Selected Courses on Digital Art-UOWM

27 Απριλίου 2013

javascript -lens-html 5

Filed under: Notes — admin @ 11:01
download notepad

http://notepad-plus-plus.org/download/v6.3.2.html
http://thenewboston.org/watch.php?cat=43&number=6

///////////////////////////////////////////

introduction html5
html4>5

xml(1998)/css/(1966)
xhr()1999)
a,jax(2004)





Scalable Vector Graphics (SVG) is an XML-based vector image format for two-dimensional graphics that has support for interactivity and animation. The SVG specification is an open standard developed by the World Wide Web Consortium (W3C) since 1999.
SVG images and their behaviors are defined in XML text files. This means that they can be searched, indexed, scripted, and, if need be, compressed. As XML files, SVG images can be created and edited with any text editor, but it is often more convenient to create them with drawing programs such as Inkscape.
All major modern web browsers—including Mozilla FirefoxInternet Explorer 9 and 10Google ChromeOpera, and Safari—have at least some degree of support for SVG and can render the markup directly.
The SVG 1.1 specification defines 14 functional areas or feature sets:[12]
Paths
Simple or compound shape outlines are drawn with curved or straight lines that can be filled in, outlined, or used as a clipping path. Paths have a compact coding. For example M (for ‘move to’) precedes initial numeric x and y coordinates and L (line to) precedes a point to which a line should be drawn. Further command letters (CSQTand A) precede data that is used to draw various Bézier and elliptical curves. Z is used to close a path. In all cases, absolute coordinates follow capital letter commands and relative coordinates are used after the equivalent lower-case letters.[27]
Basic shapes
Straight-line paths and paths made up of a series of connected straight-line segments (polylines), as well as closed polygons, circles and ellipses can be drawn. Rectangles and round-cornered rectangles are also standard elements.[28]
Text
Unicode character text included in an SVG file is expressed as XML character data. Many visual effects are possible, and the SVG specification automatically handles bidirectional text (for composing a combination of English and Arabic text, for example), vertical text (as Chinese was historically written) and characters along a curved path (such as the text around the edge of the Great Seal of the United States).[29]
Painting
SVG shapes can be filled and/or outlined (painted with a color, a gradient, or a pattern). Fills can be opaque or have any degree of transparency. “Markers” are line-end features, such as arrowheads, or symbols that can appear at the vertices of a polygon.[30]
Color
Colors can be applied to all visible SVG elements, either directly or via ‘fill’, ‘stroke,’ and other properties. Colors are specified in the same way as in CSS2, i.e. using names like black or blue, in hexadecimal such as #2f0 or #22ff00, in decimal like rgb(255,255,127), or as percentages of the form rgb(100%,100%,50%).[31]
Gradients and patterns
SVG shapes can be filled or outlined with solid colors as above, or with color gradients or with repeating patterns. Color gradients can be linear or radial (circular), and can involve any number of colors as well as repeats. Opacity gradients can also be specified. Patterns are based on predefined raster or vector graphic objects, which can be repeated in x and/or y directions. Gradients and patterns can be animated and scripted.[32]
Since 2008, there has been discussion[33][34] among professional users of SVG that either gradient meshes or preferably diffusion curves could usefully be added to the SVG specification. It is said that a “simple representation [using diffusion curves] is capable of representing even very subtle shading effects”[35] and that “Diffusion curve images are comparable both in quality and coding efficiency with gradient meshes, but are simpler to create (according to several artists who have used both tools), and can be captured from bitmaps fully automatically.”[36]
Clipping, masking and compositing
Graphic elements, including text, paths, basic shapes and combinations of these, can be used as outlines to define both ‘inside’ and ‘outside’ regions that can be painted (with colors, gradients and patterns) independently. Fully opaque clipping paths and semi-transparent masks are composited together to calculate the color and opacity of every pixel of the final image, using alpha blending.[37]
Filter effects[38]
Interactivity
SVG images can interact with users in many ways. In addition to hyperlinks as mentioned below, any part of an SVG image can be made receptive to user interface eventssuch as changes in focus, mouse clicks, scrolling or zooming the image and other pointer, keyboard and document events. Event handlers may start, stop or alter animations as well as trigger scripts in response to such events.[39]
Linking
SVG images can contain hyperlinks to other documents, using XLinkURLs of SVG images can specify geometrical transforms in the fragment section.[40]
Scripting
All aspects of an SVG document can be accessed and manipulated using scripts in a similar way to HTML. The default scripting language is ECMAScript (closely related toJavaScript) and there are defined Document Object Model (DOM) objects for every SVG element and attribute. Scripts are enclosed in  elements. They can run in response to pointer events, keyboard events and document events as required.[41]
Animation
SVG content can be animated using the built-in animation elements such as  and . Content can be animated by manipulating the DOM using ECMAScript and the scripting language’s built-in timers. SVG animation has been designed to be compatible with current and future versions ofSynchronized Multimedia Integration Language (SMIL). Animations can be continuous, they can loop and repeat, and they can respond to user events, as mentioned above.[42]
Fonts
As with HTML and CSS, text in SVG may reference external font files, such as system fonts. If the required font files do not exist on the machine where the SVG file is rendered, the text may not appear as intended. To overcome this limitation, text can be displayed in an ‘SVG font’, where the required glyphs are defined in SVG as a font that is then referenced from the  element.[43]
Metadata
In accord with the W3C‘s Semantic Web initiative, SVG allows authors to provide metadata about SVG content. The main facility is the  element, where the document can be described using Dublin Core metadata properties (e.g., title, creator/author, subject, description, etc). Other metadata schemas may also be used. In addition, SVG defines  and  elements where authors may also provide plain-text descriptive material within an SVG image to help indexing, searching and retrieval by a number of means.[44]
An SVG document can define components including shapes, gradients etc., and use them repeatedly. SVG images can also contain raster graphics, such as PNG and JPEGimages, and further SVG images.

[edit]SVG on the web

Google announced on 31 August 2010 that it had started to index SVG content on the web, whether it is in standalone files or embedded in HTML, and that users would begin to see such content listed among their search results.[45] It was announced on 8 December 2010 that Google Image Search would also begin indexing SVG files.[46] On 28 January 2011, it was discovered that Google was allowing Image Search results to be restricted exclusively to SVG files.[47] This feature was announced officially on 11 February 2011.[48]

[edit]Example

This code will show you a rectangle:
<svg xmlns="http://www.w3.org/2000/svg" version="1.1">
<rect width="300" height="100" style="fill:rgb(0,0,255);stroke-width:1;stroke:rgb(0,0,0)" />
</svg>


svg(web vector graphics) 
-scalable vector graphics
rectagle
<rect x,y width/…..
……id and css class 
html likes for drawing
….
animated graphics
scalable vector graphics
one of the benefits of the technology

JavaScriptAPI(‘Scriptable Image Tag”)

<canvas id- "myCanvas" width-= "150" height = ""


varcanvas
var six




mozilla download center– a map of the wolr the svg map-
benjamin joffes
population demo
think about data visualizations
————————————-recordings ———–ur. data bases

bespin (created by mozilla)

again a data visualization for svg and canvas by the german elections

it supports all the modern ——-svg web / java script base

SVG web


SVG is the future so is the main requirment for obtaining a minimal understanding of 



canvas and svg (they are


html 5 video
application cashe-database

embedding video -multiple files and scripting


controls >

your browser does not …..


using that y can draw stuff on your video  and y can control many attributes by js


http://www.youtube-nocookie.com/v/uofWfXOzX-g?version=3&hl=en_US

http://www.youtube-nocookie.com/v/uofWfXOzX-g?version=3&hl=en_US

storytelling

Filed under: Notes — admin @ 07:40
https://vimeo.com/18633744

By Andrew Ellis Students at the Dynamic Media Institute Massachusetts College of Art and Design This project explores the urban landscape through algorithmic walking and photography. Each participant (over thirty people) was asked to walk the following directions from any starting point in their city: 1) walk west 2) take your first right 3) take your first left 4) take your first right 5) stop. These were the only restrictions. A participant was then encouraged to take photographs at any point along their walk. Some of the cities covered were: Boston, Paris, Auckland, Santiago de Chile, and Tokyo. The project was inspired by the French philosopher Guy Debord whose theory of psychogeography was to “[invent] strategies for exploring cities…just about anything that takes pedestrians off their predictable paths and jolts them into a new awareness of the urban landscape.” (Debord) In this project I hoped to create a new way for a person to explore their surroundings by restricting their walk where the result—or point B rather—would be an area or place they would not normally have reached or already explored. The result was a psychogeographical tour of different cities and perspectives. Please visit dynamicmediainstitute.org/projects/remap for detail proj

dynamic media-

Filed under: Notes — admin @ 07:34

[vimeo http://www.vimeo.com/54783776 w=500&h=281]
What is the Dynamic Media Institute? from dynamicmediainstitute.org on Vimeo.

dinoschristianopoulois-silence-image-space-white castle perception-

Filed under: Notes — admin @ 06:03

dinoschristianopoulois-silence-image-space-white castle perception-
bachground-back image-front image-
http://www.youtube-nocookie.com/v/PvouUT8lFE0?hl=en_US&version=3

http://www.youtube-nocookie.com/v/Oh6gppDgU0c?version=3&hl=en_US

26 Απριλίου 2013

Filed under: Notes — admin @ 09:25

http://www.youtube-nocookie.com/v/lVbrUuwK-8g?hl=en_US&version=3

bee-οδυσσέας

Filed under: Notes — admin @ 04:18




This poem is by Odysseus Elytis, who is one of the most outstanding international figures of 20th-century poetry. A major poet in the Greek language, Odysseus Elytis, winner of the 1979 Nobel Prize for Literature, was born in Heraklion, Crete, in 1911 and died in Athens in 1996. In his work, modernist European poetics and Greek literary tradition are fused in a highly original lyrical voice.

Music /Μουσική: Nena Venetsanou-Νένα Βενετσάνου

Από τους χρόνους τους παλιούς τό ‘χω βαθύ μεράκι
να βγω στις πέρα θάλασσες να βρω το μαγισσάκι.



Τ’ άπιαστο σαν αερικό στην εμορφιά του Μάη
που αν κάνεις να τον μυριστείς αλίμονό σου εκάεις. 

Έβγα έβγα μαγισσάκι χτύπα χτύπα το ραβδάκι
ντο και ρε και μι και φα μες στα ροζ τα σύννεφα.


Τι ζουμπούλια και τι κρίνα τι και τούτα τι κι εκείνα
ντο και ρε και φα και μι φούχτα μου και δύναμη.

Ποιος θα μου δώκει δύναμη κι ένα μακρύ καμάκι
να βγω στις πέρα θάλασσες να βρω το μαγισσάκι.

Που ‘ναι σπηλιά του ο ουρανός,άγγελος η μαμά του
κι αφρός το φουστανάκι του στην άκρια του κυμάτου.

Χτύπα χτύπα το ραβδάκι γίνε το νερό στ’ αυλάκι
φα και ρε και μι και ντο μες στο μπλε το ξάγναντο.

Τα παπιά και τα βαπόρια παν μαζί και πάνε χώρια
έξι τέσσερα κι οχτώ γούρι μου και φυλαχτό.

Ανοίξτε πύλες κι εκκλησιές ν’ ανάψω ένα κεράκι
να κάνει θαύμα στα κρυφά για με το μαγισσάκι.

Που να κοιμάμαι ξυπνητός να τρέχω ξαπλωμένος
και να με λεν χωρίς καρδιά μα να ‘μαι ερωτευμένος.

Έβγα έβγα μαγισσάκι χτύπα χτύπα το ραβδάκι
ντο και ρε και μι και φα μες στα ροζ τα σύννεφα.

Τα παπιά και τα βαπόρια παν μαζί και πάνε χώρια
έξι τέσσερα κι οχτώ γούρι μου και φυλαχτό.

Ο Οδυσσέας Ελύτης (1911- 1996), φιλολογικό ψευδώνυμο του Οδυσσέα Αλεπουδέλλη ,

 ήταν ένας από τους σημαντικότερους Έλληνες ποιητές, μέλος της λογοτεχνικής γενιάς του ’30. 



Διακρίθηκε το 1960 με το Κρατικό Βραβείο Ποίησης και το 1979 με το βραβείο Νόμπελ Λογοτεχνίας,
Τα τοπία του Ελύτη, έγραψε ο Μήτσος Παπανικολάου, έχουν όλη τη διαφανή και την καινούρια ομορφιά των τοπίων που καθάρισαν οι βροχές και οι άνεμοι, κι ακόμη των πρώτων τοπίων της δημιουργίας. Η φύση του είναι νέα και τόσο γοητευτική, σα να την αντικρίζουν για πρώτη φορά τα μάτια του παιδιού ή του κοιμισμένου. Κι εκεί μέσα ο ποιητής, παιδί κι αυτός, πλανιέται μες τις πιο απόκρυφες σκέψεις του, απαλλαγμένος εντελώς από τα δεσμά της λογικής…”









Filed under: Notes — admin @ 02:53

http://www.youtube-nocookie.com/v/IcxZK6oID4U?version=3&hl=en_US

24 Απριλίου 2013

Filed under: Notes — admin @ 23:12

Filed under: Notes — admin @ 21:47

http://www.youtube-nocookie.com/v/v5FuB8IynBo?hl=en_US&version=3

Filed under: Notes — admin @ 21:43

http://www.youtube-nocookie.com/v/1tVg-UmEBWw?hl=en_US&version=3

20 Απριλίου 2013

hitchock–jean cocteau-movies-sweet/sem3-movies-arch-art/ sem3-4- 5-6 film-video-montazI,II

Filed under: Notes — admin @ 18:20

fast editting-stf bk- http://www.youtube-nocookie.com/v/fjj32CavzU0?hl=en_US&version=3

p-30/09

Xωρισμός ομάδωνΑποσπάσματα από τις ταινίες
“Το αίμα του ποιητή”— δείτε αναλυτικά κείμενα
http://www.youtube.com/watch?v=zePsu3lzycM
[youtube http://www.youtube.com/watch?v=CnBaAgXQ5Rg]

Το Αίμα Του Ποιητή (1930)
Le Sang D’Un Poet
Το «Αίμα του ποιητή» είναι χωρισμένο σε επεισόδια, κάποια από αυτά ενώνονται, κάποια όχι. Πιθανώς το πιο γνωστό είναι αυτό που απεικονίζει ένα διάσημο ποιητή ο οποίος προχωρώντας σε ένα διάδρομο ξενοδοχείου, σταματάει στις πόρτες των δωματίων και κοιτάζει μέσα από τις κλειδαρότρυπες.
A young artist draws a face at a canvas on his easel. Suddenly the mouth on the drawing comes into life and starts talking. The artist tries to wipe it away with his hand, but when he looks into the hand he finds the living mouth on his palm. He tries to wipe it off on the mouth of an unfinished statue of a young woman. The statue comes into life and tells him that the only way out of the studio is through the looking glass. The artist jumps into the mirror and comes to the Hotel of Dramatic Lunacies. He peeps through the keyholes of a series of hotel rooms. In the last room he sees desperate meetings of hermaphrodites. One of them has a signboard saying “Mortal danger”. Back in the studio the artist crushes the statue with a sledgehammer. Because of this he himself becomes a statue, located at the side of a square. Some schoolboys start a snowball fight around the statue. One of the boys is killed by a snowball. A fashionable couple start playing cards at a table beside the corpse. The woman tells the man that unless he holds the ace of hearts he is doomed. The man takes the ace of hearts from the dead boy. The child’s guardian, a black angel, appears and takes away the corpse as well as the card. Losing the ace of hearts the man shoots himself. The woman is transformed into the unfinished statue from the studio, and walks away

Για την ταινία το αίμα του ποιητή (μ1)

