Selected Courses on Digital Art-UOWM

23 Μαρτίου 2015

Becket

Filed under: NOTES ON VIDEO,NOTES ON VIDEO INSTALLATIONS — Ετικέτες: — admin @ 13:31
https://www.youtube.com/watch?v=kXmdTUfsfmI
http://www.medienkunstnetz.de/works/quadrat/images/2/

http://www.medienkunstnetz.de/works/quadrat/images/2/

 Samuel Beckett
«Quad I + II» ‘Quad’, the first in a series of minimalist experimental television plays made by Beckett in the 1980s for the broadcaster Süddeutscher Rundfunk, operates with a serial game involving the motional pattern of four actors, but equally accommodating four soloists, six duos, and four trios. Four actors, whose coloured hoods make them identifiable yet anonymous, accomplish a relentless closed-circuit drama. Once inside the square, they are condemned to monotonously and synchronously pace the respectively six steps of the lengthwise and diagonal lines it contains, in part accompanied by varying drumbeat rhythms. The mathematical precision and choreography is made possible by the exactness of the timing. Choreographic variation is confined to the number of performers, and the resultant changes in colour constellations. The middle of the square, which is marked by a dot, must always be bypassed on the left-hand side. In the course of the production, the feet leave behind faint traces on the diagonals of the white square. ‘Quad’ (here you see the first version) is, for all its reducedness, the most dramatic of Beckett’s last teleplays. The playwright also shot a black-and-white version with four figures dressed identically in white and acting to the beat of a metronome.

extracts from the world premiere performance january 2005 
idea, concept & visual direction Alexander Arotin, 
artistic collaboration Serghei Victor, music Olga Neuwirth
with Frank Asmus, Hans Christian Rudolph, Karl Merkatz, Sebastian Mirow, Philipp Sebastian
production Dietmar Pflegerl Stadttheater Klagenfurt Austria 2005
© AROTIN ART CREATIONS PARIS BERLIN 2006

… an optical and dramaturgic success! die Presse, Vienna

…the fascination of absolute nothingness… Kronenzeitung, Vienna

Arotin succeeded in making visible for the spectator the “non-lieu”, orchestrated by Beckett. die Presse, Vienna

“… It depends, how one does nothing” says Beckett in his play 
– Well done, how “nothing” was performed here! 

…overwhelming astonishing sceneries and images of Alexander Arotin… 
a tension that sweeps you away from the first to the last word. 
Impossible to visualize better Samuel Beckett on stage! Kärntner Tageszeitung

… Alexander Arotin’s captivating spaces and lights 
with a completely tilted scene… der Standard, Vienna

In the cosmos of the absurdity 

… an exciting panorama which catches the attention from the very first moment. Through the image of a road in a continuous motion one enters the illusion as if it was the whole life which rushes through, while mankind is waiting senseless and motionless on the outside. Kleine Zeitung, Vienna

 

[youtube https://www.youtube.com/watch?v=kXmdTUfsfmI]

[youtube https://www.youtube.com/watch?v=idTcsU03W1Y]

[youtube https://www.youtube.com/watch?v=LTLH4TUZnpo]

http://www.medienkunstnetz.de/works/quadrat/images/2/
 Samuel Beckett
«Quad I + II»
‘Quad’, the first in a series of minimalist experimental television plays made by Beckett in the 1980s for the broadcaster Süddeutscher Rundfunk, operates with a serial game involving the motional pattern of four actors, but equally accommodating four soloists, six duos, and four trios. Four actors, whose coloured hoods make them identifiable yet anonymous, accomplish a relentless closed-circuit drama. Once inside the square, they are condemned to monotonously and synchronously pace the respectively six steps of the lengthwise and diagonal lines it contains, in part accompanied by varying drumbeat rhythms. The mathematical precision and choreography is made possible by the exactness of the timing. Choreographic variation is confined to the number of performers, and the resultant changes in colour constellations. The middle of the square, which is marked by a dot, must always be bypassed on the left-hand side. In the course of the production, the feet leave behind faint traces on the diagonals of the white square. ‘Quad’ (here you see the first version) is, for all its reducedness, the most dramatic of Beckett’s last teleplays. The playwright also shot a black-and-white version with four figures dressed identically in white and acting to the beat of a metronome.

