· 3
0102 An Overview On 3ds Max
01:46
· 4
0103 Configuring 3ds Max For This Title
02:37
· 5
0104 About The Working Files
01:54
· SECTION 2:
02. GETTING STARTED
· 6
0201 The Production Process
06:32
· 7
0202 Traditional Art Concepts And Principles
04:00
· 8
0203 Using Reference Material
03:33
· 9
0204 Understanding 3D Space
04:18
· 10
0205 Improve Your Production Workflow
05:10
· 11
0206 The Help System
04:38
· SECTION 3:
03. INTERFACE ESSENTIALS
· 12
0301 The Interface
06:27
· 13
0302 Navigating The Viewports
09:21
· 14
0303 Setting Up How Things Are Measured
04:39
· 15
0304 Customizing The User Interface To Fit Your Work Style
06:53
· 16
0305 Useful Right Click Mouse Commands
05:52
· SECTION 4:
04. WORKING WITH FILES
· 17
0401 Starting From Scratch – The New And Reset Commands
07:10
· 18
0402 Opening, Importing And Merging Files
05:36
· 19
0403 Saving And Exporting Files
08:40
· 20
0404 Using Hold And Fetch
06:27
· 21
0405 The Summary Info And Object Properties
04:12
· SECTION 5:
05. WORKING WITH OBJECTS
· 22
0501 Selection Techniques
09:44
· 23
0502 Naming Objects
03:28
· 24
0503 Transformation Gizmo
05:15
· 25
0504 Moving Objects
09:14
· 26
0505 Rotating Objects
06:29
· 27
0506 Scaling Objects
05:18
· 28
0507 Coordinate Systems
10:25
· 29
0508 Introduction to Pivot Points
07:36
· 30
0509 Hiding and Freezing Object
06:14
· 31
0510 Cloning
12:13
· 32
0511 Grouping Objects
06:42
· SECTION 6:
06. CREATING OFF THE SHELF GEOMETRY
· 33
0601 Creating Standard 3D Primitives – Part 1
08:42
· 34
0602 Creating Standard 3D Primitives – Part 2
08:17
· 35
0603 Creating Extended Primitive Objects
10:28
· 36
0604 Important Considerations When Drawing Lines
10:03
· 37
0605 Creating 2D Shapes
13:45
· 38
0606 Nesting Creating 2D Shapes
06:27
· 39
0607 Creating Architectural Objects – Part 1
10:56
· 40
0608 Creating Architectural Objects – Part 2
04:45
· 41
0609 Using Grids When Modeling
05:22
· 42
0610 Creating A Pencil Using Primitives
11:45
· SECTION 7:
07. SPECIFIC MODELING TECHNIQUES
· 43
0701 Extruding Objects
08:02
· 44
0702 Lathing Objects
12:55
· 45
0703 Lofting Objects
11:26
· 46
0704 Boolean and ProBoolean Commands
07:08
· 47
0705 Box Modeling Techniques – Part 1
06:25
· 48
0706 Box Modeling Techniques – Part 2
09:22
· 49
0707 Project: Create Telescope – Part 1
09:31
· 50
0708 Project: Create Telescope – Part 2
08:08
· 51
0709 Paint Deformation
08:30
· 52
0710 Surface Normals
12:10
· SECTION 8:
08. PROJECT: CONSTRUCTING A ROOM USING MULTIPLE MODELING TECHNIQUES
· 53
0801 Creating The Bowling Pin And Ball
09:12
· 54
0802 Creating The Alley And Gutters
07:08
· 55
0803 Creating The Floor And Back Wall
05:31
· 56
0804 Creating The Alley Backboard
04:35
· 57
0805 Creating The Scoreboard
04:28
· 58
0806 Creating The Ball Return
07:57
· SECTION 9:
09. WORKING AT THE SUB OBJECT LEVEL
· 59
0901 Sub Object Types
04:26
· 60
0902 Sub Object Selection
08:12
· 61
0903 Adding A Modifier Vs. Converting Down To Edit
05:03
· 62
0904 Moving, Rotating, And Scaling At The Sub Object Level
10:08
· 63
0905 2D Sub Object Modeling Commands
05:03
· 64
0906 3D Sub Object Modeling Commands – Part 1
07:55
· 65
0907 3D Sub Object Modeling Commands – Part 2
07:19
· 66
0908 Ignore Backfacing
07:53
· 67
0909 Using Soft Selection
03:59
· SECTION 10:
10. WORKING WITH MODIFIERS
· 68
1001 Using The Modifier Stack
03:53
· 69
1002 Things To Know About The Stack
06:36
· 70
1003 Importance Of Modifier Order
03:44
· 71
1004 Applying Modifiers In The Middle Of The Stack
06:07
· 72
1005 How To Collapse The Modifier Stack
07:07
· 73
1006 Copying And Pasting Modifiers
04:40
· 74
1007 Freeform Deformation Modifiers
04:56
· 75
1008 Flex Modifier
06:36
· 76
1009 Hair And Fur Modifier
06:40
· 77
1010 The Noise Modifier
09:08
· 78
1011 Modifiers That Add And Reduce Geometry
06:50
· 79
1012 Adding Modifiers At The Sub Object Level
07:06
· SECTION 11:
11. MATERIALS AND MAPPING
· 80
1101 Building Materials – It Is More Than Just A Color!
06:16
· 81
1102 Slate Vs. Compact Material Editor
07:34
· 82
1103 The Material Editor Interface
06:20
· 83
1104 Controlling Main Body Color
07:07
· 84
1105 Adding And Controlling Shine
05:20
· 85
1106 Adjusting Transparency
05:02
· 86
1107 Using Self Illumination
05:23
· 87
1108 Applying Materials
08:32
· 88
1109 Retrieving A Material From A Scene
05:05
· 89
1110 Designing A Complex Material
11:46
· 90
1111 Bump Maps
09:55
· 91
1112 Opacity Maps
10:24
· 92
1113 Reflection Maps
09:23
· 93
1114 Editing A Materials Maps
09:28
· 94
1115 Building A Multi/Sub Object Material
08:55
· 95
1116 Mapping Coordinates – Part 1
11:59
· 96
1117 Mapping Coordinates – Part 2
06:28
· 97
1118 Sub Object Mapping
11:12
· 98
1119 Using Photoshop To Edit Maps
07:25
· 99
1120 Adding Materials To The Bowling Alley – Part 1
09:11
· 100
1121 Adding Materials To The Bowling Alley – Part 2
09:05
· SECTION 12:
12. LIGHTING
· 101
1201 Comparing Real World And CG Lights
04:57
· 102
1202 Light Types In 3ds Max
06:30
· 103
1203 Omni Lights
08:44
· 104
1204 Spot Lights
09:06
· 105
1205 Shadow Maps
08:35
· 106
1206 Using Raytrace And Area Shadows
04:46
· 107
1207 Adjusting How Far A Light Shines
09:32
· 108
1208 Excluding Scene Objects From Light And Shadows
09:28
· 109
1209 Using A Projector Map In A Light
10:48
· 110
1210 Adding Volume Light
07:24
· 111
1211 The Light Lister
02:31
· 112
1212 Alley Lighting
16:28
· SECTION 13:
13. CAMERAS
· 113
1301 Comparing Real World And CG Cameras
02:05
· 114
1302 Camera Types In 3ds Max
09:10
· 115
1303 Camera Viewport Navigation Controls
06:01
· 116
1304 Changing A Cameras Lens Length
05:12
· 117
1305 Using Depth Of Field To Control Focus
05:02
· 118
1306 Applying Motion Blur
07:31
· 119
1307 Adjusting A Cameras Clipping Planes
04:48
· 120
1308 Using A Cameras Safe Frame Feature
07:01
· 121
1309 Putting A Camera On A Path
09:19
· 122
1310 Having A Camera Travel Thru A Tunnel
03:24
· 123
1311 Locking A Camera Onto An Object
04:20
· SECTION 14:
14. ANIMATION
· 124
1401 Principles Of Animation
07:29
· 125
1402 Understanding The CG Animation Process
03:17
· 126
1403 3ds Max Animation Controls
04:47
· 127
1404 Using Auto Key To Animate
09:27
· 128
1405 Using Set Key To Animate
10:00
· 129
1406 Moving Keyframes
08:47
· 130
1407 Copying Keyframes
04:33
· 131
1408 Deleting Keyframes
07:13
· 132
1409 Using The Dope Sheet
11:53
· 133
1410 Using The Curve Editor
11:39
· 134
1411 Linking And Unlinking Objects
11:01
· 135
1412 Animating An Object Following A Path
11:22
· 136
1413 Using The Path Deform Modifier For Path Animation
06:49
· 137
1414 Alley Animation – Part 1
12:17
· 138
1415 Alley Animation – Part 2
05:35
· SECTION 15:
15. RENDERING
· 139
1501 Rendering Techniques
09:01
· 140
1502 Using Active Shade To Get Quick Render Updates
06:00
· 141
1503 Creating Previews Of An Animated Sequence
06:56
· 142
1504 Using The RAM Player
07:17
· 143
1505 Saving A Rendered Image Or Animation
06:51
· 144
1506 Loading Background Images For A Render
07:27
· 145
1507 Using Mental Ray And iRay
10:49
· SECTION 16:
16. SPECIAL F/X
· 146
1601 Introduction To Particle Systems
07:09
· 147
1602 Adjusting Particle System Parameters
12:27
· 148
1603 Using The Wind Space Warp
07:35
· 149
1604 Having Gravity Affect A Particle System
07:10
· 150
1605 Deflecting Particles Using A Space Warp
11:57
· 151
1606 Creating Steam Using Particles
13:58
· SECTION 17:
17. CONCLUSION