🎥 Video Art
These works primarily use video as a medium, either in single-channel, multi-channel, or installation form:
- Bill Viola, Going Forth By Day, 2002
– Multi-channel video installation with narrative structure. - Irit Batsry, These Are Not My Images, Neither There Nor Here, 2000
– Experimental video; poetic, fragmented visual narrative. - Anwar Kanwar, A Season Outside, 1997
– Philosophical video essay with documentary elements. - Laurie Anderson, Stories from the Nerve Bible, 1995
– Multimedia performance with a strong video/audio component.
🕹️ Interactive Art
These works are centered on user interaction — physically, virtually, or conceptually:
- David Rokeby, N’Cha(n)t, 2001
– Interactive sound installation with evolving textual output. - Grahame Weinbren, Frames, 1999
– Interactive cinema; viewer choices affect narrative progression. - Char Davies, Ephémère, 1998
– Immersive VR art controlled by breath and balance. - Ben Rubin & Mark Hansen, Listening Post, 2003
– Real-time text data from the internet transformed into audiovisual installation. - Victoria Vesna & Jim Gimzewski, Zero@wavefunction, 2002
– Interactive installation visualizing nano-scale science. - Luc Courchesne, Landscape One, 1997
– Interactive video panorama allowing user exploration.
🤖 AI Art / Generative Systems
Works that incorporate artificial intelligence, algorithmic systems, or generative processes:
- David Rokeby, N’Cha(n)t, 2001
– Uses speech recognition + evolving AI-based logic to create live text/sound responses. - Ben Rubin & Mark Hansen, Listening Post, 2003
– Custom AI/data algorithms analyze and synthesize text from online chats.
Note: Rokeby and Rubin & Hansen are especially known for bridging interactive and AI-driven generative systems.
Bonus — 📝 Text-based Installation
Though not generative or interactive per se:
- Jenny Holzer, ARNO, 1996
– Uses LED displays to present politically charged textual messages; considered conceptual but often grouped with early interactive media due to public engagement.