Rudolf Frieling

[youtube https://www.youtube.com/watch?v=O_LG1C4lPFw]
extracts from the world premiere performance january 2005 
idea, concept & visual direction Alexander Arotin, 
artistic collaboration Serghei Victor, music Olga Neuwirth
with Frank Asmus, Hans Christian Rudolph, Karl Merkatz, Sebastian Mirow, Philipp Sebastian
production Dietmar Pflegerl Stadttheater Klagenfurt Austria 2005
© AROTIN ART CREATIONS PARIS BERLIN 2006


… an optical and dramaturgic success! die Presse, Vienna

…the fascination of absolute nothingness… Kronenzeitung, Vienna

Arotin succeeded in making visible for the spectator the “non-lieu”, orchestrated by Beckett. die Presse, Vienna

“… It depends, how one does nothing” says Beckett in his play 
– Well done, how “nothing” was performed here! 

…overwhelming astonishing sceneries and images of Alexander Arotin… 
a tension that sweeps you away from the first to the last word. 
Impossible to visualize better Samuel Beckett on stage! Kärntner Tageszeitung

… Alexander Arotin’s captivating spaces and lights 
with a completely tilted scene… der Standard, Vienna

In the cosmos of the absurdity 

… an exciting panorama which catches the attention from the very first moment. Through the image of a road in a continuous motion one enters the illusion as if it was the whole life which rushes through, while mankind is waiting senseless and motionless on the outside. Kleine Zeitung, Vienna

[youtube https://www.youtube.com/watch?v=KbZjFa3H0As]















[youtube https://www.youtube.com/watch?v=M4LDwfKxr-M]

[youtube https://www.youtube.com/watch?v=1DmqbQas460]