Το έργο έχει πολλές ομοιότητες με τον «Ανδαλουσιανό σκύλο» του 1929. Η ομοιότητα του με την ταινία του Buñuel και του Dali οδήγησε τους σχολιαστές της εποχής να το χαρακτηρίσουν «σουρεαλιστικό». Αυτό ενόχλησε ιδιαίτερα τον Andre Breton, ηγέτη των σουρεαλιστών με ιδιαίτερα σκληροπυρηνικές απόψεις. Ο Cocteau υποδυόταν ότι είχε προσβληθεί επίσης από αυτό το χαρακτηρισμό, αν και μάλλον ευχαριστιόταν με το γεγονός της ενόχλησης του Breton.
Το «Αίμα του ποιητή» είναι ταυτόχρονα επανάληψη και νέα αρχή για τον δημιουργό του. Αν ειδωθεί στα πλαίσια της προηγούμενης δουλειάς του Cocteau, μπορεί να θεωρηθεί ανθολογία από αγαπημένα του θέματα και σκηνές, περιλαμβάνοντας καθρέφτες (ναρκισσισμός), μάτια (ηδονοβλεψία), αγάλματα (κλασικισμός), πόρτες (τα όρια ανάμεσα σε διαφορετικούς κόσμους) και αίμα (τα βάσανα του καλλιτέχνη). Επίσης η ταινία εμπεριέχει πολλά αυτοβιογραφικά στοιχεία καθώς και αναφορές στις προηγούμενες δουλειές του. Άλλες προφανείς, (ο χιονοπόλεμος από τα «Τρομερά παιδιά»), και άλλες κωδικοποιημένες, (η μαγική «μεταφορά» του ποιητή σε παράλληλους κόσμους). Αν ειδωθεί στα πλαίσια της μετέπειτα καριέρας του, μπορεί να θεωρηθεί τετράδιο σημειώσεων για μελλοντικές ταινίες, καθώς πολλές από τις τεχνικές οι οποίες αργότερα έγιναν σήμα κατατεθέν του Cocteau δοκιμάστηκαν εδώ για πρώτη φορά. Η χρήση της αργής και της ανάποδης κίνησης, η ύπαρξη αφηγητή, και το πιο γνωστό εφε της ταινίας, το χτίσιμο των τοίχων στο πάτωμα του στούντιο. Ο Cocteau κινηματογραφώντας από μπροστά τους ηθοποιούς του που σέρνονταν στο πάτωμα, δημιουργούσε την εντύπωση πως οι τοίχοι στο φανταστικό κόσμο ήταν σαν μαγνήτες και μπορούσε κάποιος να σκαρφαλώσει πάνω τους. Το συγκεκριμένο εφε ήταν ομολογουμένως πολύ τρομαχτικό αλλά ο σκηνοθέτης το χρησιμοποιούσε συνέχεια γιατί του άρεσε πολύ. Τελικά είναι δύσκολο να μη συμφωνήσουμε με την ίδια την κριτική του Cocteau για την ταινία του, ως ένα θέμα «..αδέξια παιγμένο με ένα δάχτυλο», που όμως τελειοποίησε στον «Ορφέα». Παρόλη την αδεξιότητα της ταινίας, η σχεδόν παιδική απόλαυση που αντλούσε ο Cocteau από τις δυνατότητες του πρωτόγνωρου για εκείνον μέσου, δίνουν στο «Αίμα του ποιητή» μια ενέργεια και ένα παιχνίδισμα που μόνο ο Buñuel και ο Dali μπορούσαν να ξεπεράσουν.
Ο Cocteau δεν σκηνοθέτησε άλλη ταινία για τα επόμενα 16 χρόνια. Ο ίδιος σχολιάζοντας αυτό το κενό, έγραψε: «Το γεγονός ότι άφησα είκοσι χρόνια να περάσουν ανάμεσα σε αυτή την ταινία- την πρώτη μου- και τις άλλες, δείχνει ότι τη θεώρησα περισσότερο ως ποίημα ή πίνακα, ένα ποίημα ή έναν πίνακα τόσο ακριβό που δεν μπορούσα να συλλογιστώ καν τη δημιουργία παραπάνω από ενός». Οι δηλώσεις του Cocteau ότι δεν σκέφτηκε να γυρίσει δεύτερη ταινία είναι ανεπαρκείς. Φοβήθηκε από τα αντιφατικά αισθήματα που προξένησε η ταινία του; Σκέφτηκε κάποιο καινούριο σχέδιο αλλά δεν κατάφερε να βρει χρηματοδότηση; Ένιωσε πως είχε χρησιμοποιήσει όλες του τις κινηματογραφικές τεχνικές; Ή απλά δεν ενδιαφερόταν ακόμα για τις ταινίες; Μπορούμε μόνο να υποθέτουμε..
Το «Αίμα του ποιητή» είναι η τελευταία «αμφισβητούμενη» δουλειά του Cocteau. Καθώς το διπλωματικό κλίμα σκοτείνιαζε στη δεκαετία του ʼ30 και η avant garde γινόταν όλο και πιο πολιτικοποιημένη, ο δημιουργός στράφηκε στη Γαλλική λογοτεχνία και κατάφερε να καθιερωθεί. Εξελίχθηκε σε έναν παραγωγικό αρθρογράφο και έγραψε μια σειρά από κλασσικά μελοδράματα όπως το πολύ πετυχημένο «Οι τρομεροί γονείς». Με το τέλος της δεκαετίας, ο Cocteau, ο avant garde προβοκάτορας είχε γίνει ο Cocteau, ο διάσημος θεατρικός συγγραφέας.
Η σκιά, σαν αυτή που βλέπουμε στη δεύτερη από τις έξι σεκάνς, ίσως είναι το καταλληλότερο σύμβολο για να περιγράψει την Τέχνη. Η σκιά αποτελεί την αβίαστη και καταναγκαστική συνάμα μεταμόρφωση της τρισδιάστατης πραγματικότητας σ’ ένα δισδιάστατο σχέδιο. Παραλλαγμένο με ελαφρύ ή τερατώδη τρόπο. Κατά αντιστοιχία λειτουργεί και η καλλιτεχνική διαδικασία. Η Τέχνη (εκ)πορεύεται αβίαστα και καταναγκαστικά με πρωτογενή υλικά αυτά της πραγματικότητας και της καθημερινής ζωής. Ο δημιουργός, σε όποιο καλλιτεχνικό πεδίο και αν δραστηριοποιείται, αναλαμβάνει χρέη γλύπτη. Πλάθει την πραγματικότητα καθ’ εικόνα και καθ’ ομοίωση των εσωτερικών προβολών, των ερεθισμάτων και των ανησυχιών του. Παράγοντας εξ’ ολοκλήρου έναν νέο κόσμο. Ένα ελαφρά ή καθολικά αντεστραμμένο γλυπτό της πραγματικότητας.

Η Τέχνη ορίζει έναν νέο κόσμο. Ο χώρος και ο χρόνος αποκτούν άλλες διαστάσεις. Το κενό και το άδειο ενέχουν άλλο νόημα. Θα παρατηρήσουμε μια μυθική σκηνή, όπου πολυβόλα στραμμένα στο κενό φτύνουν σφαίρες σε συντεταγμένες διαφορετικές από αυτές που συντάσσεται το κυρίως υποκείμενο. Και όμως το καθηλώνουν νεκρό στο έδαφος. Ο χρόνος γνωρίζει κινήσεις επάλληλες και αντίστροφες, ρέοντας σε μια χαοτική αναρχία. Ενώ τα πρόσωπα και τα σώματα αλλοιώνονται απ’ τη λάβα του ποιητή που τα κουρσεύει συθέμελα! Μόνο το αίμα του ποιητή, μέχρι σταγόνας τελευταίας, χρειάζεται για να αποκτήσει πνοή ο χωροχρόνος της Τέχνης.

Ο Cocteau θα προβεί σε μια ακόμα πολύ ενδιαφέρουσα δήλωση. Αυτή της Τέχνης ως το αντίθετο της καταστροφής. Όπως βλέπουμε το κυρίως καλλιτεχνικό κείμενο αναπτύσσεται μεταξύ μιας όμοιας σκηνής καταστροφής(κατεδάφιση καμινάδας) που επαναλαμβάνεται κατά το άνοιγμα και την πτώση της αυλαίας. Η καταστροφή, που ενυπάρχει τραυματικά στο καλλιτεχνικό κείμενο, δηλώνεται ως μια δράση αντίρροπη της αιωνιότητας και της αθανασίας. Ως αιωνιότητα δεν νοείται ένας αέναος χρόνος. Αλλά ένας στιγμιαίος τόπος απεραντοσύνης. Μια θάλασσα αδιάστατη. Τέτοια που να εμπεριέχει το σύμπαν στην ολότητά του. Μια τέτοια απεραντοσύνη συναντάται στην Τέχνη του Cocteau, όπου το καλλιτεχνικό κείμενο δε γνωρίζει περίγραμμα. Και μορφώνεται ως μια δυναμική αντανάκλαση του αναγνωστικού κοινού. Μια συγκοινωνούσα και μη πεπερασμένη αντανάκλαση που αχρονικά, ως καθρέφτης έτερων υπάρξεων, τείνει προς το άπειρο της συμπαντικής ολότητας.
Όταν ο Cocteau έκανε αυτή την ταινία ήταν ήδη καταξιωμένος ποιητής, συγγραφέας, δραματουργός και εικαστικός καλλιτέχνης. Η ταινία βασίζεται στη δική του προσωπική μυθολογία. Αποτελεί το ρομαντικό πορτραίτο του καλλιτέχνη, του ποιητή στην προκειμένη περίπτωση, ο οποίος επιθυμώντας την αθανασία και δέσμιος της ίδιας του της δημιουργικότητας, πρέπει να περάσει μέσα από τον καθρέφτη-την έμπνευση και τη δημιουργία- σε έναν απόκοσμο προσωπικό ονειρικό κόσμο. Με αυτή του την ταινία ο Cocteau πλησιάζει όσο πιο κοντά γίνεται τον κινηματογράφο με την ποίηση.

Ο ΚΟΚΤΏ ΓΙΑ ΤΟ «ΑΙΜΑ ΤΟΥ ΠΟΙΗΤΗ»

«Συχνά λέγεται ότι το ΑΙΜΑ ΤΟΥ ΠΟΙΗΤΗ είναι μια σουρεαλιστική ταινία. Όμως ο σουρεαλισμός δεν υπήρχε όταν εγώ την σκέφτηκα».
«Ένα από τα χαρακτηριστικά του ονείρου είναι ότι τίποτα δεν μας ξαφνιάζει σε αυτό. Χωρίς να το μετανιώνουμε, συμφωνούμε να ζήσουμε μέσα του με ξένους, τελείως αποκομμένοι από τις συνήθειες και τους φίλους μας».
«Η κάθοδος στο Εγώ, το όνειρο χωρίς ύπνο, ένα σπασμένο κερί που σβήνει, άγνωστο πως, ενώ το μεταφέρει η νύχτα του ανθρώπινου σώματος».
«Με την πρώ­τη έπεσα με τα μούτρα σε μια δουλειά όπου έπρεπε να επινοώ τα πάντα. Ο σκοπός μου δεν ήταν να κάνω μια ταινία, αλλά ένα ποίημα· να μεταχειριστώ μια μηχανή όχι για να διηγηθώ μια ιστορία, αλλά για να εξομολογηθώ, να πω με εικόνες πράγματα που κατοικούν μέσα στη βαθιά μας νύχτα και παίρνουν μορφή στην άκρη του ονείρου… Οι εικόνες μπαίνουν σε μια σειρά σύμφωνα με την απαρέγκλιτη λογική ενός εσωτερικού κόσμου, εκεί όπου η συμβατική λογική δεν λειτουργεί πια».
Το ΑΙΜΑ ΤΟΥ ΠΟΙΗΤΗ ήταν ένας προβληματισμός πάνω στην ποίηση και την ποιητική τέχνη.

{..}Ο Κοκτώ, σαν ποιητής που είναι, επινοεί χρησιμοποιώντας και το πιο ασήμαντο περιστατικό για να το μετατρέψει σε ποίηση. Θα δώσω τρία παραδείγμα­τα της μεγαλοφυΐας του, μολονότι υπάρχουν και αρκετά άλλα:

1. Οι τεχνικοί, περνώντας τον για τρελό, τον πειράζουν διαρκώς με τρόπο άκρως καυστικό. Ένα παράδειγμα: τη στιγμή που ολοκληρώνεται το γύρισμα δίνουν εντολή στους ανθρώπους που καθαρίζουν το στούντιο να το σκουπίσουν κατά τη διάρκεια των τελευταίων πλάνων. Στην προβολή το βράδυ ο Κοκτώ βρί­σκει πως η ομορφιά των εικόνων γεννιέται από το φως των προβολέων όταν αυτό διαπερνά τη σκόνη που σηκώνεται κατά το σκούπισμα. Έτσι κρατάει αυτά τα πλάνα.

2. Καθώς ο Ενρίκ Ριβερό παίζει γυμνός από τη μέση και πάνω, ο Κοκτώ αντι­λαμβάνεται πως έχει πάνω στον ώμο μια πρόσφατη ουλή από τραύμα σφαίρας. Αμέσως σχεδιάζει ένα αστέρι γύρω από το τραύμα, το αστέρι της υπογραφής του. Αυτή του η ελευθερία είναι που πιο αργά θα αναγνωριστεί από τους νέους Γάλ­λους κινηματογραφιστές, όπως ο Ζωρζ Φρανζύ, που θα γράψει με αφορμή Το αίμα ενός ποιητή: «Ταινία… που παραμένει η αμίμητη απόδειξη μιας αδέσμευτης μεγαλοφυΐας».

3. Άλλο παράδειγμα της αυθεντικότητας του Κοκτώ: για τους δύο βασικούς ρόλους δεν παίρνει επαγγελματίες ηθοποιούς. Ο ζωγράφος Ενρίκ Ριβερό ενσαρ­κώνει τον Ποιητή, ενώ το μανεκέν Λη Μίλερ, σύντροφος του μεγάλου φωτογρά­φου Μαν Ρέυ, ερμηνεύει το ρόλο του Αγάλματος.
Δεν θα αναλύσω την ταινία. Αξίζει καλύτερα να τη δει κανείς. Εδώ ο Κοκτώ εμπλέκει τα επεισόδια κατά τον τρόπο των Μυστηρίων του Πάθους του Χριστού. Πάνω σε ονειρικές εικόνες παραθέτει ένα λιτό σχόλιο. Την ίδια μέθοδο ακολου­θεί και για τη μουσική της ταινίας. Επειδή δεν θέλει η μουσική να συμβαδίζει με τις εικόνες, επινοεί αυτό που αποκαλεί «τυχαίο συγχρονισμό», ο οποίος θα εμπνεύσει και πολλούς άλλους στη συνέχεια. «Τίποτα δεν μου μοιάζει πιο χυδαί­ο», δηλώνει ο ίδιος, «από το μουσικό συγχρονισμό. Είναι τουλάχιστον πλεονα­σμός… Ο μόνος συγχρονισμός που με ευχαριστεί είναι ο τυχαίος».
Για το “Αίμα ενός ποιητή” αλλάζει τη σειρά των μουσικών, δίνοντας μ’ ένα είδος κοντράστ μια πιο ανάγλυφη εικόνα.
Για όποιον γνωρίζει τη θεματική του Κοκτώ, το “Αίμα ενός ποιητήʼ, ταινία δη­λωμένα πολύπλοκη και σκοτεινή από ορισμένους, μας αποκαλύπτει όλη την προ­σωπική του μυθολογία, αυτήν που ξαναβρίσκουμε στα ποιήματα του, στις ζωγρα­φιές του, στην παράσταση “Ορφέαςʼ του 1925, ή στο μυθιστόρημα του “Τα τρομερά παιδιά”, το οποίο ενέπνευσε σημαντικές σκηνές της ταινίας, όπως ο περίφημος χιονοπόλεμος, «ενορχηστρωμένος» από τον μαθητή Νταρζελός.
Εδώ υπεισέρχεται μια σημαντική θεματική σε όλο το έργο του Κοκτώ, ένα θέμα που έχει ήδη επεξεργαστεί στο ΑΙΜΑ ΤΟΥ ΠΟΙΗΤΗ, αυτό της «φοινικολογίας», έναν όρο τον οποίο ο Κοκτώ δανείζεται από τον Σαλβαντόρ Νταλί, τον οποίο όμως μετατρέπει ολοκληρωτικά. Ο Φοίνικας, ζώο μυθικό, καίγεται για να ξαναγεννηθεί από τις στάχτες του{..}

——

from wiki

Andrei Rublev (RussianАндрей Рублёв, Andrey Rublyov), also known as The Passion According to Andrei, is a 1971 Russian film directed by Andrei Tarkovsky from a screenplay written by Andrei Konchalovsky and Andrei Tarkovsky. The film is loosely based on the life of Andrei Rublev, the great 15th century Russian icon painter. The film features Anatoly SolonitsynNikolai GrinkoIvan Lapikov, Nikolai Sergeyev, Nikolai Burlyayev and Tarkovsky’s wife Irma RaushSavva Yamshchikov, a famous Russian restorer and art historian, was a scientific consultant of the film.
Andrei Rublev is set against the background of 15th century Russia. Although the film is only loosely based on the life of Andrei Rublev, it seeks to depict a realistic portrait of medieval Russia. Tarkovsky sought to create a film that shows the artist as “a world-historic figure” and “Christianity as an axiom of Russia’s historical identity”[1]during a turbulent period of Russian history that ultimately resulted in the Tsardom of Russia. The film is about the essence of art and the importance of faith and shows an artist who tries to find the appropriate response to the tragedies of his time. The film is also about artistic freedom and the possibility and necessity of making art for, and in the face of, a repressive authority and its hypocrisy, technology and empiricism, by which knowledge is acquired on one’s own without reliance on authority, and the role of the individual, community, and government in the making of both spiritual and epic art.

