn’t. I looked around and met Einar Thorsteinn. He drew a sketch for me and we started working together. He was living in Iceland and was out of work. In 1997, he married a German woman and moved to Berlin. I’ve had him working in my studio ever since. He’s able to conceptualize a multi-dimensional space and create a model of it. It’s about understanding the existing space in some way so that we can understand that it exists not on a foundation of truths but on a foundation of ideologies and construction. I see the spaces that I create as a discussion of previously existing spatial principles. These discussions take place between a person, the user, and an open space. Without the user, all that’s there is material – and no space. I’m not presenting any sort of utopias, but rather, simply the possibility of how the space in front of my nose might be seen differently.
Before I build a model in my studio, or have one built, I enter into some form of dialogue with the exhibition location. An architectural model is created. Research is begun. In the process of these considerations, the ideas and the problems arise and the models come out of that. Then, for the project, I look for various solutions. In principle, this is completely classical. A presentation on location follows. I present three or four proposals. Further development of the project then takes place in a dialogue with the appropriate people at the location. Sometimes we also work on projects that aren’t commissioned; on principle things. For example, I had a series of experiments here about the “blind spot” in the human eye – to see if we might be able to make a small work that I’d installed on the dining table “disappear” from a particular angle. It worked, and that’s where the idea came from for an exhibit organized such that, during its course, all the works would appear from the blind spot in the users’ eyes – but what came out of it was that the consciousness of what is in a room is not regulated by eyesight alone. Even if you can’t actually see the work, you nevertheless think you’ve seen it. These are the kinds of little experiments I perform. I came up with the ideas for these principle experiments while out walking: How long is a kilometer? How fast am I walking? How long does an hour last? The ways I estimated all this turned out to be entirely different on the first day of my walking than on the third day or after a week. To ask how big a car is or how small; how we place our bodies in relation to the things in a room and so on. From this came my discussion of what a subject is and what an object is. And does a subject, in the classical sense allow itself to be defined with an object as a single unit and to be viewed as a productive experience? At the same time, this productivity in its functional sense always means a juxtaposition between two separate entities, and accordingly, the folding of both entities into each other would be an “unproductive” relationship. Seen phenomenologically, the subject does not produce the object exclusively – the chair is still in the room when we aren’t present. But the chair is not existent when the subject is “out of the world.” We are, so to say, empty. There is no truth in the chair – in the sense of “the spirit is in the wood.” At the same time, there is no ideology in us, primarily. But through the confrontation with the chair, unbelievably interesting thought processes arise during which the chair, as well as I myself, are constantly undergoing changes. This happens over time. Not in time – as if time were a shell. Here, one has to recognize time as a constant dimension. Without being mystical about it – time as sequence. In this way, the work on my models is also a sequence and the project, after it’s completed, is a model, albeit seen in a different spatial context.
Not that I don’t find the history of the Nordic peoples interesting, but it would more than likely have a negative effect on the contextualization of my art. For me, it’s more of an ethical question with which I’d direct the discussion: Which spatial conditions have a normative effect? And how can I avoid them so that a new experience can be made possible? An individualizing experience? Something that happens only within each of the users? And in all this, what’s most important to me is to clearly show that what we’re dealing with here is a construction – and not truth. In order not to repeat the mistakes the moderinsts made. How I can keep my art from allowing an aesthetic system to take form – ultimately, that’s what’s most important to me. That’s why Ican’t, as a person, be too much in the foreground. I have to keep everything open to the point that, in the end, there would even be the danger that my art would be judged by no means as art, but as design, at the most – because it all appears as if it were made by no one particularly special. My works are machines that create phenomena. The ethical problem presented here is that I should play no role in the relationship between the users and the machines.
You could put it that way. But I would also say that, in principle, our world consists of nothing. That every perception of space, or even just light, comes about on the basis of a cultural or ideological supposition. Now, there is, of course, the tendency to see the environment as natural – or as a given. But that is an understanding of things based on culturally-, religiously-, and ideologically-formed structures. The danger I see in that is the opportunity for the exercise of power over people made possible precisely through this relationship with the “world” which, in a strictly scientific sense, is mistaken. For example, the light in the room of a museum is not white. But it appears to us not only as just that – white – but also, on top of that, as natural light – for the environment of a room in a museum. But what we think of as white light would be deemed yellowish in another cultural environment. Museum light is also not sunlight; that is, by no means is it natural. By bringing the construction of their eyesight to the eyes of the users of my spaces, I also hope to be prodding them to think about what the constructs of everything else might be made of – the room, the museum itself, etc. As far as I’m concerned, then, I’m first creating an experience. But above all, I’m prompting awareness. So I create semi-totalitarian structures, if you’d like.
Oh, I’m basically open to everything. Even though I do find it increasingly problematic that museums encourage the commercialization of our ability to experience. I think it’s questionable that the potential for spectacle in an exhibit is being considered more and more, that is, what the works can do with the users rather than the works themselves.
These yellow mono-frequency lamps are a very efficient means of lighting with a minimal amount of electricity. They’re used for lighting highway tunnels or as emergency lights on ferries. The lamps beam light of an almost single frequency – the UV range is very narrow. The number of yellow receptors in our eyes’ retinas is large. That’s why the transmission of the color yellow to our brains is particularly good. We see best with yellow lighting. And worst with blue lighting. With this mono-frequency lighting from these lamps, all other colors but yellow are “removed.” But since our brains nevertheless “know” that, for example, blue jeans must be blue, they try to send messages back to the eye that it should be picking up something blue. The effects that result are interesting since we try in this light to project the seemingly missing color onto the material of the jeans – simply due to our experience that such pants need to be blue. I like to show such a room lit with a mono-frequency at the beginning of an exhibition in order to lead users to the principles of construction of their eyesight.
But one also sees better. More can be made out in a black-and-white photograph than in a color photo. The eye is far more able to separate values of grey than levels of color. That’s why a photograph by Ansel Adams seems more focused than a color photo of the same subject ever could. That’s what I also like about the Room for One Color: That, as a user, you’re given this sort of hyper-vision – from a distance of twenty meters, you can make out a liver spot; everything is immediately recognizable. Since colors are also carriers of information across the dimensions of a room, people positioned far away in a room lit with mono-frequency lamps seem flatter than usual, almost two-dimensional.
My experience is that people who spend nearly all their time in nature also value my work. I think one has to be careful that one doesn’t more or less consciously create a sort of hierarchy of which spatial conditions are better for people and which aren’t. I would not say that we could step out into nature. Approaching nature is a form of dialogue which leads, with my participation, to an image of landscape. Relationships and experiences and events can take place there that wouldn’t be possible in a city. Even so, I think you can grow up in and move around in a city and still be a “good person.” I’d rather be careful, particularly because of this long tradition of thinking, “Nature has the answer” and all that. But the problem only arises when the city tries to become nature. The modern shopping center, an extremity of the city, usually tries to present itself as nature. Such a shopping center becomes more attractive the less it appears to be a shopping center. But that doesn’t make nature better. Nature simply does nothing and the city makes a mistake
http://www.youtube-nocookie.com/v/fjzrA0GbwsQ?hl=en_US&version=3