GLOSSERY OF TERMS

Filed under: NOTES ON MEDIA ARTS,NOTES ON VIDEO,ΚΕΙΜΕΝΑ — Ετικέτες: , — admin @ 13:27
GLOSSERY OF TERMS 
1-bit color -The lowest number of colors per pixel in which a graphics file can be stored. In 1-bit color, each pixel is either black or white.
8-bit color/grayscale -In 8-bit color, each pixel is has eight bits assigned to it, providing 256 colors or shades of gray, as in a grayscale image.
24-bit color -In 24-bit color, each pixel has 24 bits assigned to it, representing 16.7 million colors. 8 bits – or one byte – is assigned to each of the red, green,
and blue components of a pixel.
32-bit color – A display resolution setting that is often referred to as true color and offers a color palette of over 4 billion colors or 2^(3)^(2).
Additive Colors – Red, Green, and Blue are referred to as additive colors. Red+Green+Blue=White.
Algorithm -The specific process in a computer program used to solve a particular problem.
Aliasing -An effect caused by sampling an image (or signal) at too low a rate. It makes rapid change (high texture) areas of an image appear as a
slow change in the sample image. Once Aliasing occurs, there is no way to accurately reproduce the original image from the sampled image.
Analog -Analog transmitted data can be represented electronically by a continuous wave form signal. Examples of analog items are traditional photographed
images and phonograph albums.
Anti-Aliasing – The process of reducing stair-stepping by smoothing edges where individual pixels are visible.
Application -A computer software program designed to meet a specific need.
Binary -A coding or counting system with only two symbols or conditions (off/on, zero/one, mark/space, high/low). The binary system is the basis
for storing data in computers.
Bit – A binary digit, a fundamental digital quantity representing either 1 or 0 (on or off).
Bitmap(BMP) -An image made up of dots, or pixels. Refers to a raster image, in which the image consists of rows or pixels rather than vector coordinates.
Channel – One piece of information stored with an image. True color images, for instance, have three channels-red, green and blue.
Chroma – The color of an image element (pixel). Chroma is made up of saturation + hue values, but separate from the luminance value.
CMYK (Cyan, Magenta, Yellow, Black) -One of several color encoding system used by printers for combining primary colors to produce a full-color image. In
CMYK, colors are expressed by the “subtractive primaries” (cyan, magenta, yellow) and black. Black is called “K” or keyline since black, keylined text appears on
this layer.
Compression – The reduction of data to reduce file size for storage. Compression can be “lossy” (such as JPEG) or “lossless” (such as TIFF LZW). Greater
reduction is possible with lossy compression than with lossless schemes.
Continuous Tone – An image where brightness appears consistent and uninterrupted. Each pixel in a continuous tone image file uses at least one byte each for
its red, green, and blue values. This permits 256 density levels per color or more than 16 million mixture colors.
Digital vs. analog information – Digital data are represented by discrete values. Analog information is represented by ranges of values, and is therefore less
precise. For example, you get clearer sound from an audio CD (which is digital) than from an audiocassette (which is analog). Computers use digital data.
Desktop Publishing – Describes the digital process of combining text with visuals and graphics to create brochures, newsletters, logos, electronic slides and
other published work with a computer.
Digital – A system or device in which information is stored or manipulated by on/off impulses, so that each piece of information has an exact or repeatable
value (code).
Digitization – The process of converting analog information into digital format for use by a computer.
Dithering – A method for simulating many colors or shades of gray with only a few. A limited number of same-colored pixels located close together are seen as
a new color.
Download – The transfer of files or other information from one piece of computer equipment to another.
DPI (Dots Per Inch) -The measurement of resolution of a printer or video monitor based on dot density. For example, most laser printers have a resolution of
300 dpi, most monitors 72 dpi, and most PostScript imagesetters 1200 to 2450 dpi. The measurement can also relate to pixels in an input file, or line screen
dots (halftone screen) in a pre-press output film.
Driver – software utility designed to tell a computer how to operate an external device. For instance, to operate a printer or a scanner, a computer
will need a specific driver.
Firewire – A very fast external bus that supports data transfer rates of up to 400 MBPS. Firewire was developed by Apple and falls under the IEEE
1394 standard. Other companies follow the IEEE 1394 but have names such as Lynx and I-link.
FTP (File Transfer Protocol – An abbreviation for File Transfer Protocol and is a universal format for transferring files on the Internet.
GIF File Format – Stands for Graphic Interchange Format, a raster oriented graphic file format developed by CompuServe to allow exchange of
image files across multiple platforms.
Gigabyte (GB) -A measure of computer memory or disk space consisting of about one thousand million bytes (a thousand megabytes). The actual value is
1,073,741,824 bytes (1024 megabytes).
Gray Scale – A term used to describe an image containing shades of gray as well as black and white.
Halftone Image – An image reproduced through a special screen made up of dots of various sizes to simulate shades of gray in a photograph. Typically used for
newspaper or magazine reproduction of images.