Because of the film’s religious themes and political ambiguity, it was not released domestically in the officially atheist and authoritarian Soviet Union for years after it was completed except for a single screening in Moscow. A version of the film was shown at the 1969 Cannes Film Festival, where it won the FIPRESCI prize.[2] In 1971, acensored version of the film was released in the Soviet Union. The film was further cut for commercial reasons upon its U.S. release in 1973. As a result, several versions of the film exist. 

http://www.youtube-nocookie.com/v/qOVxHhoe5Ck?hl=en_US&version=3

http://www.youtube.com/watch?v=GG9Anstjlro&feature=share&list=PLE593BFAE42AA383B

andrei rublev film 1

http://www.youtube.com/watch?v=1PAhbcy8mP4&list=PLE593BFAE42AA383B

jarmous-american cinema-american documentary-cuba group

the weaping meadow-theodoros angelopoulos

http://www.youtube-nocookie.com/v/hRxc77-Cqxw?version=3&hl=en_US

venders-ex. lisboa story

video clips aisthetics  in general ()

http://www.youtube-nocookie.com/v/0iPw6YIT5xI?hl=en_US&version=3

http://www.youtube-nocookie.com/v/Eyek86rKeVg?version=3&hl=en_US

http://www.youtube-nocookie.com/v/2bOhxGBRXAU?hl=en_US&version=3

hitchock–jean cocteau-movies-sweet/sem3-movies-arch-art/ sem3-4- 5-6 film-video-montazI,II

zak tati- transparential architecture-more info – specify scenes
analyze scenes according to the diagram
specify the keyframes/ describe  key tranformations for :
light, positions of cameras, duration of scenes, main visual arrangment,
focal length**

*here we can make a link to focalegth(__)

Filed under: Notes — admin @ 18:06

http://www.youtube-nocookie.com/v/sm_n1d9_FDI?hl=en_US&version=3

19 Απριλίου 2013

Filed under: Notes — admin @ 06:22

http://www.youtube-nocookie.com/v/KjMvqLe3GAw?version=3&hl=en_US

17 Απριλίου 2013

the body vision in -documentary-eve-stef-body-performance art- moralty-

Filed under: Notes — admin @ 11:35
conceptual art-documentation-benjamin]

the body and the landscape ( γυψόγαζες)
the body and the video (yoko ono, …)

the body vision in –
documentary-types of docomentary—-eve-stef-
body-performance ——————acconci,abramovic,stelarc,klein, kounelis
art- moralty————–memorial
vacon-abramovic-vito acconci- ecological activism-personal mythology-soma topio-storytelling

SHORT HISTORY OF PERFORMANCE-Introduction

Acconci began his career as a poet, editing 0 TO 9 with Bernadette Mayer in the late 1960s.
 In the late 1960s, Acconci transformed himself into a performance andvideo artist using his own body as a subject for photographyfilmvideo, andperformance. His performance and video work was marked heavily by confrontation and Situationism. In the mid 1970s, Acconci expanded his metier into the world of audio/visual installations.
One installation/performance piece from this period is Seedbed (January 15–29, 1971).—-InSeedbed Acconci lay hidden underneath a gallery-wide ramp installed at the Sonnabend Gallery, ———-masturbating while vocalizing into a loudspeaker his fantasies about the visitors walking above him on the ramp.[2] One motivation behind Seedbed was to involve the public in the work’s production by creating a situation of reciprocal interchange between artist and viewer.
In the article “Video: the Aesthetics of Narcissism”, Rosalind Krauss refers to aspects of Narcissism apparent in the video work of Acconci. “A line of sight begin Acconci’s plane of vision ends on the eyes of his projected double”. Krauss uses this description to underline aspects of narcissism in the Vito Acconci work “Centers.” In the piece Acconci is filming himself pointing directly at himself for about 25 minutes, by doing so Acconci makes a nonsensical gesture that exemplifies the critical aspects of a work of art through the beginning of the 20th century. Krauss also goes on to explain the psychological basis behind the actions of video in comparison to discussions of object art.
In 2008, in an interview with Brian Sherwin for Myartspace
Vito discussed Seedbed at length. Vito discussed the title Seedbed and the connection it had to the performance, stating, “I knew what my goal had to be: I had to produce seed, the space I was in should become a bed of seed, a field of seed – in order to produce seed, I had to masturbate – in order to masturbate, I had to excite myself.”[3]
During the 1980s he invited viewers to create artwork by activating machinery that erected shelters and signs. He also turned to the creation of furniture and to prototypes of houses and gardens in the late 1980s. The artist also founded Acconci Studio in 1988 focusing on theoretical design and building. Acconci has designed the United Bamboo store in Tokyo in 2003 and collaborated on concept designs for interactive art vehicle Mister Artsee in 2006 among others.
More recently, the artist has focused on architecture and landscape design that integrates public and private space. One example of this is “Walkways Through the Wall,” which flow through structural boundaries of the Midwest Airlines Center in Milwaukee, Wisconsin and provide seating at both ends.
A good example of this interest on the private/public space is the collaboration he did with architect Steven Holl when commissioned on a collaborative building project for Storefront for Art and Architecture.
 The project replaced the existing facade with a series of twelve panels that pivot vertically or horizontally to open the entire length of the gallery directly onto the street. The project blurs the boundary between interior and exterior and, by placing the panels in different configurations, creates a multitude of different possible facades. Now regarded as a contemporary architectural landmark, 
Another example of his work is Dirt Wall (1992) at the Arvada Center Sculpture Garden in Colorado. The wall begins outside the Arvada Center and extends inside, rising from ground level to a height of 24 feet. The glass and steel wall contains a mixture of volcanic rock, various types of sand, red dolomite, and topsoil which are visible through the glass panels, and represents an attempt to bring what is underground up, and what is outside in.



vito acconci-1970

trademarks, activity
pre-sosial state of being
dehumanizing procedures

http://youtu.be/dZaD9CHZecE

http://www.blouinartinfo.com/news/story/34134/klaus-biesenbach-on-the-abramoviculay-reunion

From the moment that details aboutMarina AbramovicMoMAretrospective, The Artist Is Present, were announced, it was clear the exhibition would be one for the history books. Live performers — many of them naked — would recreate iconic works by the artist, while the artist would herself sat motionless in the museum’s atrium for every moment the show was open, a total of more than 700 hours.
But then, on the show’s opening night last Tuesday, an event even more sensational for Abramovic fans occurred. The artist’s former lover and collaborator of 13 years, Ulay, arrived and sat across from her, clasping her hands as the crowd looked on. The storied couple was united again, if only in a performance, if only for a moment. It appeared to be a masterful scene of pure drama, but it also looked suspiciously well choreographed — a danger inherent in recreating any performance piece.
ARTINFO asked the show’s curator, Klaus Biesenbach, a few questions about how the emotional reunion came about.

[youtube http://www.youtube.com/watch?v=ldw488zpw7U]

http://www.youtube-nocookie.com/v/tCyN5JzaQQI?version=3&hl=en_US

Marina Abramović was born in 1946 in Belgrade, Yugoslavia. Since the beginning of her career, during the early 1970s where she attended the Academy of Fine Arts in Belgrade, Abramović has pioneered the use of performance as a visual art form. The body has been both her subject and medium. Exploring the physical and mental limits of her being, she has withstood pain, exhaustion and danger in the quest for emotional and spiritual transformation. As a vital member of the generation of pioneering performance artists that includes Bruce Nauman, Vito Acconci and Chris Burden, Abramović created some of the most historic early performance pieces and continues to make important durational works.

Abramović has presented her work with performances, sound, photography, video, sculpture and Transitory Objects for Human and Non Human Use in solo exhibitions at major institutions in the U.S. and Europe. Her work has also been included in many large-scale international exhibitions including the Venice Biennale (1976 and 1997) and Documenta VI, VII and IX, Kassel, Germany (1977, 1982 and 1992). In 1998, the exhibition Artist Body – Public Body toured extensively, including stops at Kunstmuseum and Grosse Halle, Bern and La Gallera, Valencia. In 2004, Abramović also exhibited at the Whitney Biennial in New York and had a significant solo show, The Star, at the Maruame Museum of Contemporary Art and the Kumamoto Museum of Contemporary Art, Japan.

Abramović has taught and lectured extensively in Europe and America. In 1994 she became Professor for Performance Art at the Hochschule fur Bildende Kunst in Braunschweig where she taught for seven years. In 2004 she was awarded an Honorary Doctorate from the Art Institute in Chicago.

She was awarded the Golden Lion for Best Artist at the 1997 Venice Biennale for her extraordinary video installation/performance piece Balkan Baroque‚ and in 2003 received the Bessie for The House with the Ocean View‚ a 12-day performance at Sean Kelly Gallery.

In 2005, Abramović presented Balkan Erotic Epic at the Pirelli Foundation in Milan, Italy and at Sean Kelly Gallery, New York. That same year, she held a series of performances called Seven Easy Pieces at the Guggenheim Museum in New York. She was honored for Seven Easy Pieces by the Guggenheim at their International Gala in 2006 and by the AICA USA with the “Best Exhibition of Time Based Art” award in 2007. Abramović’s work is included in numerous major public and private collections worldwide. She was the subject of a major retrospective at the MoMA – The Artist is Present – from March 14 through May 31, 2010.

*
Information to  visitors: Be advised that the film contains scenes of a sexual nature that some viewers may find disturbing and unsuitable for “children”……

http://www.youtube.com/watch?v=MIN8Cm5rYXY

http://www.youtube-nocookie.com/v/Abk44swuaro?version=3&hl=en_US

———————————————————————–
– history time
* overall differences and similariries among
– Earth as a recipient of   sexual human activity comperatively to the  way Stelack extends his body  by applying either mechanical extentions (which they actually duplicaste the hands ability…….or applyng mechanical parts that corresponds to a space enviroment like a mars’s nocturnal enviroment. 
–  

DIGITAL WORKS AND PERFORMANCE- Stelarc-exoskeleton- digital extention of the human body

                                                                                 

http://www.youtube-nocookie.com/v/R2MntBUwUxY?version=3&hl=en_US

 i
«επιτελεστικές εν-καταστάσεις»
       («performative in-stallations»)
Επιτελέσεις που καταλήγουν σε  έργα τέχνης –εγκαταστάσεις.
Εγκαίνια 9 Μαΐου 2013 στις 19.00
Ημερομηνίες για τις επιτελέσεις:
9,10,11|05|2013 στις 19.00 & 20.00
14|05|2013 στις 19.00
Artist talks: Σάββατο 25 Μαΐου, στις 14.00
To Κέντρο Τέχνης & Πολιτισμού Beton7, παρουσιάζει από 9 – 30 Μαΐου 2013 επιτελέσεις που καταλήγουν σε έργα τέχνης – εγκαταστάσεις του Δημοσθένη Αγραφιώτη. Οι επιτελέσεις (performances) έχουν χαρακτήρα συμμετοχικό, δηλαδή, απαιτούν την ενεργό συμβολή των ‘θεατών’. Το τελικό αποτέλεσμα συγκροτεί την έκθεση των παραχθέντων υλικών συνθεμάτων.
Στην όλη διαδικασία συνδράμουν οι: Αντρέας Πασιάς, Θοδωρής Παπαθεοδώρου και Απόστολος Πλαχούρης.

Η επιτέλεση (performance) ως ανταλλαγή ενέργειας ανάμεσα στο σώμα του καλλιτέχνη και τα σώματα των συμμετεχόντων μπορεί να καταλήξει στη διαμόρφωση τέχνεργων, αντικειμένων, εικόνων, ήχων. Σύμφωνα μ αυτή την εκδοχή της επιτέλεσης, το παραγόμενο σύνολο θα μπορούσε να διεκδικήσει την υπόσταση του ‘έργου τέχνης’, ‘αισθητικού αντικειμένου’, ή ‘εγκατάστασης’ (installation); Με μιαν άλλη έκφραση, η επιτέλεση θα μπορούσε να έχει διπλό ρόλο: (i) να αποτελέσει αυτόνομη καλλιτεχνική διαδικασία, (ii) να λειτουργήσει ως μηχανισμός παραγωγής καλλιτεχνημάτων;
Η διπλή διεργασία της επιτέλεσης αναδεικνύει πτυχές που συνδέονται με τα διώνυμα, υλικό/άυλο, ατομικό/συλλογικό, σωματικό/διανοητικό, χωρίς να υπάρχει ωστόσο η διάθεση να τα εξαντλήσει ( ούτε καν να τα οριοθετήσει αναλυτικά ) ως αντιθέσεις.
Η επιτέλεση ως τρόπος σύζευξης των χειρονομιών από τους συμμετέχοντες με αφορμή και χάρη στα υλικά αποτελεί εντέλει, ένα πεδίο όπου διαπραγματεύονται οι ανθρώπινοι δεσμοί. Τι είναι όμως τα υλικά κατάλοιπα αυτής της επιτελ-εργίας; Ερείπια μιας σύντομης και εφήμερης ανταλλαγής μεταξύ του καλλιτέχνη και των άλλων συντελεστών-επιτελεστών;» Ίχνη μιας δοκιμασίας σχετικά με τι μπορεί να είναι ένα συλλογικό διάβημα; Απόδειξη, ότι παρ’ όλες τις δυσκολίες και τους περιορισμούς που σχετίζονται με τις μεθόδους της επιτέλεσης καθεαυτής, μπορεί να καταλήξει σ’ ένα σύνολο με φιλοδοξίες καλλιτεχνικού επιτεύγματος; Υπόλοιπα των «καθαρμών» στην προσπάθεια άρσης των εμποδίων για τη μεταμόρφωση των καταστάσεων, των πραγμάτων και των ανθρώπων; Ένδειξη, για τη βασική αντίθεση ανάμεσα στην επιτέλεση ως εφήμερο ενέργημα και στην τεκμηρίωση της επιτέλεσης  ως αίτημα για την ολοκλήρωση της Τέλος, τεκμήρια από τον γιορτασμό –απόδοση τιμής στην ανθρώπινη φαντασία και ικανότητα να αναφέρεται  στην τύχη πολιτιστικών προτύπων;
                                                            
Δημοσθένης Αγραφιώτης
Ποιητής, επιτελεστής/καλλιτέχνης  διαμέσων

ΕΠΤΑ ΕΠΙΤΕΛΕΣΕΙΣ
1.Κήπος Ζέν-αλφάβητα.(σιτηρά, ζυμαρικά, γράμματα, φωτογραφίες).
2.Αμοιβαιότητα;(αντικείμενα, προβολή, βίντεο).
3.Περιγράμματα-contours. (χαρτιά, μολύβια, μαρκαδόροι).
4.Εμπεδοκλής-4 στοιχεία.(χώμα, νερό, φωτιά, αέρας).
5.Εγκώμιο στο Fluxus. (διαμέσα, εφημερίδες, μελάνια).
6.Αναφορά στον Lyotard. (βίντεο, φωτογραφίες, ήχοι, σχέδια σινικής μελάνης)
7.Κρισιολογί_α.(βίντεο, κίνηση, ήχος).

Ο Δημοσθένης Αγραφιώτης είναι ποιητής, εικαστικός καλλιτέχνης διαμέσων (ζωγραφική, φωτογραφική, διαμέσα/intermedia, performance/επιτέλεση, εγκαταστάσεις). Συγγραφέας βιβλίων με δοκίμια και επιστημονικά άρθρα για την τέχνη, την επιστήμη/τεχνολογία, υγεία ως κοινωνικο-πολιτιστικά φαινόμενα και τη νεοτερικότητα. Ατομικές και συλλογικές εκθέσεις ζωγραφικής, φωτογραφικής και οπτικής/εικονοσχηματικής ποίησης στην Ελλάδα και στο εξωτερικό. Συμμετοχές σε εκδόσεις, κοινωνικο-πολιτιστικές εκδηλώσεις, ταχυδρομική τέχνη, πολυμέσα και διαμέσα, εγκαταστάσεις (ιnstallations) επιτελέσεις (performances), “εναλλακτικές” καλλιτεχνικές δραστηριότητες. Ειδικό ενδιαφέρον για τις συζεύξεις τέχνης και νέων τεχνολογιών – τεχνοεπιστήμης. Έκδοση φυλλαδίου τέχνης ‘Κλίναμεν’ (1980-90) περιοδικού «Κλίναμεν» (Εκδ. Ερατώ, 1990-94) και παραγωγή βιβλίων – καλλιτεχνημάτων (artists books) ‘Κλίναμεν’. ‘Κλίναμεν’ ηλεκτρονικό (2001-).

LINKS
www.dagrafiotis.com
www.multimania.com/lexicones
www.thetis.gr/services/clinamen
mucri-photographie.univ-paris1.fr
databaz.org/vlogtrotter/?cat=3
poiein.gr, hcp.gr www.matchboox.fr

Keywords is a dynamic exhibition and lecture programme that looks at how changes in the meaning of words reflect cultural shifts in our society.  The programme is inspired by Raymond Williams’ Keywords, a seminal work in the study of the English language as well as the fields of Cultural Studies and Visual Culture.
In his lecture, Bersani will discuss the keyword sex, and the ‘place’ sex holds in our culture.  Drawing on the work of Sigmund Freud and the late French theorist Michel Foucault, Bersani will confront psychoanalysis with the imperatives of the body to arrive at a definition of a ‘soma-analysis’. On the evening there will be an opportunity for attendees to actively engage and share their thoughts with the guest speaker and exhibitions curators.
Leo Bersani is Professor Emeritus of French at the University of California, Berkeley specialising in 19th and 20th century art and literature. His writings on sexuality – particularly gay sexualities – psychoanalysis and the visual arts have inspired generations of cultural theorists and activists.

15 Απριλίου 2013

Filed under: Notes — admin @ 13:56

themes-scr

Filed under: Notes — admin @ 13:49














θεματικές στο εργαστήριο
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speaking lanquages-  

Root Zone Database

The Root Zone Database represents the delegation details of top-level domains, including gTLDs such as.com, and country-code TLDs such as .uk. As the manager of the DNS root zone, IANA is responsible for coordinating these delegations in accordance with its policies and procedures.
Much of this data is also available via the WHOIS protocol at whois.iana.org.
Domain Type Sponsoring Organisation
.ac country-code Network Information Center (AC Domain Registry) c/o Cable and Wireless (Ascension Island)
.ad country-code Andorra Telecom
.ae country-code Telecommunication Regulatory Authority (TRA)
.aero sponsored Societe Internationale de Telecommunications Aeronautique (SITA INC USA)
.af country-code Ministry of Communications and IT
.ag country-code UHSA School of Medicine
.ai country-code Government of Anguilla
.al country-code Electronic and Postal Communications Authority – AKEP
.am country-code Internet Society
.an country-code University of The Netherlands Antilles
.ao country-code Faculdade de Engenharia da Universidade Agostinho Neto
.aq country-code Mott and Associates
.ar country-code Presidencia de la Nación – Secretaría Legal y Técnica
.arpa infrastructure Internet Assigned Numbers Authority
.as country-code AS Domain Registry
.asia sponsored DotAsia Organisation Ltd.
.at country-code nic.at GmbH
.au country-code .au Domain Administration (auDA)
.aw country-code SETAR
.ax country-code Ålands landskapsregering
.az country-code IntraNS
.ba country-code Universtiy Telinformatic Centre (UTIC)
.bb country-code Government of Barbados Ministry of Economic Affairs and Development Telecommunications Unit
.bd country-code Ministry of Post & Telecommunications Bangladesh Secretariat
.be country-code DNS BE vzw/asbl
.bf country-code ARCE-AutoritÈ de RÈgulation des Communications Electroniques
.bg country-code Register.BG
.bh country-code Telecommunications Regulatory Authority (TRA)
.bi country-code Centre National de l’Informatique
.biz generic-restricted NeuStar, Inc.
.bj country-code Benin Telecoms S.A.
.bl country-code Not assigned
.bm country-code Registry General Ministry of Labour and Immigration
.bn country-code Telekom Brunei Berhad
.bo country-code Agencia para el Desarrollo de la Información de la Sociedad en Bolivia
.bq country-code Not assigned
.br country-code Comite Gestor da Internet no Brasil
.bs country-code The College of the Bahamas
.bt country-code Ministry of Information and Communications
.bv country-code UNINETT Norid A/S
.bw country-code University of Botswana
.by country-code Reliable Software Inc.
.bz country-code University of Belize
.ca country-code Canadian Internet Registration Authority (CIRA) Autorite Canadienne pour les Enregistrements Internet (ACEI)
.cat sponsored Fundacio puntCAT
.cc country-code eNIC Cocos (Keeling) Islands Pty. Ltd. d/b/a Island Internet Services
.cd country-code Office Congolais des Postes et Télécommunications – OCPT
.cf country-code Societe Centrafricaine de Telecommunications (SOCATEL)
.cg country-code ONPT Congo and Interpoint Switzerland
.ch country-code SWITCH The Swiss Education & Research Network
.ci country-code INP-HB Institut National Polytechnique Felix Houphouet Boigny
.ck country-code Telecom Cook Islands Ltd.
.cl country-code NIC Chile (University of Chile)
.cm country-code Cameroon Telecommunications (CAMTEL)
.cn country-code Computer Network Information Center, Chinese Academy of Sciences
.co country-code .CO Internet S.A.S.
.com generic VeriSign Global Registry Services
.coop sponsored DotCooperation LLC
.cr country-code National Academy of Sciences Academia Nacional de Ciencias
.cu country-code CENIAInternet Industria y San Jose Capitolio Nacional
.cv country-code Agência Nacional das Comunicações (ANAC)
.cw country-code University of the Netherlands Antilles
.cx country-code Christmas Island Internet Administration Limited
.cy country-code University of Cyprus
.cz country-code CZ.NIC, z.s.p.o
.de country-code DENIC eG
.dj country-code Djibouti Telecom S.A
.dk country-code Dansk Internet Forum
.dm country-code DotDM Corporation
.do country-code Pontificia Universidad Catolica Madre y Maestra Recinto Santo Tomas de Aquino
.dz country-code CERIST
.ec country-code NIC.EC (NICEC) S.A.
.edu sponsored EDUCAUSE
.ee country-code National Institute of Chemical Physics and Biophysics
.eg country-code Egyptian Universities Network (EUN) Supreme Council of Universities
.eh country-code Not assigned
.er country-code Eritrea Telecommunication Services Corporation (EriTel)
.es country-code Red.es
.et country-code Ethio telecom
.eu country-code EURid vzw/asbl
.fi country-code Finnish Communications Regulatory Authority
.fj country-code The University of the South Pacific IT Services
.fk country-code Falkland Islands Government
.fm country-code FSM Telecommunications Corporation
.fo country-code FO Council
.fr country-code AFNIC (NIC France) – Immeuble International
.ga country-code Gabon Telecom
.gb country-code Reserved Domain – IANA
.gd country-code The National Telecommunications Regulatory Commission (NTRC)
.ge country-code Caucasus Online
.gf country-code Net Plus
.gg country-code Island Networks Ltd.
.gh country-code Network Computer Systems Limited
.gi country-code Sapphire Networks
.gl country-code TELE Greenland A/S
.gm country-code GM-NIC
.gn country-code Centre National des Sciences Halieutiques de Boussoura
.gov sponsored General Services Administration Attn: QTDC, 2E08 (.gov Domain Registration)
.gp country-code Networking Technologies Group
.gq country-code GETESA
.gr country-code ICS-FORTH GR
.gs country-code Government of South Georgia and South Sandwich Islands (GSGSSI)
.gt country-code Universidad del Valle de Guatemala
.gu country-code University of Guam Computer Center
.gw country-code Fundação IT & MEDIA Universidade de Bissao
.gy country-code University of Guyana
.hk country-code Hong Kong Internet Registration Corporation Ltd.
.hm country-code HM Domain Registry
.hn country-code Red de Desarrollo Sostenible Honduras
.hr country-code CARNet – Croatian Academic and Research Network
.ht country-code Consortium FDS/RDDH
.hu country-code Council of Hungarian Internet Providers (CHIP)
.id country-code IDNIC-PPAU Mikroelektronika
.ie country-code University College Dublin Computing Services Computer Centre
.il country-code Internet Society of Israel
.im country-code Isle of Man Government
.in country-code National Internet Exchange of India
.info generic Afilias Limited
.int sponsored Internet Assigned Numbers Authority
.io country-code IO Top Level Domain Registry Cable and Wireless
.iq country-code Communications and Media Commission (CMC)
.ir country-code Institute for Research in Fundamental Sciences
.is country-code ISNIC – Internet Iceland ltd.
.it country-code IIT – CNR
.je country-code Island Networks (Jersey) Ltd.
.jm country-code University of West Indies
.jo country-code National Information Technology Center (NITC)
.jobs sponsored Employ Media LLC
.jp country-code Japan Registry Services Co., Ltd.
.ke country-code Kenya Network Information Center (KeNIC)
.kg country-code AsiaInfo Telecommunication Enterprise
.kh country-code Ministry of Post and Telecommunications
.ki country-code Ministry of Communications, Transport, and Tourism Development
.km country-code Comores Telecom
.kn country-code Ministry of Finance, Sustainable Development Information & Technology
.kp country-code Star Joint Venture Company
.kr country-code Korea Internet & Security Agency (KISA)
.kw country-code Ministry of Communications
.ky country-code The Information and Communications Technology Authority
.kz country-code Association of IT Companies of Kazakhstan
.la country-code Lao National Internet Committee (LANIC), Ministry of Posts and Telecommunications
.lb country-code American University of Beirut Computing and Networking Services
.lc country-code University of Puerto Rico
.li country-code Universitaet Liechtenstein
.lk country-code Council for Information Technology LK Domain Registrar
.lr country-code Data Technology Solutions, Inc.
.ls country-code National University of Lesotho
.lt country-code Kaunas University of Technology Information Technology Development Institute
.lu country-code RESTENA
.lv country-code University of Latvia Institute of Mathematics and Computer Science Department of Network Solutions (DNS)
.ly country-code General Post and Telecommunication Company
.ma country-code Agence Nationale de Réglementation des Télécommunications (ANRT)
.mc country-code Gouvernement de Monaco Direction des Communications Electroniques
.md country-code MoldData S.E.
.me country-code Government of Montenegro
.mf country-code Not assigned
.mg country-code NIC-MG (Network Information Center Madagascar)
.mh country-code Cabinet Office
.mil sponsored DoD Network Information Center
.mk country-code Ministry of Foreign Affairs
.ml country-code Agence des Technologies de l’Information et de la Communication
.mm country-code Ministry of Communications, Posts & Telegraphs
.mn country-code Datacom Co., Ltd.
.mo country-code Bureau of Telecommunications Regulation (DSRT)
.mobi sponsored Afilias Technologies Limited dba dotMobi
.mp country-code Saipan Datacom, Inc.
.mq country-code MEDIASERV
.mr country-code University of Nouakchott
.ms country-code MNI Networks Ltd.
.mt country-code NIC (Malta)
.mu country-code Internet Direct Ltd
.museum sponsored Museum Domain Management Association
.mv country-code Dhiraagu Pvt. Ltd. (DHIVEHINET)
.mw country-code Malawi Sustainable Development Network Programme (Malawi SDNP)
.mx country-code NIC-Mexico ITESM – Campus Monterrey
.my country-code MYNIC Berhad
.mz country-code Centro de Informatica de Universidade Eduardo Mondlane
.na country-code Namibian Network Information Center
.name generic-restricted VeriSign Information Services, Inc.
.nc country-code Office des Postes et Telecommunications
.ne country-code SONITEL
.net generic VeriSign Global Registry Services
.nf country-code Norfolk Island Data Services
.ng country-code Nigeria Internet Registration Association
.ni country-code Universidad Nacional del Ingernieria Centro de Computo
.nl country-code SIDN (Stichting Internet Domeinregistratie Nederland)
.no country-code UNINETT Norid A/S
.np country-code Mercantile Communications Pvt. Ltd.
.nr country-code CENPAC NET
.nu country-code The IUSN Foundation
.nz country-code InternetNZ
.om country-code Telecommunications Regulatory Authority (TRA)
.org generic Public Interest Registry (PIR)
.pa country-code Universidad Tecnologica de Panama
.pe country-code Red Cientifica Peruana
.pf country-code Gouvernement de la Polynésie française
.pg country-code PNG DNS Administration Vice Chancellors Office The Papua New Guinea University of Technology
.ph country-code PH Domain Foundation
.pk country-code PKNIC
.pl country-code Research and Academic Computer Network
.pm country-code AFNIC (NIC France) – Immeuble International
.pn country-code Pitcairn Island Administration
.post sponsored Universal Postal Union
.pr country-code Gauss Research Laboratory Inc.
.pro generic-restricted Registry Services Corporation dba RegistryPro
.ps country-code Ministry Of Telecommunications & Information Technology, Government Computer Center.
.pt country-code Fundação para a Computação Científica Nacional
.pw country-code Micronesia Investment and Development Corporation
.py country-code NIC-PY
.qa country-code The Supreme Council of Information and Communication Technology (ictQATAR)
.re country-code AFNIC (NIC France) – Immeuble International
.ro country-code National Institute for R&D in Informatics
.rs country-code Serbian National Register of Internet Domain Names (RNIDS)
.ru country-code Coordination Center for TLD RU
.rw country-code Rwanda Information Communication and Technology Association (RICTA)
.sa country-code Communications and Information Technology Commission
.sb country-code Solomon Telekom Company Limited
.sc country-code VCS Pty Ltd
.sd country-code Sudan Internet Society
.se country-code The Internet Infrastructure Foundation
.sg country-code Singapore Network Information Centre (SGNIC) Pte Ltd
.sh country-code Government of St. Helena
.si country-code Academic and Research Network of Slovenia (ARNES)
.sj country-code UNINETT Norid A/S
.sk country-code SK-NIC, a.s.
.sl country-code Sierratel
.sm country-code Telecom Italia San Marino S.p.A.
.sn country-code Universite Cheikh Anta Diop NIC Senegal
.so country-code Ministry of Post and Telecommunications
.sr country-code Telesur
.ss country-code Not assigned
.st country-code Tecnisys
.su country-code Russian Institute for Development of Public Networks (ROSNIIROS)
.sv country-code SVNet
.sx country-code SX Registry SA B.V.
.sy country-code National Agency for Network Services (NANS)
.sz country-code University of Swaziland Department of Computer Science
.tc country-code Melrex TC
.td country-code Société des télécommunications du Tchad (SOTEL TCHAD)
.tel sponsored Telnic Ltd.
.tf country-code AFNIC (NIC France) – Immeuble International
.tg country-code Cafe Informatique et Telecommunications
.th country-code Thai Network Information Center Foundation
.tj country-code Information Technology Center
.tk country-code Telecommunication Tokelau Corporation (Teletok)
.tl country-code Ministry of Infrastructure Information and Technology Division
.tm country-code TM Domain Registry Ltd
.tn country-code Agence Tunisienne d’Internet
.to country-code Government of the Kingdom of Tonga H.R.H. Crown Prince Tupouto’a c/o Consulate of Tonga
.tp country-code
.tr country-code Middle East Technical University Department of Computer Engineering
.travel sponsored Tralliance Registry Management Company, LLC.
.tt country-code University of the West Indies Faculty of Engineering
.tv country-code Ministry of Finance and Tourism
.tw country-code Taiwan Network Information Center (TWNIC)
.tz country-code Tanzania Network Information Centre (tzNIC)
.ua country-code Communication Systems Ltd
.ug country-code Uganda Online Ltd.
.uk country-code Nominet UK
.um country-code Not assigned
.us country-code NeuStar, Inc.
.uy country-code SeCIU – Universidad de la Republica
.uz country-code Computerization and Information Technologies Developing Center UZINFOCOM
.va country-code Holy See Secretariat of State Department of Telecommunications
.vc country-code Ministry of Telecommunications, Science, Technology and Industry
.ve country-code Comisión Nacional de Telecomunicaciones (CONATEL)
.vg country-code Pinebrook Developments Ltd
.vi country-code Virgin Islands Public Telcommunications System c/o COBEX Internet Services
.vn country-code Ministry of Information and Communications of Socialist Republic of Viet Nam
.vu country-code Telecom Vanuatu Limited
.wf country-code AFNIC (NIC France) – Immeuble International
.ws country-code Government of Samoa Ministry of Foreign Affairs & Trade
.测试 test Internet Assigned Numbers Authority
.परीक्षा test Internet Assigned Numbers Authority
.한국 country-code KISA (Korea Internet & Security Agency)
.ভারত country-code National Internet Exchange of India
.বাংলা country-code Not assigned
.испытание test Internet Assigned Numbers Authority
.қаз country-code Association of IT Companies of Kazakhstan
.срб country-code Serbian National Register of Internet Domain Names (RNIDS)
.테스트 test Internet Assigned Numbers Authority
.சிங்கப்பூர் country-code Singapore Network Information Centre (SGNIC) Pte Ltd
.טעסט test Internet Assigned Numbers Authority
.中国 country-code China Internet Network Information Center
.中國 country-code China Internet Network Information Center
.భారత్ country-code National Internet Exchange of India
.ලංකා country-code LK Domain Registry
.測試 test Internet Assigned Numbers Authority
.ભારત country-code National Internet Exchange of India
.भारत country-code National Internet Exchange of India
.آزمایشی test Internet Assigned Numbers Authority
.பரிட்சை test Internet Assigned Numbers Authority
.укр country-code Ukrainian Network Information Centre (UANIC), Inc.
.香港 country-code Hong Kong Internet Registration Corporation Ltd.
.δοκιμή test Internet Assigned Numbers Authority
.إختبار test Internet Assigned Numbers Authority
.台湾 country-code Taiwan Network Information Center (TWNIC)
.台灣 country-code Taiwan Network Information Center (TWNIC)
.мон country-code Not assigned
.الجزائر country-code CERIST
.عمان country-code Telecommunications Regulatory Authority (TRA)
.ایران country-code Not assigned
.امارات country-code Telecommunications Regulatory Authority (TRA)
.پاکستان country-code Not assigned
.الاردن country-code National Information Technology Center (NITC)
.بھارت country-code National Internet Exchange of India
.المغرب country-code Agence Nationale de Réglementation des Télécommunications (ANRT)
.السعودية country-code Communications and Information Technology Commission
.سودان country-code Not assigned
.مليسيا country-code MYNIC Berhad
.გე country-code Not assigned
.ไทย country-code Thai Network Information Center Foundation
.سورية country-code National Agency for Network Services (NANS)
.рф country-code Coordination Center for TLD RU
.تونس country-code Agence Tunisienne d’Internet
.ਭਾਰਤ country-code National Internet Exchange of India
.مصر country-code National Telecommunication Regulatory Authority – NTRA
.قطر country-code Supreme Council for Communications and Information Technology (ictQATAR)
.இலங்கை country-code LK Domain Registry
.இந்தியா country-code National Internet Exchange of India
.新加坡 country-code Singapore Network Information Centre (SGNIC) Pte Ltd
.فلسطين country-code Ministry of Telecom & Information Technology (MTIT)
.テスト test Internet Assigned Numbers Authority
.xxx sponsored ICM Registry LLC
.ye country-code TeleYemen
.yt country-code AFNIC (NIC France) – Immeuble International
.za country-code ZA Domain Name Authority
.zm country-code ZAMNET Communication Systems Ltd.
.zw country-code Postal and Telecommunications Regulatory Authority of Zimbabwe (POTRAZ)