Hue -A term used to describe the entire range of colors of the spectrum; hue is the component that determines just what color you are using. In
gradients, when you use a color model in which hue is a component, you can create rainbow effects.
Image Resolution – The number of pixels per unit length of image. For example, pixels per inch, pixels per millimeter, or pixels wide.
Import – The process of bringing data into a document from another computer, program, type of file format, or device.
Jazz Drive – A computer disk drive made by Iomega that enables users to save about 1000 megabytes or 1Gigabyte of information on their special
disks.
JPEG (Joint Photographic Experts Group) -A technique for compressing full-color bit-mapped graphics.
Kilobyte – An amount of computer memory, disk space, or document size consisting of approximately one thousand bytes. Actual value is 1024
bytes.
Lossless compression – Reduces the size of files by creating internal shorthand that rebuilds the data as it originally were before the compression.
Thus, it is said to be non-destructive to image data when used.
Lossy compression – A method of reducing image file size by throwing away unneeded data, causing a slight degradation of image quality. JPEG is a
lossy compression method.
Mask – A defined area used to limit the effect of image-editing operations to certain regions of the image. In an electronic imaging system, masks
are drawn manually (with a stylus or mouse) or created automatically–keyed to specific density levels or hue, saturation and luminance values in the
image. It is similar to photographic lith masking in an enlarger.
Megabyte (MB) – An amount of computer memory consisting of about one million bytes. The actual value is 1,048,576 bytes.
Moire – A visible pattern that occurs when one or more halftone screens are misregistered in a color image. Multimedia – This involves the combination of two
or more media into a single presentation. For example, combining video, audio, photos, graphics and/or animations into a presentation.
Network – A group of computers connected to communicate with each other, share resources and peripherals.
Palette – A thumbnail of all available colors to a computer or devices. The palette allows the user to chose which colors are available for the
computer to display. The more colors the larger the data and the more processing time required to display your images. If the system uses 24-bit
color, then over 16.7 million colors are included in the palette.
Pixel (PICture ELement) -The smallest element of a digitized image. Also, one of the tiny points of light that make up a picture on a computer screen.
PNG (Portable Network Graphics) – pronounced ping. A new standard that has been approved by the World Wide Web consortium to replace GIF because
GIF uses a patented data compression algorithm. PNG is completely patent and license-free.
PostScript – A page description language developed by Adobe Systems, Inc. to control precisely how and where shapes and type will appear on a page.
Software and hardware may be described as being PostScript compatible.
RAM – Random Access Memory. The most common type of computer memory; where the CPU stores software, programs, and data currently being used.
RAM is usually volatile memory, meaning that when the computer is turned off, crashes, or loses power, the contents of the memory are lost. A large amount
of RAM usually offers faster manipulation or faster background processing.
Raster – Raster images are made up of individual dots; each of which have a defined value that precisely identifies its specific color, size and place within the
image. (Also known as bitmapped images.)
Render – The final step of an image transformation or three-dimensional scene through which a new image is refreshed on the screen.
Resize – To alter the resolution or the horizontal or vertical size of an image. Resolution – The number of pixels per unit length of image. For example, pixels per
inch, pixels per millimeter, or pixels wide.
RGB – Short for Red, Green, and Blue; the primary colors used to simulate natural color on computer monitors and television sets. Saturation – The degree to
which a color is undiluted by white light. If a color is 100 percent saturated, it contains no white light. If a color has no saturation, it is a shade of gray.
Software – Written coded commands that tell the computer what tasks to perform. For example, Word, PhotoShop, Picture Easy, and PhotoDeluxe
are software programs
Subtractive colors – Transparent colors that can be combined to produce a full range of color. Subtractive colors subtract or absorb elements of
light to produce other colors.
TIFF (Tagged Image File Format) -The standard file format for high-resolution bit-mapped graphics. TIFF files have cross-platform compatibility.
TWAIN – Protocol for exchanging information between applications and devices such as scanners and digital cameras. TWAIN makes it possible for
digital cameras and software to “talk” with one another on PCs.
Unsharp Masking – A process by which the apparent detail of an image is increased; generally accomplished by the input scanner or through
computer manipulation.
USB (Universal Serial Bus) -The USB offers a simplified way to attach peripherals and have them be recognized by the computer. USB ports are about 10
times faster than a typical serial connection. These USB ports are usually located in easy to access locations on the computer.
Virtual Memory -Disk space on a hard drive that is identified as RAM through the operating system, or other software. Since hard drive memory is often less
expensive than additional RAM, it is an inexpensive way to get more memory and increase the operating speed of applications.
WYSIWYG – What You See Is What You Get. Refers to the ability to output data from the computer exactly as it appears on the screen.

18 Μαρτίου 2015

Λαϊκή Αγορά Φλώρινας (πρωτογενές υλικό)

Filed under: UNCLASSIFIED 1 — admin @ 19:32
[youtube https://www.youtube.com/watch?v=CYybiwZ3sgo&w=420&h=315]

Filed under: ANIMATIC — admin @ 10:29
[youtube https://www.youtube.com/watch?v=CxdxJ6Jr4CQ]

17 Μαρτίου 2015

Psycho Storyboard Animatic

Filed under: Storyboards,UNCLASSIFIED 1 — admin @ 21:04
[youtube https://www.youtube.com/watch?v=5T-0ZAAyZ1E&w=420&h=315]