from wiki

List of programming languages

From Wikipedia, the free encyclopedia
The aim of this list of programming languages is to include all notable programming languages in existence, both those in current use and historical ones, in alphabetical order, except for dialects of BASIC and esoteric programming languages.
Note: Dialects of BASIC have been moved to the separate List of BASIC dialects.
Note: This page does not list esoteric programming languages.

[edit]A

[edit]B

[edit]C

[edit]D

  • D
  • DASL (Datapoint’s Advanced Systems Language)
  • DASL (Distributed Application Specification Language)
  • Dart
  • DataFlex

[edit]E

[edit]F

[edit]G

[edit]H

[edit]I

[edit]J

[edit]K

[edit]L

[edit]M

[edit]N

[edit]O

[edit]P

[edit]Q

[edit]R

[edit]S

[edit]T

[edit]U

[edit]V

[edit]W

[edit]X

[edit]Y

[edit]Z






































JAVA SCRIPT(pro HTML SYNTAX)
web page external -conect with server-js examples provided on line
notes for lessons
(web page developer.moz.)
l01
java script is an object oriented language that is dynamic.
syntax related to C and Java
js does nt have classes – instead object prototypes

java script;s types are

A.numbers

– a js object -allowing numerical values- number object -Number() constructor
new Number(value)
the following example uses the Number object’s properties to assign values to several numeric variables:
var biggestNum = Number.MAX_VALUE;
var smallestNum = Number.MIN_VALUE;
var infiniteNum = Number.POSITIVE_INFINITY;
var negInfiniteNum = Number.NEGATIVE_INFINITY;
var notANum = Number.NaN;


The following example converts the Date object to a numerical value using Number as a function:

var d = new Date("December 17, 1995 03:24:00");

print(Number(d));// print


This displays "819199440000".


*

MAX_VALUE

The largest positive representable number.  The largest negative representable number is -MAX_VALUE.
MIN_VALUE
The smallest positive representable number -- that is, the positive number closest to zero (without actually being zero).  The smallest negative representable number is -MIN_VALUE.
NaN
Special "not a number" value.
NEGATIVE_INFINITY
Special value representing negative infinity; returned on overflow.
POSITIVE_INFINITY
Special value representing infinity; returned on overflow.
prototype
Allows the addition of properties to a Number object.
strings


charAt method

1.

 return ‘cat’.charAt(1)://returns “a”
return ‘cat”[1]:// returns”a”



c-strcmp()fuctin *
var a= “a”;
var b = “b” ;
if (a<b)
print (a+”is less than” +b);
else if (a>b)
print (a +”is greater than ” +b);
else 
print (a + “and”+b+”are equal.”);



string objects-string values

var s_prim=- “foo”:
var s_obj = new String (s_prim);
console.log(typeof s_prim); // logs string
console.log(typeof s_obj);// Logs ‘objects’









s1 = "2 + 2";               // creates a string primitive
s2 = new String("2 + 2");   // creates a String object
console.log(eval(s1));      // returns the number 4
console.log(eval(s2));      // returns the string "2 + 2"

valueOf method-convert a string object to its primitive counterpart
console.log(eval(s2.value)f())); // returns the number 4


properties of string instances —methods —methods of string instances

String generic methods

Generics are also available on Array methods.
var num = 15;
alert(String.replace(num, /5/, '2'));



/*globals define*/
// Assumes all supplied String instance methods already present (one may use shims for these if not available)
(function () {
    'use strict';
    var i,
        // We could also build the array of methods with the following, but the
        //   getOwnPropertyNames() method is non-shimable:
        // Object.getOwnPropertyNames(String).filter(function (methodName) {return typeof String[methodName] === 'function'});
        methods = [
            'quote', 'substring', 'toLowerCase', 'toUpperCase', 'charAt',
            'charCodeAt', 'indexOf', 'lastIndexOf', 'startsWith', 'endsWith',
            'trim', 'trimLeft', 'trimRight', 'toLocaleLowerCase',
            'toLocaleUpperCase', 'localeCompare', 'match', 'search',
            'replace', 'split', 'substr', 'concat', 'slice', 'fromCharCode'
        ],
        methodCount = methods.length,
        assignStringGeneric = function (methodName) {
            var method = String.prototype[methodName];
            String[methodName] = function (arg1) {
                return method.apply(arg1, Array.prototype.slice.call(arguments, 1));
            };
        };
    for (i = 0; i < methodCount; i++) {
        assignStringGeneric(methods[i]);
    }
}());



string instances-methods- non-native methods





3booleans




4fuctions




objects


number 



string



boolean



object





















example of a bounce game
analyze the code and underline the following 
fuctions
variables
objects







ex    game page





uowm2013-1lesson-javascript lanqauge code
















// explanations about i frme -examples 14years old Nyegen Phong, 

-change the gameHeight and gameWidth variables
-change the height and width attributes
 iframe.game class, in the style of the index page


//asigning variables
var gameHeight = 320
var gameWidth = 360

var intervalOne,intervalTwo,timeoutOne,x
var angle = 2
var tempX = 0
var tempY = 0
var block = 1
var square = 0
var squareTop = 0
var squareLeft = 0
var squareMotion = 1
var speed = 80
var getPad = 0
var nextScore = 0
var score = 0
var count = 0
var collisionOne = 0
var collisionTwo = 0
var collisionThree = 0


document.body.style.margin = “0px”
document.body.style.padding = “0px”

function setupGame()                                                                                     // about fuctions, doc., pad L.T,R,…
{
document.getElementById(“game”).style.borderRight = “1px solid #aaa”
document.getElementById(“game”).style.borderRight = “1px solid #aaa”
document.getElementById(“game”).style.borderBottom = “1px solid #aaa”
document.getElementById(“game”).style.width = gameWidth+”px”
document.getElementById(“game”).style.height = gameHeight+”px”
document.getElementById(“square0”).style.position = “absolute”
document.getElementById(“square0”).style.width = “40px”
document.getElementById(“square0”).style.height = “40px”
document.getElementById(“square0”).style.backgroundColor = “#444”
document.getElementById(“square0”).style.display = “none”
document.getElementById(“square1”).style.position = “absolute”
document.getElementById(“square1”).style.width = “40px”
document.getElementById(“square1”).style.height = “40px”
document.getElementById(“square1”).style.backgroundColor = “#444”
document.getElementById(“square1”).style.display = “none”
document.getElementById(“pad”).style.position = “absolute”
document.getElementById(“pad”).style.width = “60px”
document.getElementById(“pad”).style.height = “30px”
document.getElementById(“pad”).style.paddingTop = “10px”
document.getElementById(“pad”).style.textAlign = “center”
document.getElementById(“pad”).style.font = “15px Verdana, sans-serif”
document.getElementById(“pad”).style.backgroundColor = “#000”
document.getElementById(“pad”).style.color = “#fff”
document.getElementById(“pad”).innerHTML = “PLAY
document.getElementById(“play”).style.color = “#fff”
document.getElementById(“play”).style.textDecoration = “none”

padTop = Math.floor(gameHeight/2)-20
padLeft = Math.floor(gameWidth/2)-30

document.getElementById(“pad”).style.top = padTop+”px”
document.getElementById(“pad”).style.left = padLeft+”px”

document.getElementById(“notepad”).innerHTML = “BounceGame”
document.getElementById(“notepad”).style.padding = “10px”
document.getElementById(“notepad”).style.textAlign = “center”
document.getElementById(“notepad”).style.font = “2.0em Georgia, serif”
document.getElementById(“notepad”).style.fontWeight = “normal”
document.getElementById(“notepad”).style.color = “#222”

timeoutOne = setTimeout(“intervalTwo = setInterval(‘demoGame()’, speed)”, 4000)
}

function demoGame()
{
angle = 2
clearTimeout(timeoutOne)
document.getElementById(“square0”).style.display = “block”
document.getElementById(“square1”).style.display = “block”

if(square == 0)
{
x = document.getElementById(“square0”)
square = 1
}
else
{
x = document.getElementById(“square1”)
square = 0
}

bounceGame()
}

function newGame()
{
block = 0
angle = 2
tempX = 0
tempY = 0
square = 0
squareTop = 0
squareLeft = 0
squareMotion = 1
nextScore = 0
score = 0
count = 0
collisionOne = 0
collisionTwo = 0
collisionThree = 0

clearTimeout(timeoutOne)
clearInterval(intervalOne)
clearInterval(intervalTwo)
document.getElementById(“square0”).style.left = “0px”
document.getElementById(“square0”).style.top = “0px”
document.getElementById(“square0”).style.display = “block”
document.getElementById(“square1”).style.left = “0px”
document.getElementById(“square1”).style.top = “0px”
document.getElementById(“square1”).style.display = “block”
document.getElementById(“pad”).style.top = (gameHeight-40)+”px”
document.getElementById(“pad”).innerHTML = “”
document.getElementById(“notepad”).innerHTML = “”

intervalOne = setInterval(“playGame()”, speed) 
}

function playGame()
{
if(block)
{
return
}

if(square == 0)
{
x = document.getElementById(“square0”)
square = 1
}
else
{
x = document.getElementById(“square1”)
square = 0
}

bounceGame()
checkCollision()
}

function assignM(aM)
{
squareMotion = aM
}

function bounceGame()
{
if(squareMotion==1)

if(squareTop>=(gameHeight-40) && squareLeft>=(gameWidth-40))
{
assignM(3)
moveDR(-40)
}

if(squareTop>=(gameHeight-40)) 

assignM(2)
moveDL(-40)

else if(squareLeft>=(gameWidth-40))
{
assignM(4)
moveDL(40)
}
else {
moveDR(40)
}
}
else if(squareMotion==2)
{
if(squareTop=(gameWidth-40))
{
assignM(4)
moveDL(40)
}

if(squareLeft>=(gameWidth-40))
{
assignM(3)
moveDR(-40)

else if(squareTop<=0)
{
assignM(1)
moveDR(40)
}
else
{
moveDL(-40)
}
}
else if(squareMotion==3)
{
if(squareTop<=0 && squareLeft<=0)
{
assignM(1)
moveDR(40)
}

if(squareTop<=0)
{
assignM(4)
moveDL(40)

else if(squareLeft<=0)
{
assignM(2)
moveDL(-40)
}
else
{
moveDR(-40)
}
}
else if(squareMotion==4)
{
if(squareTop>=(gameHeight-40) && squareLeft<=0)
{
assignM(2)
moveDL(-40)
}

if(squareLeft<=0)
{
assignM(1)
moveDR(40)

else if(squareTop>=(gameHeight-40))
{
assignM(3)
moveDR(-40)
}
else
{
moveDL(40)
}
}
}

function moveDR(amount)

save = amount
amount = Math.floor(amount/angle)

if(angle == 0)
{
amount = 0
}

squareLeft += amount 
x.style.left = squareLeft+”px”
squareTop += save 
x.style.top = squareTop+”px”
}

function moveDL(amount)
{
save = amount
amount = Math.floor(amount/angle)

if(angle == 0)
{
amount = 0
}

squareLeft -= amount 
x.style.left = squareLeft+”px”
squareTop += save 
x.style.top = squareTop+”px”
}

function assignAngle(aa)
{
if(aa==1)
{
angle = 0
nextScore = 1000
}
if(aa==2)
{
angle = 2
nextScore = 100
}

score += nextScore

document.getElementById(“pad”).innerHTML = nextScore
}

function flashScore()
{
if(score > 0)
{
if(nextScore == “BounceGame”)
{
nextScore = score
}
else
{
nextScore = “BounceGame”
}

document.getElementById(“notepad”).innerHTML = nextScore
}
else
{
document.getElementById(“notepad”).innerHTML = “BounceGame”
}
}

function countUp()
{
if(count < (Math.floor(score/10)*8))
{
count += Math.floor(score/10)
}
else if(count >= (Math.floor(score/10)*8) && count <= (Math.floor(score/10)*9))
{
if((Math.floor(score/10)*9) > 200)
{
count += Math.floor(score/10)
}
else
{
count += 10
}
}
else
{
if(Math.floor(score/10) > 30)
{
count += 10
}
else
{
count += 1
}
}

if(count > score)
{
count = score
clearInterval(intervalOne)
intervalOne = setInterval(“flashScore()”, 2000) 
}

document.getElementById(“notepad”).innerHTML = count
}

function checkCollision()
{
var actualLeft = getPad-30

if(squareTop == 0)
{
document.getElementById(“pad”).innerHTML = “”
}

if((squareTop+40)==(gameHeight-40))
{
difference = Math.floor(squareLeft-actualLeft)

if(difference>=(-39)&&difference<4)
{
collisionOne++
collisionTwo = 0
collisionThree = 0

if(collisionOne > 3)
{
assignM(Math.floor(Math.random() * 2) + 2)
}
else
{
assignM(3)
}

assignAngle(2)
}
else if(difference>=5&&difference<15)
{
collisionOne = 0
collisionTwo++
collisionThree = 0

if(collisionTwo > 3)
{
assignM(Math.floor(Math.random() * 2) + 2)
assignAngle(2)
}
else
{
assignM(3)
assignAngle(1)
}
}
else if(difference>=15&&difference<59)
{
collisionOne = 0
collisionTwo = 0
collisionThree++

if(collisionThree > 3)
{
assignM(Math.floor(Math.random() * 2) + 2)                                      // examples by math creativity-flash creativity paul-
}
else
{
assignM(2)
}

assignAngle(2)
}
}
else if((squareTop+40)==gameHeight)
{
block = 1
clearInterval(intervalOne)
setupGame()
intervalOne = setInterval(“countUp()”, speed) 
}
}

function getMouseXY(e)
{
if(navigator.appName==”Netscape”)
{  
tempX = e.pageX
tempY = e.pageY
}  
else

tempX = event.clientX + document.body.scrollLeft
tempY = event.clientY + document.body.scrollTop
}

if(tempX < 0)
{
tempX = 0


getPad = tempX

if(getPad <= 30)
{
getPad = 30
}

if((getPad-30) > Math.floor(gameWidth-60))
{
getPad = Math.floor(gameWidth-60)+30
}

if(!block)
{
document.getElementById(“pad”).style.left = (getPad-30)+”px”
}

}

document.onmousemove = getMouseXY

setupGame()








13 Απριλίου 2013

Filed under: Notes — admin @ 19:17

EXPERIENCING SPACE: 

OLAFUR ELIASSON

An interview with artist OLAFUR ELIASSON on the structure of his studio and how his audience experiences space. By Joachim Bessing. Issue #8 (winter 2004/2005)
“What’s actually going on between the subject and the space – and how much of that is happening in his space, his perception? The question of the position of the subject within his space has become the theme of my artistic work.”
By Joachim Bessing
JOACHIM BESSING: Do you remember your first artistic work?
OLAFUR ELIASSON: That’d be my breakdancing. In 1984, I was completely convinced it was art. Today, I doubt that. But my belief back then that it was art wasn’t bad in terms of the performative aspect. That’s what made it, you might say, truly wild. For a teenager, it meant no limits. My father was an artist, after all. Doesn’t get any more banal, actually.
Did he paint?
Yes. And sculpted. Photographed a lot. A lot. Very early on, I started taking art lessons from him on top of my school work. Pretty kitschy. When I was a teenager, I thought, “I’ll dance, since that’s art, too – in principle, it’s all the same.” But you have to realize that breakdance in Denmark had absolutely nothing to do with breakdance in America; nor subcultures, nor anything else. It was a trend, like roller-skating. But there was more in it for us.
Did you learn breakdancing with the help of one of those courses in youth magazines?
I was a model for a Scandinavian youth magazine that published a breakdancing course. It was me and a group of about twenty dancers. I won the Scandinavian championship in breakdancing two years in a row.
Wild!
Yes, wild. It was hardcore, too. I’ve got some pretty funny photos from this period. Where I’m looking all serious with my striped sunglasses …
White gloves?
White gloves. At some point I had to do something with all that. In Asia, they were able to come up with unbelievably beautiful forms of breakdancing. In Korea. Fantastic! Breakdance is one of those things I get interested in and then, of course, I find it extraordinarily … good!
Where does this interest in working with our spatial perception come from?
Even when I began studying, I dealt with questions related to gestalt psychology. I wasn’t interested in the theme of space and time, not in any architectonic sense, but more from its inner aspects: Where does a person find himself when he finds himself in a room? What’s actually going on between the subject and the space – and how much of that is happening in his space, his perception? The question of the position of the subject within his space has become the theme of my artistic work.
Assistants in your studio work in your name. How did this company-like means of working come about?
My projects require an extremely long process before they’re completed, before I’ve taken a problem and, while not exactly solving it, have given it representation. Usually I go through a series of small lab experiments and tests with models on a table. Usually with light. That’s the major part of the work here in the studio. Experimenting, testing – playing, basically. At the same time, though, always keeping the same question in mind: What effect will this attempt have in a room full of visitors? Usually this experiment is then digitized in order to create spatial plans and models. With these, I can recognize problems that are difficult to discover during the small series of experiments. But then I need a third phase in which I have to build a 1:1 model in the workshop in order to take care of any remaining errors. Sometimes, too, you find out it simply doesn’t work, and then, the whole project dies. But if everything’s working, the project goes to a stress analyst who plots it out so that it can be actually constructed. For each one of these steps, I need assistants, since I don’t actually know much about all this myself. I’ve discovered that I’m able to think more precisely when I’m talking with my assistants. And that I also find it more inspiring to work with several people. I barely have any craftsman’s skills myself. I can’t draw digitally at all. Sometimes I’ll perform a lab experiment myself, but since we have to build models, develop lamps, etc.; I need specialists who understand these techniques. That’s why I have a main team of seven people – among them, an architect, a stress analyst, workshop manager, the office. Myself, I’d rather not have anything to do with logistics and the office. So that there’s more time for the art, you could say. Since my works have to be integrated into the spaces where they’re exhibited, it’d be difficult to delegate this logistical work to a gallerist. Other artists do, but for me, that’s just not possible. I’ve taken on the execution myself, but at the same time, I’ve hired the appropriate people for that as well. So, in the end, there are ten people working for me. The number varies, of course, with how much work I get.
Do your means of working imply a further development of the role of the artist? What you actually do is deliver the raw idea to the workshop.
This principle isn’t new; you can find it with the Minimalists, with the ready-made artists and, of course, in Pop Art. In my case, it’s obvious that a lot of people are working on my art, but I think it’s often the case. In Germany, there’s a definite interest in a subjective art. It’s an artistic direction in which work of very high quality is being produced here as well. Maybe that’s why this idea that the artist has to be a great creator – and alone – is so dominant in Germany.
A genius.
Yes, a genius. I don’t have a problem with that. The concept of a genius doesn’t represent a polar opposite to mine. It’s just something different. The field of art – seen spatially – is so unbelievably far and wide … it’s like talking about food: the butcher is not the opposite of a baker, or the other way around. But since there are more artists in Germany who go for this genius concept, my means of working seems to be the exception. But I don’t know if an artist like Andreas Gursky doesn’t also work with assistants.
Photography is a special case; the process is carried out by machines.
Even so, I don’t have the feeling that my means of working are special or “different.” It remains me who presents the problem and makes the decisions. And I have to say very clearly that my studio is neither a co-op nor a collective. It’s very clear that my assistants have been hired by me to perform their services for me. From the very beginning, I’ve been interested in the tradition of working with space. So I was lucky to find a mathematician in Einar Thorsteinn who had studied as an architect with Frei Otto. In the ’60s, he took part in the work on the Olympic Stadium in Munich. In the ’70s, he met Buckminster Fuller and he knows about crystallography. I was very taken up with all that at the time as well: Frei Otto, the utopias. In the early ’90s, I was very interested in Buckminster Fuller and, at the time, wanted to build a geodesic structure, but couldn’t. I looked around and met Einar Thorsteinn. He drew a sketch for me and we started working together. He was living in Iceland and was out of work. In 1997, he married a German woman and moved to Berlin. I’ve had him working in my studio ever since. He’s able to conceptualize a multi-dimensional space and create a model of it. It’s about understanding the existing space in some way so that we can understand that it exists not on a foundation of truths but on a foundation of ideologies and construction. I see the spaces that I create as a discussion of previously existing spatial principles. These discussions take place between a person, the user, and an open space. Without the user, all that’s there is material – and no space. I’m not presenting any sort of utopias, but rather, simply the possibility of how the space in front of my nose might be seen differently.
How do you get your ideas across to your assistants?
Before I build a model in my studio, or have one built, I enter into some form of dialogue with the exhibition location. An architectural model is created. Research is begun. In the process of these considerations, the ideas and the problems arise and the models come out of that. Then, for the project, I look for various solutions. In principle, this is completely classical. A presentation on location follows. I present three or four proposals. Further development of the project then takes place in a dialogue with the appropriate people at the location. Sometimes we also work on projects that aren’t commissioned; on principle things. For example, I had a series of experiments here about the “blind spot” in the human eye – to see if we might be able to make a small work that I’d installed on the dining table “disappear” from a particular angle. It worked, and that’s where the idea came from for an exhibit organized such that, during its course, all the works would appear from the blind spot in the users’ eyes – but what came out of it was that the consciousness of what is in a room is not regulated by eyesight alone. Even if you can’t actually see the work, you nevertheless think you’ve seen it. These are the kinds of little experiments I perform. I came up with the ideas for these principle experiments while out walking: How long is a kilometer? How fast am I walking? How long does an hour last? The ways I estimated all this turned out to be entirely different on the first day of my walking than on the third day or after a week. To ask how big a car is or how small; how we place our bodies in relation to the things in a room and so on. From this came my discussion of what a subject is and what an object is. And does a subject, in the classical sense allow itself to be defined with an object as a single unit and to be viewed as a productive experience? At the same time, this productivity in its functional sense always means a juxtaposition between two separate entities, and accordingly, the folding of both entities into each other would be an “unproductive” relationship. Seen phenomenologically, the subject does not produce the object exclusively – the chair is still in the room when we aren’t present. But the chair is not existent when the subject is “out of the world.” We are, so to say, empty. There is no truth in the chair – in the sense of “the spirit is in the wood.” At the same time, there is no ideology in us, primarily. But through the confrontation with the chair, unbelievably interesting thought processes arise during which the chair, as well as I myself, are constantly undergoing changes. This happens over time. Not in time – as if time were a shell. Here, one has to recognize time as a constant dimension. Without being mystical about it – time as sequence. In this way, the work on my models is also a sequence and the project, after it’s completed, is a model, albeit seen in a different spatial context.
In your exhibitions, I’ve had the experience of seeing users more intensively engaged with the works than with, for example, paintings. The phenomenal aspects that your works call up seem almost genial. An important reason for this seems to me to be that the works themselves have been created with an overt neutrality. There is no personal signature of any kind from the artist. In this way, they have the effect of purposelessness, like found objects. The exhibit itself, then, becomes a natural experience.
I have very little interest in the surfaces of the materials. My works are, for the most part, “off the shelf” – material from the hardware store; it’s all made very simply. I think it’s important that the works are made technically well, that the construction is stable and won’t fall apart. The aesthetic considerations of whether a surface should be smooth, colorful, or matte are not interesting to me. The relationship that arises between the users of my works and the object – that’s what it’s about for me, and nothing else. I don’t have the normal sculptural problems – wrestling with expression and so on. I find myself essentially uninteresting. I don’t have anything to say, either. That’s also why I try to avoid any emphasis of my Nordic background, to stay away from the possibility that the user might find a reason in it for my making this art or why the art is what it is.
Which would lead to “the influence of elves and Skaldenmet.”
Not that I don’t find the history of the Nordic peoples interesting, but it would more than likely have a negative effect on the contextualization of my art. For me, it’s more of an ethical question with which I’d direct the discussion: Which spatial conditions have a normative effect? And how can I avoid them so that a new experience can be made possible? An individualizing experience? Something that happens only within each of the users? And in all this, what’s most important to me is to clearly show that what we’re dealing with here is a construction – and not truth. In order not to repeat the mistakes the moderinsts made. How I can keep my art from allowing an aesthetic system to take form – ultimately, that’s what’s most important to me. That’s why Ican’t, as a person, be too much in the foreground. I have to keep everything open to the point that, in the end, there would even be the danger that my art would be judged by no means as art, but as design, at the most – because it all appears as if it were made by no one particularly special. My works are machines that create phenomena. The ethical problem presented here is that I should play no role in the relationship between the users and the machines.
Is your art, because of its invasive character, not nevertheless more authoritarian than, let’s say, a typical sculpture? It primarily uses the structures of human perception in order to have the users of your work see what you want the works have them see.
You could put it that way. But I would also say that, in principle, our world consists of nothing. That every perception of space, or even just light, comes about on the basis of a cultural or ideological supposition. Now, there is, of course, the tendency to see the environment as natural – or as a given. But that is an understanding of things based on culturally-, religiously-, and ideologically-formed structures. The danger I see in that is the opportunity for the exercise of power over people made possible precisely through this relationship with the “world” which, in a strictly scientific sense, is mistaken. For example, the light in the room of a museum is not white. But it appears to us not only as just that – white – but also, on top of that, as natural light – for the environment of a room in a museum. But what we think of as white light would be deemed yellowish in another cultural environment. Museum light is also not sunlight; that is, by no means is it natural. By bringing the construction of their eyesight to the eyes of the users of my spaces, I also hope to be prodding them to think about what the constructs of everything else might be made of – the room, the museum itself, etc. As far as I’m concerned, then, I’m first creating an experience. But above all, I’m prompting awareness. So I create semi-totalitarian structures, if you’d like.
Is it problematic if you see the ways in which your art is experienced – when, for example, the users of the Weather Project at the Tate Gallery lay down on the floor to experience your artificial sunshine?
Oh, I’m basically open to everything. Even though I do find it increasingly problematic that museums encourage the commercialization of our ability to experience. I think it’s questionable that the potential for spectacle in an exhibit is being considered more and more, that is, what the works can do with the users rather than the works themselves.
I find your Room for One Color particularly fortuitous: A room lit with an intensive yellow in which one seems to lose one’s sense of color. You find yourself in a black-and-white photograph you can walk around in.
These yellow mono-frequency lamps are a very efficient means of lighting with a minimal amount of electricity. They’re used for lighting highway tunnels or as emergency lights on ferries. The lamps beam light of an almost single frequency – the UV range is very narrow. The number of yellow receptors in our eyes’ retinas is large. That’s why the transmission of the color yellow to our brains is particularly good. We see best with yellow lighting. And worst with blue lighting. With this mono-frequency lighting from these lamps, all other colors but yellow are “removed.” But since our brains nevertheless “know” that, for example, blue jeans must be blue, they try to send messages back to the eye that it should be picking up something blue. The effects that result are interesting since we try in this light to project the seemingly missing color onto the material of the jeans – simply due to our experience that such pants need to be blue. I like to show such a room lit with a mono-frequency at the beginning of an exhibition in order to lead users to the principles of construction of their eyesight.
This experience of losing colors arouses a certain fear in users.
But one also sees better. More can be made out in a black-and-white photograph than in a color photo. The eye is far more able to separate values of grey than levels of color. That’s why a photograph by Ansel Adams seems more focused than a color photo of the same subject ever could. That’s what I also like about the Room for One Color: That, as a user, you’re given this sort of hyper-vision – from a distance of twenty meters, you can make out a liver spot; everything is immediately recognizable. Since colors are also carriers of information across the dimensions of a room, people positioned far away in a room lit with mono-frequency lamps seem flatter than usual, almost two-dimensional.
Are these not experiences that are particularly attractive for urbanites, like people who rarely leave their cities, and so, are all but unable to have any natural experiences?
My experience is that people who spend nearly all their time in nature also value my work. I think one has to be careful that one doesn’t more or less consciously create a sort of hierarchy of which spatial conditions are better for people and which aren’t. I would not say that we could step out into nature. Approaching nature is a form of dialogue which leads, with my participation, to an image of landscape. Relationships and experiences and events can take place there that wouldn’t be possible in a city. Even so, I think you can grow up in and move around in a city and still be a “good person.” I’d rather be careful, particularly because of this long tradition of thinking, “Nature has the answer” and all that. But the problem only arises when the city tries to become nature. The modern shopping center, an extremity of the city, usually tries to present itself as nature. Such a shopping center becomes more attractive the less it appears to be a shopping center. But that doesn’t make nature better. Nature simply does nothing and the city makes a mistake

http://www.youtube-nocookie.com/v/fjzrA0GbwsQ?hl=en_US&version=3

sound vibrations- garry hill sugra – about the vibrition enviroments

Filed under: Notes — admin @ 18:57

http://www.youtube-nocookie.com/embed/_P9944KOL8U?list=PL7224DAB9F1E71EDA

http://www.youtube.com/watch?v=_P9944KOL8U&list=PL7224DAB9F1E71EDA

Filed under: Notes — admin @ 17:31
he Future: Then and Now

Wednesday 24th April 2013
6.30pm-9.00pm

This month’s Cybersalon is looking at how new media have inspired new forms of activism over the past two decades and will explore the transformative possibilities of the next wave of technological innovation. 