Filed under: UNCLASSIFIED 1 — admin @ 14:49

[youtube https://www.youtube.com/watch?v=f089gHOOMqU]

[youtube https://www.youtube.com/watch?v=xq3YyJaxzF8]

16 Μαρτίου 2015

Filed under: UNCLASSIFIED 1 — admin @ 10:46

δημόσιος χώρος
φωτιά
φωτισμός

[youtube https://www.youtube.com/watch?v=6DrV-p6Iq8A]

Maya tutorial for beginners 2015

Filed under: MAYA — admin @ 10:41
[youtube https://www.youtube.com/watch?v=V7p1XROYzY8]

Lucid Dream.

Filed under: UNCLASSIFIED 1 — admin @ 10:38
Lucid Dream.

Το θέμα της ταινίας είναι ο ήρωας (ένα μικρό παιδί) που πρωταγωνιστεί σ’ένα συνειδητό όνειρο, και παρακολουθούμε από την αρχή μέχρι το τέλος του ονείρου μαζί του τις δραστηριότητες που ο ίδιος συμμετέχει και που ονειρεύεται την καθημερινότητα του.
Σκηνή 1η
Εσωτερικός χώρος, Νωρίς το πρωί, Υπνοδωμάτιο.
Ο ήρωας κοιμάται ανάσκελα στο κρεβάτι του. Φοράει πιτζάμες. Το χέρι του ξαφνικά πέφτει απ’ το κρεβάτι. Ο σκύλος του τρέχει και του γλύφει το χέρι του που κρέμεται από το κρεβάτι και ο ήρωας ξυπνάει. Θολώνει η εικόνα.
Σκηνή 2η
 Εσωτερικός χώρος, Νωρίς το πρωί, Κουζίνα, Μπάνιο.
Ο ήρωας τρώει νυσταγμένος το πρωινό του,(δημητριακά με γάλα)  σηκώνετε, πάει στο μπάνιο, ανοίγει την βρύση του νεροχύτη, κοιτάει το χέρι του για μερικά δευτερόλεπτα. Σηκώνει αδιάφορα τους ώμους του, σκύβει και ρίχνει νερό στο πρόσωπο του. Κοιτάζετε στο καθρέπτη. Θολώνει η εικόνα.

Αλλαγή πλάνου. Υπνοδωμάτιο
Πετάει τις πιτζάμες στο κρεβάτι. Πρώτα τη μπλούζα μετά το παντελόνι. Μπαίνει στο πλάνο μετα από 2 δευτερόλεπτα ντυμένος. Ο σκύλος του βρίσκεται ακόμη στο δωμάτιο. Σκύβει μπροστά από το κρεβάτι και τον χαϊδεύει. Παίρνει την τσάντα του και βγαίνει από το δωμάτιο.  Θολώνει η εικόνα.

Σκηνή 3η
Εξωτερικός χώρος, Πρωί, Δρόμος.
Ο ήρωας βρίσκεται έξω από το σπίτι έτοιμος να ανεβεί στο λεωφορείο για το σχολείο. Το λεωφορείο βρίσκεται ακριβώς μπροστά του. Θολώνει η εικόνα.

Σκηνή 4η 
Εσωτερικός χώρος, Πρωί, Αίθουσα σχολείου.
Ο ήρωας βρίσκεται στο σχολείο του και την ώρα του μαθήματος ζωγραφίζει, φτιάχνει κατασκευές και πετάει σαΐτες. Ξαφνικά μια σαΐτα από πίσω του, του πέφτει στο κεφάλι, γλιστράει και πέφτει στο θρανίο του. Την αρπάζει και γυρίζει το κεφάλι προς τα πίσω για να δει από πού έρχεται η σαΐτα. Με το χέρι του κρατάει την πλάτη της καρέκλας και έχει στο άλλο χέρι τσαλακωμένη την σαΐτα. Στο πίσω θρανίο στέκεται ο εαυτός του και του χαμογελάει. Θολώνει η εικόνα.
Σκηνή 5η
Εξωτερικός χώρος, Μεσημέρι, Δρόμος.
Το λεωφορείο φτάνει, η πόρτα ανοίγει, ο ήρωας κατεβαίνει και προχωράει. Βλέπουμε μόνο τα ποδιά του. Θολώνει η εικόνα.
Σκηνή 6η
Εσωτερικός χώρος, Απόγευμα, Είσοδος, Διάδρομος, Υπνοδωμάτιο.
Ανοίγει η πόρτα της εισόδου, βλέπουμε μόνο τα ποδιά του ηρώα να περπατάνε. Πετάει τη τσάντα του στο πάτωμα.

Αλλαγή πλάνου. Διάδρομος
Ο ήρωας διασχίζει το διάδρομο φορώντας κάλτσες. Ακούγεται η πόρτα που κλείνει.

Αλλαγή πλάνου. Υπνοδωμάτιο
Ο ήρωας στέκεται στο παράθυρο (με περβάζι). Κάθεται πάνω στο περβάζι. Κλείνει τα ματιά του και πέφτει απότομα στο κενό. Το φόντο γίνεται θολό. Ο ήρωας γίνεται  μπλε αύρα. Καθώς πέφτει ο περιβάλλοντας χώρος μετατρέπετε σε δωμάτιο και αντικείμενα εμφανίζονται.

Σκηνή 7η
Εσωτερικός χώρος, Υπνοδωμάτιο.
Η αύρα του ηρώα πέφτει από ψηλά και μπαίνει απότομα μέσα στον ηρώα που κοιμάται. Το χέρι του αναπηδά και ξαφνικά πέφτει απ’ το κρεβάτι. Ο σκύλος του τρέχεικαι του γλύφει το χέρι του που κρέμεται από το κρεβάτι και ο ήρωας ξυπνάει. Θολώνει η εικόνα.


Τέλος

                                               © 16-3-2015 Ναταλία Παντέχη

15 Μαρτίου 2015

PhotoShop

Filed under: Uncategorized — admin @ 11:59

#1 – Introduction to PhotoShop
I. Tools

  1. Marquee 
  2. Move 
  3. Lasso 
  4. Magic Wand 

E. Crop F. Slice

  1. Airbrush 
  2. Paintbrush 

I. Clone Stamp
J. History Brush
K. Eraser
L. Gradient
M. Blur
N. Dodge
O. Path Selection
P. Type
Q. Pen
R. Rectangle
S. Notes
T. Eyedropper
U. Hand
V. Zoom
Q. Foreground Color
R. Background Color
S. Default Colors
T. Standard Mode
U. Quick Mask Mode
V. Standard Windows W. Full Screen+Menu Bar X. Full Screen-Menu Bar Y. Jump to Image Read

II. Options Bar: used to choose settings for each tool
III. Menus A. File
B. Edit
C. Image D. Layer E. Select F. View
G. Filter H. Window I. Help

IV. Palettes A. Color
B. Swatches C. Styles
D. Navigator E. Info

G. Layers
H. Channels I. Paths
J. History
K. Character L. Paragraph M. Brushes 


#2 – Startup
I. Using the Status Bar A. Document Sizes
B. Document Profile C. Scratch Sizes
D. Efficiency
E. Current Tool

H. Preview
II. Create New Image
A. Choose File menu > New (Cmd-N)
B. Enter a name in the Name Field
C. Choose a unit of measurement.
D. Enter Width and Height values.
E. Enter the resolution.
F. Choose an Image Mode (RGB).
G. Click Contents: White, Background Color or Transparent. H. Click OK.

III. Saving Files
A. Choose File menu > Save (Cmd-S)
B. Type a name in the File name
C. Choose a location for the file.
D. Choose a file format from the Save As pop-up menu (PDF). E. Click Save.

IV. Navigating

  1. Choose the Zoom tool (z). 
  2. To magnify the image, click in the image window or drag a 
    marquee across an area to magnify that area – or – Alt click in the image window. 

V. Screen Display Mode A. Standard
B. Full Screen Mode with Menu Bar C. Full Screen Mode
VI. To Display One Image in Two Windows

  1. Choose Window menu > Documents > New Window. 
  2. Optional: Move either window by dragging its title bar and/or 
    resize either window. 