In his 1996 ‘Declaration of Independence of Cyberspace’, John Perry Barlow announced the coming of a hi-tech utopia where rugged individualists would escape from the stifling controls and onerous taxes of national governments into a borderless and deregulated virtual world. Over the past two decades, this seductive mix of hippie and entrepreneurial libertarianism codified in the Californian Ideology has dominated our understanding of the political impact of the Net. Left or Right, mainstream and alternative, mass connectivity is still celebrated as the technological antidote to the multiple failings of Westminster politics from voter apathy to out-of-touch MPs. While deep scepticism is required about the predictions of dotcom boosters, no one can deny that the rapid diffusion of social media has enabled much more participatory forms of campaigning, organising and mobilising. From the Arab Spring to the Five Star Movement in Italy, citizens have bypassed the old party structures to create their own autonomous groups. As in Athens, Madrid or New York, London’s anti-austerity protesters are tech-savvy and always on-line. In Bitcoin, hackers now believe that they have discovered a way of liberating money from the clutches of the power elite. The Net is still only a toddler, but it has already established itself as the people’s forum for political debate and decision-making. With the status-quo seemingly no longer viable, the collaborative experience of social media should now inspire an emancipatory vision of what it means to be a citizen in 21st century Europe. What are the lessons of Then and Now that we can apply confidently when we’re anticipating the future of Net Politics?

Richard Barbrook – Westminster politics lecturer and author of Imaginary Futures – will trace the evolution of dotcom neo-liberalism from the techno-utopian early-1990s to today’s more austere times.
http://www.imaginaryfutures.net

Amir Taaki – former professional gambler turned open source programmer – will explain how Bitcoin challenges the monetary hegemony of both big banks and big government.
https://www.bitcoins.org

Clare Solomon – the ex-president of ULU during the 2010 student protests who now runs the radical Firebox cafe in King’s Cross – will describe how the participatory structure of the Net is inspiring new methods and ideas of political campaigning. 
http://fireboxlondon.net

Jamie Bartlett – the Head of Centre for the Analysis of Social Media at the Demos think-tank – will describe how the electoral success of the Five Star movement in Italy was achieved through the intelligent use of on-line campaigning. 
http://www.demos.co.uk/people/jamiebartlett

Chair

Paolo Gerbaudo teaches at Kings College, University of London and is author of Tweets and the Streets: social media and contemporary activism.
http://www.tweetsandthestreets.org

Tunes: Wildlife Display Team.

See you there!

Entrance is free but please book on http://cybersalon.eventbrite.co.uk/
6.30pm: doors open and drinks
Discussion: 7.00 – 9.00 pm.
Followed by drinks in the pub: The Slaughtered Lamb.

Venue:
The Arts Catalyst,
50-54 Clerkenwell Road,
London EC1M 5PS

Tubes: Old St/ Barbican
Barclays Bikes: Right outside the venue
Arts Catalyst is next to Foxtons on Clerkenwell Road.

Audio recordings, tweet timeline and transcript of the discussion will be available after each event.


About Cybersalon

A monthly meeting of minds on how the Internet is shaping society for artists, entrepreneurs, techies, activists, academics and designers.
— Speakers, discussion, exhibits, presentations and performances — and a cheap bar.

to be continued…

Filed under: Notes — admin @ 16:15

*Ακόμα ένα δείγμα, δυστυχώς δημιουργούνται προβλήματα στο stiching τα οποία οφείλονται σε έλλειψη εξοπλισμού. . . ετοιμάζω μερικά ακόμα.

Δεν έχω καταφέρει να χρησιμοποιήσω κάποιο μέσα στο software (3ds max) να δω τι αποτελέσματα δίνει. Έχω δοκιμάσει δηλαδή αλλά δεν έχω καταφέρει να βγάλω κάποιο ρέντερ για διάφορους λόγους.  Οι δοκιμές που έκανα είναι ακόμα σε πειραματικό επίπεδο και δεν είμαι σίγουρος αν στα τελικά αρχεία μου περιλαμβάνεται όλη η πληροφορία των exposures (τα οποία αρχεία χρησιμοποιούν temporary χώρο περίπου 30 GB για να δημιουργηθούν) με τελικό μέγεθος του hdr που πρέπει να χρησιμοποιηθεί μέσα στο software περί τα 1 έως 4 GB νούμερο κάπως υπερβολικό να αντέξει το σύστημα μου αυτή τη στιγμή συν το ότι κάθε φορά που ρεντάρω ένα hdri στο πρόγραμμα που ενώνει τις φωτογραφίες φορτώνω συνήθως 11 GΒ ram με αποτέλεσμα πολλές φορές τα γνωστά BSOD (blue screen of death η αλλιώς μπλε οθόνη η αλλιώς κρασαρίσματα όλου του συστήματος)

Έπεται συνέχεια.
Υ.Γ ζητώ συγνώμη για την πολυήμερη απουσία μου και θα επανορθώσω

the 2dfield/sem 6 Animation II 2d -3d

Filed under: Notes — admin @ 15:49


the 2D Field: Area

Screen Space: fixed borders that defines the new aesthetic characteristics
-the screen based experience and the projection based experience 
• Aspect ratio: relationship of screen width to screen height

• Horizontal orientation

• Standard ratios

• Standard TV / computer screens adopted 4×3 ratio of early motion
pictures (1.33:1 ratio)

•Digital/HDTV16x9(5.33x3or178:1)                                                                                                                                                                       

• Standard wide screen of motion pictures (5.33×3 or 1.85:1)

• Panavision / Cinemascope has extremely wide aspect ratio – 7×3
(2.35:1)

• Wide-screen – format of most U.S. films

• Framing

• 4×3 frame (film standard was established as early as 1889)
• advantage is that the difference between screen width & height
does not emphasize one dimension over another
• works well with close-ups

• 16×9 frame
• have to pay more attention to the peripheral pictorial elements/events    
                       
• Changing the Aspect Ratio

• Matching aspect ratio

• Letterboxing: wide screen letterbox is created by showing the whole
width & height of the original format, and masking the top and
bottom of the screen with black, white, or colored bands called
dead zones


• Pillarboxing: fitting a standard 4×3 image onto a 16×9 screen
(vertical pillar bars)

• Cutting, stretching, squeezing

• Secondary Frames


• Masking – blacking out both sides of the screen (ex. D.W. Griffith –
Intolerance)


• Multiple screens

• Moving camera

• Object size > context

• Knowledge of object

• Relation to screen area

• Environment & scale

• Reference to a person

• Image size

• Size constancy – we perceive people and their environments as
normal sized regardless of screen size

• Image size & relative energy

• Power of image is related to screen size & format

• People & things


Chapter 7 – The 2D Field: Forces within the Screen

Main directions

• Horizontal (ex. Renaissance architecture)

• Vertical (ex. Gothic Cathedrals)

• Horizontal/Vertical combination

• Tilting the horizontal plane

• Level horizon: stability

• Tilted horizon: dynamism

• Tilted horizon: stress


Magnetism of the Frame
• Top edge (ex. Headroom)

• Sides (ex. Positive /negative pull)

• Corners

• Centered object: even pull (ex. pull of entire frame)

• Large disc: expansion (ex. attraction of mass)

• Small disc: compression


Asymmetry of the Frame

• Up/Down diagonals

• Screen left/right asymmetry

• Tend to pay more attention to the right side than the left

• Figure & Ground

• Characteristics

• Figure is “thing like” – you perceive it as an object

• The line that separates the figure from the ground belongs to the
figure not the ground

• The figure is less stable than the ground

• The ground seems to continue behind the figure

• Superimposition – ambiguous figure/ground relationship

• Figure/Ground reversal
Psychological Closure: tendency to mentally fill in gaps in visual information to
arrive at complete & easily manageable patterns & configurations

• Gestalt – pattern that results from applying psychological closure (whole that
is larger than the psychological sum of its parts)

• Example 3 notes played together become a chord

• High & Low definition images: high definition images has more information
than a low definition image

• High – HDTV/film

• Low – standard TV

• Requires constant psychological closure

• Facilitating Closure – low definition image is helpful only if it facilitates,
rather than inhibits, closure

• Proximity – when similar elements lie in close proximity to one
another we tend to see them together

• Similarity – similar shapes are seen together

• Continuity – once a dominant line is established its direction is not
easily disturbed by other lines cutting across it

Vectors – directional forces that lend our eyes from one point to another (force
with direction & magnitude)

• Vector Field – combination of vectors operating within a single picture field;
picture field to picture field; picture sequence to picture sequence; screen to
screen; on screen to off screen events

• Vector Types
• Graphic Vector – stationary element that guides our eyes in a certain
direction

• Ambiguous direction

• Index Vector – points in a specific direction

• Vector Magnitude – determined by screen direction, graphic mass, perceived
object speed

• Z-axis vector: points toward or away from the camera

• The larger the graphic mass in motion, the higher its vector magnitude

• The faster the speed of an object the higher its vector magnitude

• Vector Directions

• Continuing Vectors – point in the same direction

• Converging Vectors – point toward each other

• Diverging Vectors – point away from each other



Structuring the 2D Field: Interplay of Screen Forces

Stabilizing the Field Through Distribution of Graphic Mass & Magnetic Force

• Graphic Weight

• Dimension

• Shape

• Orientation

• Location

• Color

• Hue

• Saturation

• Brightness

• Screen Center – most stable position of an object

• Off Center – the more the object moves off center the greater its
graphic weight and the attraction of the frame increases

• Counter weighting – achieve balance with another object of similar
graphic weight

Stabilizing the Field Through Distribution of Vectors

• Structural Force of Index Vectors

• Nose room & Lead room – need to leave enough room otherwise it will feel
cramped

• Nose room for index vectors

• Lead room for motion vectors

• Converging Vectors – can balance an index vector with a converging one
within the same screen

• Graphic Vectors – can use mass to contain other graphic vectors
Stages of Balance

• Stabile Balance – symmetrical structuring of visual elements

• Neutral Balance – graphic elements are asymmetrically distributed

• Golden Section – division of the screen into roughly 3×5 units

• Rule of Thirds – divide screen into 3 horizontal and 3 vertical fields

• Modular Units – adapted golden section proportions into a modular
concept

• Labile Balance – distribution of graphic weight, frame magnetism, and
vectors are pushed to their structural limit, creating a tendency for
imbalance (high tension)

Object Framing

• Facilitating closure – organize structures into easily recognizable patterns

• Graphic Cues – facilitate psychological closure by arranging the vector field
within the screen area so that all the vectors extend easily beyond the screen
into the off screen space

• Premature Closure – improper framing can lead to early psychological closure

• Natural Dividing Lines –premature closure when framing at natural dividing
lines

• Illogical Closure – tendency to group objects together into patterns regardless
of whether they belong together
The Aesthetic Edge Unusual Compositions – breaking compositional rules for
emphasis

• Emphasis through off-center placement

• Emphasis through partial onscreen placement
Multiple Screens

• Increased information

12 Απριλίου 2013

Filed under: Notes — admin @ 13:07

14 November 2008 – 17 January 2009
William_Anastasi.jpg
© William Anastasi
Untitled, 1966/2008
Photo-screenprint on canvas
78 x 235 inches (198 x 597 cm)
 
WILLIAM ANASTASI

November 14 2008 – January 17 2009
Opening: Friday, November 14, 2008, 6-8pm

Location: Peter Blum Chelsea

Peter Blum is pleased to announce the exhibition William Anastasi: opposites are identical, opening on November 14th, 2008 at Peter Blum Chelsea, 526 West 29th Street. This will be Anastasi’s first exhibition with the Peter Blum Gallery.
opposites are identical brings together works from four decades, with the earliest work dating back to the early 1960s and the latest from the year 2000. One of the first practitioners of Minimal and Conceptual art, Anastasi, throughout his career, has questioned the structure of cognition and perception, often probing the edges of traditional art practices. Despite creating a number of works that anticipate many of the key artistic themes of Minimal and Conceptual art, Anastasi has been relatively overlooked by the art historical canon. As a keen observer and close friend of John Cage, Merce Cunningham, Jasper Johns and Robert Rauschenberg, Anastasi developed a distinctive practice that combines a Duchampian sense of play with the analytic rigor of Conceptualism.
A central trope in Anastasi’s art is the relationship between the object and its context. Frequently, the gallery itself becomes the frame for this exploration. For example, Untitled (1966-2008) is a new interpretation of a piece originally shown in Anastasi’s “Six Sites” exhibition at Virginia Dwan Gallery, New York, in 1967. The photo-silkscreen on canvas pictures exactly the gallery wall on which it is hung—that is a full fifty percent of the size of the wall itself (the 1967 version was ninety percent of the wall size). This piece is one of many examples of where Anastasi investigates the tension between presence and representation.
Anastasi has consistently introduced chance and randomness into his works. In an attempt to yield control of his creative process, he executed graphite on canvas drawings with his eyes closed. These pieces demonstrate how in Anastasi’s art the ideas always generate the choice of medium.
William Anastasi was born in 1933 in Philadelphia, PA. His first exhibition in New York was in 1964 at the Washington Square Gallery, followed by four shows at the Virginia Dwan Gallery (1966, 1967, two in 1970). Important solo exhibitions include: P.S.1, New York (1977), Kunstmuseum Düsseldorf, Germany (1979), Whitney Museum, New York (1979 and 1981), The Philadelphia Museum of Art, Philadelphia, PA (1993), two retrospectives: Moore College of Art and Design, Philadelphia, PA (1995), and Nikolaj – Copenhagen Contemporary Art Center (2001). Selected public collections: Museum of Modern Art, New York; The Metropolitan Museum, New York; The Jewish Museum, New York; Philadelphia Museum of Art, Philadelphia, PA; The Walker Art Center, Minneapolis, MN; Museum of Contemporary Art, Los Angeles.

arch-archiving-archives-papers-

Filed under: Notes — admin @ 11:22

παρουσίαση έργων-καλλιτεχνών από ars electronica

Filed under: Notes — admin @ 04:02

algorithmic search for love
interactive art, honorary mention 2011

Ο Julian palacz έφτιαξε μια μηχανή αναζήτησης  λέξεων/φράσεων για το προσωπικό αρχείο ταινιών του.             γράφοντας την λέξη ή φράση στην μηχανή αναζήτησης  ξεκινά μια αναπαραγωγή των στιγμιότυπων που βρίσκονται οι λέξεις κλειδιά στις ταινίες. το έργο είναι ένα σχόλιο για την ψηφιακή εποχή και τη ευκολία που μας παρέχουν τα μέσα της στην δημιουργία προσωπικών ψηφιακών αρχείων-αποκτημάτων.



http://archive.aec.at/prix/#41175





empathetic heartbeat
Interactive Art, 2011

 οι Hideyuki Ando, Masahiko Sato, Junji Watanabe δημιούργησαν μια εγκατάσταση για να τονίσουν την σημαντικότητα της συναισθηματικής ταύτισης μεταξύ των ανθρώπων. οι χτύποι της καρδιάς μας φανερώνουν με έναν τρόπο την συναισθηματική μας κατάσταση όμως παραμένουν “ιδιωτικοί”/κρυφοί, πολλές φορές και για τον ίδιο τον εαυτό. Ο συμμετέχων στο έργο κάθεται στην “θέση” μπροστά από την οθόνη και τοποθετεί το στηθοσκόπιο στο στήθος του. από τα ακουστικά μπορεί να ακούσει τις εναλλαγές των παλμών της καρδιάς ανάλογα με το οπτικό ερέθισμα  που λαμβάνει από την οθόνη.