#2 – Digital Drawing: Pixels
I. To Change an Image’s Pixel Dimensions

  1. Choose Image menu > Image Size. 
  2. To preserve width-to-height ratio, check the Constrain 
    proportions box. 
  3. To preserve the resolution check the Resample Image box. 

D. Choose a unit of measurement and enter new numbers.
 E. Click OK.


II. To Change an Image’s Resolution
A. Choose Image menu > Image Size
B. To preserve image dimensions check Resample Image box.

 C. Enter a number in the Resolution field.
D. Click OK.



III. To Resize an Image
A. Chose File menu > Automate > Fit Image. B. Enter a Width and Height value in pixels. C. Click OK.

IV. To Change the Canvas Size

  1. Choose Image menu > Canvas Size. 
  2. Enter numbers in the Width and/or Height fields. 
  3. To reposition the image on its new canvas, click an 
    unoccupied Anchor square. 
  4. Click OK. 
  1. To crop an Image Using a Marquee:
    A. Choose the Crop tool (C).
    B. Draq marquee over the part of the image to keep. C. Press Enter/Return. 
  2. To Flip an Image
    A. Choose Image menu > Rotate Canvas > Flip Horizontal 

VII. To Rotate an Image by a Preset Amount
A. Choose image Menu > Rotate Canvas > 180/90; CW/CCW


VIII. To Rotate an Image by Specifying a Number

A. Choose Image Menu > Rotate Canvas > Arbitrary
B. Enter a number between -359.99 and 359.99; CW/CC 




#3 – History/Color/Paint
I. History
A. History Palette
1. Linear vs. Non-Linear
2. Revert to Prior State
3. Using Snapshots
4. Creating New Document from History State/Snapshot


B. History Brush (Y or Shift-Y)
1. Choose Blending Mode/Opacity
2. Choose state or snapshot to use for History palette



C. Art History Brush (Y or Shift-Y)1. Options Bar: Blending Mode, Opacity, Style, Fidelity,
Area, Spacing, Brush Dynamics D. Erase to History (E or Shift-E)
1. Options Bar: check Erase to History box
II. Choose Colors A. Color Picker
1. Click the Foreground or Background Color Square
a. Foreground: painting, type, stroke
b. Background: change canvas size, use move tool

2. Choose hue (vertical color) and value (large square) B. Color Palette
1. Move Sliders to choose color
2. RGB = Additive Color C. Swatches Palette
1. Choose Color by clicking color swatch 2. Add new color
a. Choose color from Color Picker
b. Click pointer (paint bucket over empty space on

the Swatch Palette
3. Delete Color: Cmd-click on swatch
4. Save Swatches: choose Save from palette menu 5. Load Swatches: choose Load from palette menu

E. Eyedropper Tool (I): picks up color from image




III. Paint
A. Paintbrush (B) / Airbrush Tool (J)

1. Choose Foreground color
2. Options Bar: Brush Size, Mode, Opacity(B), Pressure(J),

Wet Edges (B)
a. Brush Dynamics: Size, Opacity/Pressure, Color

3. Modify Brush: on Options bar click Edit Brush button 4. Create New Brush: click Painting Brush arrowhead,
then choose New Brush from the brush picker menu
5. Delete: Alt-click the brush to delete
6. Load Brush Library: click arrow on right of brush picker 7. Create Brush from Image

a. Choose the Rectangular Marquee too (M) b. Marquee an area of a picture
c. Edit Menu > Define Brush
d. Enter name for new brush

B. Paint Bucket Tool (G) 1. Fills area on layer
2. Options: Lock Transparent Pixels
3. Other options on Options bar
C. Background Eraser (E): erases to background

1. Options: Dis/Contiguous, Find Edges, Tolerance, Bkgd D. Magic Eraser: erases similar color areas
1. Options: Tolerance, Anti-aliased, Contiquous, Use All Layers, Opacity
E. Smudge Tool (R): smudges colors
1. Options: Brush Picker, Mode, Use All Layers box 





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