11 Απριλίου 2013

dream-real-virtual-surealism-diagramsspectacle

Filed under: Notes — admin @ 05:41

time history table-diagram-(etc tate)
real-virtual-spectacle-ethics-social networks

παράλογο (dods-ζωγρ)-ανδουλουσιανός σκύλος -youtube social networks –
massive culture&youtube

[youtube http://www.youtube.com/watch?v=BDMShZTdh20]

http://www.porterfieldsfineart.com/tableofcontents.htm

Filed under: Notes — admin @ 04:30

Porterfield’s Fine Art Licensing
   Welcome to the leading art licensing agency on the internet.  Porterfield’s is one of America’s top commercial international art licensing agencies.  We’re adding lovely new art to this site just about every week, so please be sure to stop by frequently to see what’s new.
   All of the 3,500+ images shown in these pages are available for licensing.   If you come across something you like and can use, let us know; we’ll be happy to send you digital files or lovely color contact sheets of any artist’s work.  You can call us at any time at (941) 487-8581 or email Porterfield’s.
   As you go through the site, please note that each artist has a main page which in most cases shows a single image from each of often many collections.  Just click on the collection image or title to go to the main page for that collection.  If you would like to see any image larger, just click on the image itself.  You can also use our new in-site search engine, courtesy of Google, to find specific topics that you may be seeking.

Meet our Artists

A very brief look at a representative image from each Porterfield’s artist, with each artist shown alphabetically by last name.
Please click on image or name to go to that artist’s full portfolio of images:

 

Dominy AldermanFOLLOW YOUR HEART, DREAM YOUR DREAMS,
LOVE AND LAUGH
Sharon AscherlOLD-FASHIONED COUNTRY
AMERICANA LANDSCAPES
Marilyn BarkhouseOLD-FASHIONED COUNTRY
AMERICANA LANDSCAPES
Jamie CarterCHRISTMAS, SEASONS, HOLIDAYS, FLORALS & LOVELY LANDSCAPES

Dawn CollinsICE CREAM SOCIALS, FLOWERS AND DREAMS, SUMMER BLESSINGS, COFFEE, AND INSPIRATIONS Richard De WolfeCHRISTMAS, SNOWMEN, FARMS, SEASONAL, AND WILDLIFE Caplyn DorENTICING AND ROMANTIC LANDSCAPES Jan FordFLORALS, GARDENS,
BASKETS AND BIRDS

Denise FreemanFLORALS, CATS, DOGS,
BUTTERFLIES, HORSES
Christine GrafCONTEMPORARY DECORATIVE, FLORALS,  AMERICANA, FABRIC COLLECTIONS Joseph HolodookSANTA CLAUS, SNOWMEN,  HOLIDAYS, AMERICANA LANDSCAPES, CHRISTMAS, COUNTRY Lin HowardCHRISTMAS, HALLOWEEN,
JUVENILE AND SEASONAL

Larry JacobsenLOVELY AND COMPELLING LANDSCAPES Carol LawsonUPSTAIRS DOWNSTAIRS BEARS, FAIRY TALES, ARTFUL SANTA’S Maureen McCarthyTRADITIONAL AMERICANA,
SEASONAL, COUNTRY
Anne MortimerCATS & KITTENS, CHRISTMAS, FLORALS, EASTER, GARDENS

Sara MullenHOLIDAYS, SEASONS, GARDENS, COFFEE, CATS AND TEDDIES TOO Matt PattersonDECORATIVE WINE, PALMS, WILDLIFE, CLASSIC FISH, OLD-FASHIONED SIGNS  Bob PettesAMERICANA AND CHRISTMAS LANDSCAPES AND THE GRAND TOUR OF EUROPE Diane PhalenCOUNTRY QUILTING, AMERICANA, CHARMING QUILT DESIGNS

Judy Case RedderAMERICANA, LANDSCAPES, COUNTRY LANDSCAPES, INSPIRATIONAL, WALL DECOR Jane Wooster ScottCHARMING AMERICANA LANDSCAPES FROM THE RENOWNED PAINTER OF AMERICAN LIFE Rosiland SolomonHUMMINGBIRDS, ANGELS, ROOSTERS,  DECORATIVE, WINE, TUSCANY, AND  SEASONAL IMAGES Janet SteverCHRISTMAS, SNOWMEN, SEASONAL, HOLIDAY, WINE, FLORALS,
 AND DECORATIVE ART

 

Val StokesCHRISTMAS, NATIVITY, CHARMING FLORALS AND GARDENS,
AND FELINE FRIENDS
Michael SwansonROMANTIC SCENES, LANDSCAPES,
PROVENCE, 
TUSCANY
Edward TadielloSERENITY’S GARDEN, LOVE’S EMBRACE, AND THE ANGELS OF GRACE
Geoffrey TristramTHE  CHARMING “CATS OF DISTINCTION” COLLECTION BY A RENOWNED BRITISH ARTIST

Joy WaldmanBASKETS OF SPRINGTIME, SUMMER AT THE BEACH, ORCHIDS, FLORALS, GARDENS, JUVENILE, BEACH
Gloria WestCHARMING, WHIMSICAL CHRISTMAS ART, SEASONAL ART, INDIAN MAIDENS AND NATIVE HERITAGE
Abby WhiteDECORATIVE ART FOR HOME & WALL DECOR, KITCHEN DECOR AND FABRIC
Cindy WiderCHARMING DECORATIVE, BEACH, TROPICAL, AND CAT ART. NEW TO PORTERFIELD’S FINE ART

 

Thomas WoodBEST FRIENDS COLLECTION, DECORATIVE, COFFEE, CHOCOLATE, HOME DECOR, CHRISTMAS, HALLOWEEN, HOLIDAYS, WINE
 

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How to become a Porterfield’s artist (and the Do’s and Don’ts of Art Licensing)

Porterfield’s Fine Art Licensing
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See our blog on the Business of Art Licensing at www.art-licensing.bizand Art & Licensing News,
both brought to you by Porterfield’s Fine Art Licensing

For more information on how to license the works of any of Porterfield’s artists,  please contact Lance Klass, President, Porterfield’s Fine Art Licensing, 8437 Tuttle Avenue, Suite 410 Sarasota, Florida 34243, (800) 660-8345, or email us right now.   Please state your specific interest in the art, whether licensing, authorized reproduction, or other potential usage, when contacting us.
     All works of art shown on this site are copyrighted by the respective artist(s) under United States and International Copyright Statutes.  This internet site and all its contents are protected by copyright and may not be reproduced in whole or in part without prior written permission.  Porterfield’s shall vigorously enforce its copyrights and pursue any infringement of those rights.  ALL RIGHTS RESERVED. The name “Porterfield’s” is a registered trademark of Porterfield’s L.L.C..   Privacy Policy.  “All Rights Reserved” Means…

arch-hs-drawing-mapiing pro-actions-pubscul/sem 8 archieves-data classifications//sem 5 object map routes

Filed under: Notes — admin @ 04:13

vimeo video
moma liver
*

creating an archieve of flo.-blog vv
(naming houses-non typical represantations-history-archeology)
architectural archive 7mk/patras
http://mixyears.blogspot.gr/

http://letaeras.tumblr.com/

patras2.nos.v.krs.mal.mrl.al.kn.th.
objects-mapping sch. of arch. u.p.

10 Απριλίου 2013

Arno Fabre

Filed under: Notes — admin @ 19:18
http://arnofabre.free.fr/en/index.html

κωστής τριανταφύλλου

Filed under: Notes — admin @ 18:51
http://www.costis.gr/index.html

auditory synesteisia

Filed under: Notes — admin @ 17:03


Current Biology Vol 18 No 15R650 All our o the synesthete subjects(S1–S4, ages 23–33, 1 woman) hadnormal visual acuity and no knownhearing or neurological decits. Theirvisually-induced sound perceptionsoccur automatically, cannot be turnedo, and have been experienced oras long as they can remember goingback into childhood. The percepts aretypically simple, non-linguistic sounds(such as beeping, tapping or whirring)that are temporally associated withvisual fashes or continuous visualmotion. Eye movements over astationary scene (retinal motion) donot typically evoke sound. In dailyexperience, all our subjects aregenerally able to distinguish theirsynesthetic sound percepts rompercepts induced by real auditorystimuli, but occasional conusionexists. We reer to this phenomenonas ‘hearing-motion’ synesthesia, eventhough non-moving visual fashesalso trigger sound perception asdemonstrated next.Our goal was to devise a task orwhich hearing-motion synesthesiawould coner a perormance advantage, as this would bestrong objective evidence or theperceptual experience[4]. Typically(in non-synesthetes), people have anadvantage in judging rhythmic patternso sound compared to equivalentvisual rhythmic patterns[7,8]. We thuspredicted that synesthetes wouldperorm better than controls in a taskinvolving visual rhythmic sequencesbecause synesthetes would not onlysee, but also hear the patterns.



The sound ochange: visually-induced auditorysynesthesiaMelissa Saenz and Christo KochSynesthesia is a benign neurologicalcondition in humans characterizedby involuntary cross-activation othe senses, and estimated to aectat least 1% o the population[1].Multiple orms o synesthesia exist,including distinct visual, tactile orgustatory perceptions which areautomatically triggered by a stimuluswith dierent sensory properties[1–6],such as seeing colors when hearingmusic. Surprisingly, there has beenno previous report o synestheticsound perception. Here we report thatauditory synesthesia does indeed existwith evidence rom our healthy adultsor whom seeing visual fashes orvisual motion automatically causes theperception o sound. As an objectivetest, we show that ‘hearing-motionsynesthetes’ outperormed normalcontrol subjects on an otherwisedicult visual task involving rhythmictemporal patterns similar to Morsecode. Synesthetes had an advantagebecause they not could not only see,but also hear the rhythmic visualpatterns. Hearing-motion synesthesiacould be a useul tool or studying howthe auditory and visual processingsystems interact in the brain.ASample ‘same’trial:interval 1:interval 2:Sample ‘different’trial:Sample rhythmic sequence composed of flashes or beeps:20050100Time (ms)interval 1:interval 2:p< 0.0001N.S.Controls(n=10)Synesthetes(n=4)B1009080706050   %   c  o  r  r  e  c   tSoundVisionCurrent BiologyFigure 1. Visually-induced auditory synesthesia.(A) Sequences were composed o intermixed long (200 ms) and short (50 ms) duration stimuliseparated by blank intervals (100 ms) similar to Morse code (bars depict stimulus on-times). Thestimuli were either tonal beeps (360 Hz) on sound trials or centrally fashed discs (1.5 deg radius)on visual trials. On each trial, subjects judged whether two successive sequences (either bothsound or both visual) were the ‘same’ or ‘dierent’. (B) Mean perormance (% correct trials) orcontrol and synesthete subjects (+/− SEM). All subjects had good accuracy on sound trials, butsynesthetes dramatically outperormed controls on the otherwise dicult visual trials. Movies osample trials located online at http://www.klab.caltech.edu/~saenz/hearing-motion.html.thereore emerges whereby one othe key unctions o the intact basalganglia is to link positive outcomesto subsequent behaviour, whetherpredominantly cognitive or motorin its demands, and to modiy thisrelationship accordingto motivational state.Supplemental dataSupplemental data are available athttp:// www.current-biology.com/cgi/content/ ull/18/15/R648/DC1 AcknowledgmentsThis work was supported by the MedicalResearch Council, Welcome Trust, FWO- Vlaanderen and Strategisch Basisonderzoek.Reerences1. Niv, Y. (2007). Cost, benet, tonic, phasic: whatdo response rates tell us about dopamine andmotivation? Ann. NY Acad. Sci.1104, 357–376.2. Satoh, T., Nakai, S., Sato, T., and Kimura, M.(2003). Correlated coding o motivation andoutcome o decision by dopamine neurons.J. Neurosci. 23, 9913–9923.3. Brown, P., Chen, C.C., Wang, S., Kühn, A.A.,Doyle, L., Yarrow, K., Nuttin, B., Stein, J.,and Aziz, T. (2006). Involvement o humanbasal ganglia in o-line eed-back control ovoluntary movement. Curr. Biol.16, 2129–2134.4. Hamani, C., Saint-Cyr, J.A., Fraser, J., Kaplitt,M., and Lozano, A.M. (2004). The subthalamicnucleus in the context o movement disorders.Brain127 , 4–20.5. Frank, M.J., Seeberger, L., and O’Reilly, R. C.(2004). By carrot or by stick: Cognitivereinorcement learning in Parkinsonism.Science 306, 1940–1943.6. Shohamy, D., Myers, C.E., Onlaor, S. Grossman,S., Sage, J., Gluck, M.A., and Poldrack,R.A. (2004). Cortico-striatal contributions toeedback-based learning: Converging datarom neuroimaging and neuropsychology.Brain127 , 851–859.7. Kemp, F., Brücke, C., Kühn, A.A., Schneider,G.H., Kupsch, A., Chen, C.C., Androulidakis, A.G., Wang, S., Vandenberghe, W., Nuttin, B.,et al.(2007). Modulation by dopamine o humanbasal ganglia involvement in eedback controlo movement. Curr. Biol.17 , R587–R589.8. O’Doherty, J., Dayan, P., Schultz, J.,Deichmann, R., Friston, K., and Dolan, R.J.(2004). Dissociable roles o ventral and dorsalstriatum in instrumental conditioning. Science 304, 452–454.9. Wrase, J., Kahnt, T., Schlagenhau, F., Beck, A.,Cohen, M.X., Knutson, B., and Heinz, A. (2007).Dierent neural systems adjust motor behaviorin response to reward and punishment.Neuroimage 36, 1253–1262.10. Tricomi, E.M., Delgado, M.R., and Fiez, J.A.(2004). Modulation o caudate activity by actioncontingency. Neuron41, 281–292.1Department o Neurology and2Departmento Neurosurgery, Charité-University MedicineBerlin, CVK, Berlin, Germany.3SobellDepartment o Motor Neuroscience andMovement Disorders, Institute o Neurology,London, UK.4Department o Neurosurgery,Kings College Hospital, Denmark Hill, London,UK.5Department o Physiology, Anatomy andGenetics and6Department o NeurologicalSurgery, Radclie Inrmary, Oxord, UK.7Department o Neurology and8Neurosurgery,Katholieke Universiteit Leuven, Belgium.E-mail:p.brown@ion.ucl.ac.uk

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